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Messages - GreatWyrmGold

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54061
Armorsouls--Many enemies, a minor river, and a running joke about kobolds.
Class: Modded
Sub: Includes the Dwarf Caramel, Fortress Defense, Evil: Races and Civs, a little of my own modding.
Armorsouls! Built on a minor river, boasting abundant fire clay, warm temperature, deep metals, and an abundance of chert and red flash opal. Still in its infancy.
Would like players; In need of dwarfed players
So far, six turns scheduled after the current turn.

54062
DF Community Games & Stories / Re: Epicfort LETS DO IT
« on: July 08, 2011, 09:08:23 pm »
Embark somewhere hard, and everyone has to make a monument.

I'll take a turn and a dwarf (Mason, has dreams of greatness; ideally make him an antisocial type).

54063
Late Galena-Late Sandstone (19th-19th)

Galena 19, 5
Grippages made a masterwork ash shield. Fit for Ashton only.

Galena 22, 5
I had Zan work on the walls. I also left a note to myself to make the rest of the dining room tables and chairs.

Galena 26, 5
The militia will train against this new groundhog that just wandered in. They need the practice, most of them. However...

Which is odder: That Shem is taking a chunk of rock into battle, or that he has the finest training spear? Also, why is that badger meat just laying on the ground?

Galena 28, 5
Ah, he dropped the chert...somewhere...hm...
First blood: Ashton, unsurprisingly. If G doesn't step up, he and Ashton might switch spots...no sooner penned than G kills the groundhog.
Oh, dear, there's a cougar...recall the troops! This might hurt them!

Limestone 1, 5
Autumn is here...I am starting to grow weary...

The bedroom area is coming along well.


There are only rudimentary defenses set up, but hopefully our military will be able to handle early incursions...I can't believe I just put that into writing. Well, I probably jinxed myself when I thought it, so I'm not off too much worse.

Limestone 3, 5
Since I have made several doors, I choose some prime spots to put some.

Limestone 10, 5
Nil Craftwhisper, the female poison worm who was evidently adopted by Zon at some point, gave birth to five small poison worms. They will be trained for the military once they are old enough and we have an animal trainer.
The bedrooms are filled and finished. Now we just need to finish hauling out the stone!

Limestone 14, 5
Oh.
My.
GOD.

WE ARE OUT OF ALCOHOL.
I appoint myself brewer and get to work.

Limestone 15, 5
I grab a single longland grass and a tower-cap barrel, and...oh, look, Doc's yelling that there's no water source...I need to get a rope...

Limestone 17, 5
I brew some exotic longland beer. On a side note, Steelmines proclaims that he is a Legendary Miner. Time for some willow-brewed pyreling...wine? Zon also complains about the lack of fresh water.
Pyrebrew, that's it. And it's finer than sunshine, no disrespect to the memory of Thamior intended of course.

Limestone 19, 5
Now for some chertbrewn pyrebrew.

Limestone 20, 5
That cougar is getting awfully close...
Now, I think I'll take a well-deserved nap in my nice, safe room...oh, the cougar's gone? Okay, lemme slee[smear of ink]

Limestone 21, 5
How did this ink smear get on my nice honey bat wool coat?

Limestone 23, 5
I chose a spot for the West Bank Entry Bridge.
One of the dogs gave birth to a puppy. How cute!

Limestone 26, 5
Badgers! Alert the militia! I want to see badger stew within a week! Or at least dead badgers!

Limestone 28, 5
You know what would really hit the spot? Tower-cap brewed prickle berry wine.
In the midst of badger-related carnage, the other dog gave birth to a puppy.

I wonder what's up with Conan. He is supposed to be in uniform at all times, and has been that way since before Grippages announced his arrival. Now the new recruits are lugging their axes about, but Conan?...Nope. He has a shield, though.

Sandstone 1, 5
Zan got his title as an Axedwarf by jamming a badger's skull through its brain with his training axe. That masterful one...maybe I should have Grippages make more weapons...
Seven out of twelve killed, unless the lists of dead badgers got mixed up somehow.

Sandstone 3, 5
Grippages made a masterful maple cage. He really IS a grand master carpenter...
Two badgers left.
The stray foal grew up.

Sandstone 4, 5
Grippages made a masterful ash cage.
The badgers are dead.

