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Messages - GreatWyrmGold

Pages: 1 ... 3581 3582 [3583] 3584 3585 ... 3706
53731
DF Dwarf Mode Discussion / Re: Gahk!!! What did I do wrong!?!?!?
« on: July 31, 2011, 08:31:45 am »
OP: I don't think any of the modding you did could even come CLOSE to doing what happened. Heck, I don't think that that can be done by any modding method that does not risk turning your dwarves into living trees that eat wagon meat or something. Sometimes worldgen just bugs out.

53732
DF Suggestions / Re: Bolts shouldnt break upon impact with the earth.
« on: July 31, 2011, 08:22:13 am »
Let me think.
You want bolts to not break because...you want to waste adamantine on them? I have little sympathy for you. Use addy for helms and breastplates and axes!

Oh, and remember how one bolt can be melted down for as much metal as a whole stack? Yeah, that'll be an issue with your idea.

53733
Bronze Colossi, why do y...HOLY CRAP!

53734
I was asking BrickT. I already knew you killed Goldendagger.

53735
DF Dwarf Mode Discussion / Re: Lolwut?
« on: July 30, 2011, 12:50:21 pm »
Two possibilities:
1. Psychological warfare, albeit poorly researched.
2. Clothes have been removed from their entity because they don't have much use.

53737
DF Dwarf Mode Discussion / Re: Dorflympics. Post your ideas.
« on: July 30, 2011, 10:26:18 am »
Not bad.

How about this: Two dwarven mechanics see how far their kitten-hurling devices can hurl, well, a kitten. Bonus points are given if it can kill a goblin. More are given if it kills a noble in testing.

53738
DF General Discussion / Re: 3d Printer + Dwarf Fortress
« on: July 30, 2011, 09:57:24 am »
Repeat until funds run out or you get sick of it.

53739
DF General Discussion / Re: What Would Urist Do?
« on: July 30, 2011, 09:55:51 am »
Nothing. The other squares got canceled when wet stone was detected.

What would Urist do if he was a tree?

53740
DF Dwarf Mode Discussion / Re: You have discovered...
« on: July 29, 2011, 11:58:55 pm »
It's a pity Labyrinths are less common than lairs and shrines. I would love to embark on 2 or 3 of those. Hatch them over and drop the prisoners down, Greek style.
Make your own! Capture a Minotaur and carve him a maze to drop him into.
Or better yet, embark on a minotaur's labyrinth and placate it with invaders, migrants, and the occasional expansion to its labyrinth. Even better still, mod minotaurs to be tameable, tame it, capture another minotaur of the opposite gender, and have a slowly-increasing number of beasties in there. Oh, mod them to not eat or drink too.

53741
GreatWyrmGold, sorry about that. I suppose you and I are like-minded on favored dwarven professions...
The last name helps, too.

EDIT: Just caught up. Please, POST THE SEED FOR THE WORLD AND STUFF. Thank you.

53742
DF Modding / Re: Killing all trogs
« on: July 29, 2011, 07:45:14 pm »
What about [DOES_NOT_EXIST]?
That [DOES_NOT_HELP].

It only applies to worldgen, IIRC. Even if it didn't, you'd likely crash the game.

53743
DF Modding / Re: New Trap Compenent?
« on: July 29, 2011, 07:22:57 pm »
I suggest the craftsdwarf's workshop for the reaction.

53744
I'll take Dobar. His new nickname shall be Pendragon. "Pendragon" Bookhawk, Librarian. He (she?) wants to be the first ever librarian to become king...but until then, he'll be a bureaucrat and hope for some shot at military glory.

53745
DF Dwarf Mode Discussion / Re: Scariest Shit Ever?
« on: July 28, 2011, 05:14:17 pm »
The dark strangler siege in my turn at Armorsouls. Why? The walls had holes, there was not a trap in sight, and my militia had little more than clothes and training weapons. (Masterwork training weapons, but still...) Also, it was my first siege EVER, so I didn't know what to expect, and I felt a burden not to f*ck the fort over so early on...etc.

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