Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - GreatWyrmGold

Pages: 1 ... 3580 3581 [3582] 3583 3584 ... 3706
53716
DF Suggestions / Re: Sand in the Site Finder
« on: July 31, 2011, 09:54:15 pm »
And a bit irritating, unless you Embark Now! and force-quit DF or something.

53717
DF Suggestions / Re: Less random migrants.
« on: July 31, 2011, 09:53:08 pm »
All I want is the ability to either tell the mountainhomes that we need no more fishery workers, but would like more metalworkers/warriors/etc, OR the ability to send migrants away (and I know I can just kill them, but a proper migrant disposal device and corpse/ghost disposal require a bit of effort, time, and space that I don't always have). This idea is not all that good; I want to have migrants without making glass when I lack glass, see. However, if you mean "Make X,000 ☼ worth of glass items for Y glassmakers," then yes, I like this idea, EXCEPT that I would need to make armor/weapons/etc to get smiths.

53718
DF Gameplay Questions / Re: What the fuck Dimple Cups?
« on: July 31, 2011, 09:43:16 pm »
Dimple cups need some other use, I just don't know what.

53719
DF Gameplay Questions / Re: That darned elusive circle...
« on: July 31, 2011, 09:42:20 pm »
Wrong -- diagonal movement costs 1.4 squares of movement.

I've previously quoted that information, but others have said that there's no basis for this, so I don't throw this fact around any more and go with the apparently more provable "Modified Manhattan" distance.  Still, we can deal with it being otherwise.

a squared + b squared = c squared

Basic geometry of a right triangle.
He's reffering to that info needing verification in DF movement costs.

53720
DF Gameplay Questions / Re: How to remove immigration
« on: July 31, 2011, 09:39:39 pm »
Dig a 10-15 z-level pit. Build a retracting bridge over it. Link a lever to the bridge. Assign migrants to a burrow encompassing the bridge. Pull lever. Prepare coffins.

53721
Spoiler (click to show/hide)
[spoiler]Oh, dear. I hope that was your intent. If not...good luck for your dwarves' attempts at survival and your attempts at not killing your FPS.

53722
Their liver is twice the size of a human's, and a dwarf is 6/7 the size of a human. So alcohol would have about 6/14ths or 3/7ths as much effect on darves as it does on humans, ignoring their increased acquired alcohol tolerance. So dwarves get less drunk from a drink of booze.

53723
DF Gameplay Questions / Re: enable magma smelters?
« on: July 31, 2011, 12:26:21 pm »
Erm, channel into the magma sea where the miners can't fall in? Just dig a staircase to the sea and channel next to the bottom stair. I think that should work.

53724
What's supporting the rock? find and destroy that.

53725
DF Suggestions / Re: Bolts shouldnt break upon impact with the earth.
« on: July 31, 2011, 11:12:06 am »
And if you want infinite metal, you need a really complicated setup, not just shooting at goblins. Although that can help.

53726
DF Modding / Re: Modded creatures won't eat
« on: July 31, 2011, 11:00:12 am »
Maybe the game KNOWS you can't absorb nutrients into your bloodstream if your blood isn't solid?

In any case, try giving them another, gassy tissue layer.

53727
DF Modding / Re: Why has nobody ever thought about mind blasts?
« on: July 31, 2011, 10:56:52 am »
Genesis mind flayer void masters come to mind, and I think most (or at least some) mind flayer castes in most mind flayer mods would too. Also WT blasts. Probably others, too.

53728
DF Modding / Re: Giving Dwarves Happy Thoughts
« on: July 31, 2011, 10:54:54 am »
You CAN, however, make dwarves more or less affected by happy or sad thoughts, or make them more or less friendly (which causes them to make more friends or grudges, increasing or decreasing their happiness).

53729
DF Dwarf Mode Discussion / Re: Dorflympics. Post your ideas.
« on: July 31, 2011, 10:14:12 am »
Dwarven drinking contests result in forts with no booze left.
No, a dwarven drinking contest is "Who can drink the most water before his blood alcohol level drops too low?"

tallfred's stuff reminds me of the hunger games.
In fact, that should be the dorflympics. several gladiators have to survive in a giant arena untill all but one are dead.
One male and one female child from each profession, watched gladly by the nobility and less so by the rest, with the family of the winner getting a free royal bedroom and royal dining room and such in an isolated area, with a *<<+golden cornocopia+>>* in the center, filled with supplies and weapons, and the arena filled with traps and the occasional monstrosity? Awesome. The only problem is getting them to kill each other.

Another idea: Mining race. Two miners are locked into a mine, racing to mine to the end and collapse the ceiling on the other's head before the other does the same to him. Old arenas are used to house the poorest or dwarves (e.g. a dormitory) or to store prisoners before you drop in dwarves for another sport.

53730
I wonder...did that doc that removed the dwarf's lungs get the dwarf as a kill?

Pages: 1 ... 3580 3581 [3582] 3583 3584 ... 3706