Sandstone 7, 5
Grippages, who informs me that he is now a legendary carpenter, made a masterful alder cage. I believe that he's legendary--he grabs a log, smacks it with a shield he made a few times, and presto! It's a cage! I hope it works with other stuff, too. I also hope Grippages takes time out of his schedule to pick up the bismuth bronze crossbow that Zan brought with him...
I also worry about the pools of poison worm ooze that seem to collect everywhere above ground.
none have marred the surface of out fine underground area, though, so we're fine for now.

Sandstone 10, 5
Grippage's newest masterpiece? An alder chest!

Sandstone 12, 5
Grippage's master: Birchen chest.

Sandstone 19, 5
Migrants arrived again.
First is Fikod Inkedmurders, a proficient macedwarf/other assorted military skills/observer, novice butcher, and accomplished leatherworker.

Second is Lorbam Citykindled, an accomplished cheese maker, novice mason and ambusher, and adept judge of intent.

Third is Iden Findersdye, an adequate negotiator.

After Iden is a cow calf. And that is the end of that. Three new recruits.

-----

In case anyone cares, Thamior is the name of the elf I based the backstory on. You know, the one who got eaten by a dire shark and lived a little while to brag about it.

54064
DF Adventure Mode Discussion / Re: &! At the start! (SPOILERS!)
« on: July 08, 2011, 06:11:25 pm »
I don't know when this was first reported, but I happen to have another occurrence bookmarked. For interest: http://www.bay12forums.com/smf/index.php?topic=75246.0

Also, I found that if you mod in a civilization that builds underwater exclusively and try to start an adventurer in it, you'll start as a random cavern-dweller. Maybe fish and such too, my recollection's hazy.
That's my understanding.

Any chance of a screenshot or two?  Would like to see how this looks.
Sadly, I didn't think to do so. I think I stuck that world in a bit grinder when it stop giving me control of cool critters. I do have a save in the OP, though.

54065
DF Adventure Mode Discussion / Re: Unkillable Monster
« on: July 08, 2011, 06:09:52 pm »
Or a cavein...or freezing...or obsidianing...or modding...

54066
That was awesome. And hilarious. If Roboboy doesn't disagree, I think I'll make it "canon."
Glad you liked it but what do you mean about canon?

Also in this fortress defense mod what percent of the population should we have in the military, anyone have experience with this mod?
By "canon," I mean "official." Something like that.
-----
Malachite 26, 5
Having drafted most of the migrants, I send the militia (except for Grippages, who still lacks a crossbow, as we have no bowyers--I told Zom that he's a bowyer for now, though) against a couple groundhogs. Seven dwarves against two groundhogs? Meat's still on the menu, boys.

Malachite 27, 5
Actually, that hunter came with a crossbow...hm...
I also told Imboker my newest work order: A few totems and some bone bolts.
Urist grew into a drunken frill lizard today. I'd best keep him away from the alcohol...
---
I am doing fine.

I don';t really have any friends, though, which is sad.

Galena 1, 5
WHY must the military be a rag-tag comedy of errors?
I also chose a spot for the Seal the Gates lever--in the future dining hall, right by the doorway.

Galena 2, 5
First blood! It only took five days...And the first groundhog is down!

Galena 3, 5
Urvad Grippages made a masterful maple training axe, worth more than half again as valuable as the masterful chert armor stand in my office that I made. Apparently, Thamior and his companions knew something about what they were talking about, and not just the "being eaten by a shark as a combat technique" thing.
Ah, but masonry is my life, and I would choose no other. Let's be honest, if I thought I was turning into an elf, I'd fall on my own chisel.
Oh, look, a masterful ash training spear...this Urvad knows his carpentry...

Galena 4, 5
The groundhog was surrounded, but they let it past! >:(

Galena 5, 5
I declared the surface stockpile no longer a valid stockpile.  The cat should be introduced to the new one shortly.

Galena 6, 5
The second groundhog is dead.

Military Records:
"G" killed three badgers. Meng has killed a groundhog. Ashton killed three badgers and a groundhog. One of the poison worms killed a platypus, and no creature has stirred in the river since.

Falena 7, 5
A spot for a new kiln, hoped to accelerate the rate of clay gathering, has been chosen. I also chose a site for Steelmines to dig out a hospital...

...as well as some new bedrooms.

I left another note telling Steelmines to take a break from mining.

Galena 8, 5
I decided to add a staircase to a private office below each bedroom. Also, in a standard "chair-table-space-chair-table-ets" pattern, I am filing up the dining room.


Galena 10, 5
As Grippages finished with the beds (we have more than 20 unused beds), I ordered up several wooden shields.
I need a break...
We don't seem to have a bone carver, so I told Toolclouds to start carving up some bones. Hm, maybe I should have him make the bolts first...

