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Messages - GreatWyrmGold

Pages: 1 ... 3582 3583 [3584] 3585 3586 ... 3706
53746
DF Modding / Re: Starving Carnivores...
« on: July 28, 2011, 04:03:56 pm »
[NO_EAT]. Remove after worldgen.

53747
DF Modding / Re: Cloning?
« on: July 28, 2011, 03:25:19 pm »
Eggs created via reaction, imported, or even laid as "unusual eggs" are sterile.

53748
DF Suggestions / Re: Dwarf-Powered Power Plants
« on: July 28, 2011, 03:19:57 pm »
And if dwarves can turn screws in pipes and pull levers, couldn't they crank cranks leading to gears and axles?

53749
DF Suggestions / Sand in the Site Finder
« on: July 28, 2011, 03:18:33 pm »
Has anyone else found a nice volcano or something, brought along a glassmaker or two and some sandbags...only to discover a lack of sand at the embark?

Why is clay in the site finder and not sand? It should be easier to find sand than clay, since sand has one token and clay has...well, one token also, but with multiple arguments. Point is, it's aggravating to be unable to find a single grain of sand when I can easily locate clay.


Thoughts?

53750
DF Gameplay Questions / Re: Hardcore Survival!
« on: July 28, 2011, 03:11:04 pm »
All migrants must be dumped into a deep pit. All new dwarves must be from births.
If your fort lives long enough that inbreeding is a worry, let a migrant wave or two in. You deserve it.

Or, kill/wall out off all migrants and traders as well as all but one male and one female dwarf. Set up a paradise. Essentially, create Dwarven Eden. Keep apples away.

Or mod dwarves to be 1/100th of their size. They will fall like wheat to the scythe from everything.

Or only use guard animals as defenses. Or only traps. Or only wrestlers. Or only hunters (the civilian profession, not military marksdwarves). Or make a deathtrap with built-in flaws and use that to execute all of your foes.

Or mod the evil entity to be bronze colossi.

Really, the ideas are endless.

53751
DF Modding / Re: goblin fortress
« on: July 28, 2011, 09:01:40 am »
Reconsider trolls. Make jabberers common domestics or at least non-exotics, and reduce the petvalue if you still don't want traders. Maybe make elves babysnatchers so you can build a flooding depot just for them. Make sure you have a pick, an axe, and several other weapons that are small enough for goblins. Make sure you have enough military.

53752
DF Modding / Re: Trolls
« on: July 28, 2011, 08:58:41 am »
Could you harvest the babies for organs or limbs instead, if you are so opposed to whole body grafting?
Double-eww.

53753
DF Modding / Re: Bogeyman Repellent for Vampires
« on: July 28, 2011, 08:54:15 am »
The only way to do something like that is to remove bogeymen. To do that, you need to set the number of night creature types to 0 in advanced worldgen. As to the rest, most is impossible now, but some might be possible next release.

53754
DF Dwarf Mode Discussion / Re: Strange Occurances on Embark
« on: July 27, 2011, 07:51:34 am »
Magma pipes sticking out of the ground like that is as normal as anything in DF. I've seen them often in otherwise perfectly-normal-well-for-DF sites.

53755
DF Suggestions / Re: Realistic Creature Behavior
« on: July 27, 2011, 07:37:18 am »
Hm, maybe they should only path to food sources within a certain distance of them--0 tiles for hunger 10, 5 for hunger 9, 15 for hunger 8, 30 for hunger 7, and so on for creatures of normal appetite, and more or less for hungry or contented creatures.

53756
DF Modding / Re: goblin fortress
« on: July 27, 2011, 12:03:37 am »
Hm, I guess you'd have to copy over the monarch too. Oh, and you'll need a regen regardless.

Most reactions are hardcoded.

Finally, no trade? Suit yourself.

53757
DF Modding / Re: Where are bats?
« on: July 26, 2011, 10:44:14 pm »
Thanks, I'll have to look more closely this time.

Hey, it's right after olm man! And far after giant bat, oddly enough.

53758
DF Modding / Re: goblin fortress
« on: July 26, 2011, 10:40:50 pm »
Add a monarch position. Or replace [APPOINTED_BY:MONARCH] or whatever with [APPOINTED_BY:MASTER] or whatever the highest gobbo position is.

Also make trolls pack animals so they can bring caravans. Maybe make them wagonpullers so they can pull  wagon and mounts for some odd reason.

53759
DF Modding / Where are bats?
« on: July 26, 2011, 10:37:50 pm »
What raw file are bats in? I just want to make them unable to fly so my bat-lover can get his beloved Batsy-Watsy!

53760
DF Modding / Re: Odd Clays
« on: July 26, 2011, 10:36:48 pm »
Huh, something in modding that makes sense.

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