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DF Community Games & Stories / Re: The Legend of Ungrashzon
« on: July 14, 2011, 05:21:59 pm »@GreatWyrmGold:
What do you mean with "translation on youtube"?
The guy before me mentioned one.
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@GreatWyrmGold:
What do you mean with "translation on youtube"?
You would be A-OK. Unless you ran into those carp you added as a joke to the pool and got attacked long enough, of course.I was under the impression that going under two z levels of water, or diving, was instant "DROWNING" status? I've had a bit of a history with beaches and legendary adventurerers ending that way.
One of my adventurers drowned as well, but he had the drowning status for several dozen turns before actually dying. Suppose you get out of water before that?
Pretty much undoable without modding elvish attributes to be the same as dwarvish ones.1. Can't be done, so far as I know.
2. What do you mean?
3.and [d] change teams.
4. None.
2. Like dwarves and elves are the same size, but dwarves have considerably higher strength, among other differences. I wanted to know how to mass produce elves with with the same modified attributes to match the dwarves.
Ideally, constructions would remain as unaffected by being submersed in water as they are in magma.Planned for a while now. Firstly we need to define what materials float and what materials don't. Currently everything sinks.
just thought of something funny...
like a surface fort with wooden walls near the sea, a wave comes, and the walls floats in the sea...XD