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DF Suggestions / Re: "Burn" wooden items, similar to Melt for metal ones
« on: July 15, 2011, 04:52:56 pm »
Maybe burning would make X/Z bars of charcoal and Y/Z of ashes, where X+Y=Z?
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I guessed that it was hard-coded but since I am creating this creature from scratch will it use the information?No; no, and we would have mentioned it.
And if it will is it possible to instruct it not to use the hard-coded Dangerous Terrain information with something like a tag?
Last I checked you can't make large serrated disks anymore. The elves can't dig. They can make cage traps, and I guess any other kind of generic mechanism-trap provided they somehow get access to the required items. They have different names for various professions, and have a special 1-in-10 berserker caste that I have yet to actually see go berserk.Hm, no LSDs? Wait, that acronym is taken...oops...Anyways, what weapons can they make?
Oh yeah, and note that the ents are pretty fragile because they're made of wood.Sounds like that would make them stronger, at least compared to organic enemies.
That's okay though, they could still rip apart a goblin even if they have a broken hand, they don't feel pain.
I was also wondering whether the dangerous terrain instructions can be modified so as to prevent, alter or completely remove what is considered to be dangerous terrain.That is because Dangerous Terrain behavior is hardcoded.
However I have been unable to find these commands in the raw files.