Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - GreatWyrmGold

Pages: 1 ... 3589 3590 [3591] 3592 3593 ... 3706
53851
DF Dwarf Mode Discussion / Re: Atempting the "Cave Challenge"
« on: July 22, 2011, 09:46:56 am »
Is it underground?

53852
DF Dwarf Mode Discussion / Re: And then.. there were three..
« on: July 22, 2011, 09:41:24 am »
Sadness.

53853
The upper body is the core part. When a creature dies, it's core body part is listed as missing. If the beast was chopped in half, it's lower body would be listed as missing. And it would be dead.

As to what killed it, likely animal people. The slayer will be friendly. Lucky you.

53854
I noticed the same thing when using Just Embark just to embark on forts. Inhabited by jotuunar or jotunarr Or however you spell it.

Lots of Fun. Reclaim had all of the named jotunarr or whatever sticking around. Yay. Maybe they'll be friendly.

53855
DF Dwarf Mode Discussion / Re: Atempting the "Cave Challenge"
« on: July 22, 2011, 08:56:09 am »
Why were the migrants not in the caves? And how did your dwarves not become dorfsicles while they mined into the caverns?

In dwarf fortress, much like in real life, subterranean areas have a more moderate, fixed temperature. I don't know how advanced this mechanic is, but it managed to protect the initial settlers, and even saved the migrants after they stole some picks from the caravan, despite some having frostbite on their skulls, ribs and teeth (bones seem to be damaged by cold before other tissues for some reason).
Which doesn't help if the dwarves get frostbite while idling around the wagon, waiting for Urist McMiner to finish the new meeting area.

53856
I just realized that GWG already called the second turn... Oh well. Carcanken, I'll take the second turn if you finish before Monday. If not, just put me in the earliest available turn.
The third and forth, but not the second, turns were taken. Simple.

53857
DF General Discussion / Thoughts on DF based on a hike IRL
« on: July 22, 2011, 08:46:10 am »
Yesterday, I hiked in Lester Park, which has the Lester River in it. I contemplated several things, including a few about DF. Conclusions:

1. A 30-35-foot cliff is not unrealistic, for I have seen it with my own eyes, and it is near enough vertical for a tile-based ame like DF.

2. If you look hard enough, though, there tends to be a trail somewhere that leads down to the water level, and not necessarily man-made, as some I hiked on were rather steep.

3. Soil is easily held together by tree roots, so natural soil walls holding together is not too unrealistic.

4. Trees being destroyed is.

5. Speaking of trees, they are quite useful as handholds.

6. If you are far enough ahead of your group, no one will mind if you say, "For Double-Exclamation-Points-SCIENCE-Double-Exclamation-Points!"

7. How do you pronounce !!, anyway?

8. Similarly with quality symbols.

53858
Well, duh, how easy is it to fly if your wings don't work?

53859
Yup, I'll finally stop being discouraged from EVERY FRICKIN' VOLCANO just because no two adjacent tiles are on the same level.

53860
DF Modding / Re: Making a tissue continuously grow?
« on: July 22, 2011, 08:11:55 am »
What do you mean?

53861
DF Modding / Re: Regarding tyrannosaurs and teeth
« on: July 22, 2011, 08:11:28 am »
Oops, forgot to notify, I don't want to lose track of this thread, posse ignore this post, etc etc.

53862
DF Modding / Re: Regarding tyrannosaurs and teeth
« on: July 22, 2011, 08:10:17 am »
Maybe someone should contact Deon or someone. Most of the work is done, it just needs to bfe updated with eggs and stuff.

53863
DF Modding / Re: Dwarfy Pets
« on: July 22, 2011, 08:02:14 am »
Hm, actualy that's not a bad idea. A rock hound, obviously a dog made of rock, with castes of all major rock types, that has an item corpse of a statue of its rock type...hm...Or a plain 'ol pet rock, a vermin with an item corpse of a plain 'ol rock.

Or cave lizards, a species of light gray lizards whom live in the first couple cavern layers. Also with giant versions, which are also tameable, and cave lizardmen,  which could be added to the underground cigs list and/or trained. Also cave sea lizards, and all sorts of stuff. Cavesea monsters?

And, dwarfiest of all...magma-sea-living pets.

53864
DF Suggestions / Re: Speed up release of new version!
« on: July 22, 2011, 07:53:06 am »
Please. "The update to end all updates?" That is exaggerating. It's a cool update, and I too want to see ir, but if Toady had stopped and released 31.26 or 32.01 or whatever once he got the new city design, we wouldn't have mummies, werebeasts, or multiple-level designations, which will allow me to colonize steeper areas. Go Toady One!

53865
DF Suggestions / Re: Metal Beds
« on: July 22, 2011, 07:44:46 am »
I think the solution is to let ALL workshops receive custom reactions. You want stone beds? Make a reaction for it, we vanilla folk want to leave a use for wood so that you need access to the surface or caverns for SOMETHING.

Pages: 1 ... 3589 3590 [3591] 3592 3593 ... 3706