Well, isn't this interesting.


Galena 11, 5
A shout of "We struck more red flash opal, sir!" alerts me to the fact that Steelmines has awoken. Hm, I should choose a spot for a jewler's workshop...that looks good.

Galena 12, 5
Another level, more chert. I wonder if the bedrock of Armorsouls is merely chert and red flash opal?

Galena 14, 5
We have five average badger bone bolts and five well-crafted ones. We still ahve a lot of bones! I order up eight more stacks.

Galena 17, 5
The first bedroom has been set up! I give it to Ashotn, since he has killed the most wild beasts...okay, semi-wild critters.
A random spot to stop at a random place...I feel odd. Perhaps I have been posessed with the spirit of Asmel Waywardmarket? But I feel in control of myself, and am not drawn to my mason's workshop to claim random items...how odd.
-----
We still have dwarves available. Also, it is not too late to sign up for a turn! I'd like it if someone did before we near the end of the list...

54067
But seriously, why not draft urvad? He'll be our best archer yet, and it's best to have a skilled milita captain to teach his underlings how to fight.
I want to draft Urvad, he'll be picking out the brains of various beasties!
Urvad Grippages, on the other hand, is a high master carpenter, and needs time to carpent. Plus, when my dwarves are given crossbows, they smack enemies with it when I want them to shoot and shoot when I'm trying to get them to smack enemies!
(Okay, I also completely lack a bowyerey industry.)

i just go back, and why the hell am i girl :L i asked for a guy.
Oops, my mistake. *facepalms*


Almost half of everyone wanted to draft kobolds, and most everyone had some votes, so everyone except Zon Goldenices is officially drafted. Urvad Grippages will have to wait a bit to actually do militaryey stuff.

Also, I'd like people to claim some dwarves, especially one of the Urvads.

54068
That was awesome. And hilarious. If Roboboy doesn't disagree, I think I'll make it "canon."

On an unrelated note, who wanted to draft kobolds?

54069
DF Adventure Mode Discussion / Re: &! At the start! (SPOILERS!)
« on: July 08, 2011, 10:52:55 am »
I think I figured it out!

The only towns were frogmen towns. Some of those towns were placed in the ocean, but as there was nowhere to put the adventurer, they just gave me a random critter.

54070
DF Suggestions / Re: Turn away migrants
« on: July 08, 2011, 10:50:20 am »
Ah, to drop them a buch of z-levels! So do I. It helps prevent ghosts.

54071
DF Suggestions / Re: We have dungeons now? It has to be said...
« on: July 08, 2011, 10:48:55 am »
Yes, but only a talking magabeast could make deals and convince humans that it should move in.

Well, non-talking megas might be persuasive, but they might not see much point in settling in some filthy sewer.

54072
Mid-Hematite-Late Malachite

-----

Hematite 10, 5
After mostly mining out the new, underground food stockpile, Steelmines went back to smoothing walls, this time in my future office.
It seems that both Doc and Imboker are on break, and have been for a fair bit.

Hematite 14, 5
I designated some farming areas and told Steelmines to stop engraving for another while. Or, rather, I left a note by him--he's asleep.
Enough beds have been placed in the dormitory area for me to declare it to be the dorm all officially. Conan was the first to go to sleep in The First Dormitory.

Hematite 18, 5
Steelmines partially mined out one of the farms.

Hematite 22, 5
Here are our two farms, so far.


Hematite 24, 5
Having finished the farms, Steelmines returns to the dining area.

Malachite 10, 5
My, two weeks without anything to note. I wonder if I'm doing something wrong.
New food stockpile room finished being mined out. Oh, and so are my own rooms, which I am furnishing. Notably included is a masterful armor stand. As I made it and am the only one to need it, it is being put in my office.

Malachite 14, 5
I finished another bridge across the river, this one intended for caravans.

Malachite 15, 5
I put Steelmines back on stone detailing duty.

Malachite 19, 5
I wonder if the 16 beds in the dorm so far are enough.


Malachite 24, 5
Migrants have arrived.

First is Urvad Grippages, a high master carpenter, expert marksdwarf, expert archer, expert observer, and proficient in dodging and using armor.
Spoiler (click to show/hide)
Next is Shem Lastracks, a high master soaper, skilled cheese maker, and competetant cook.
Spoiler (click to show/hide)
Third is Zon Goldenices, who is an adequate wound dresser.
Spoiler (click to show/hide)
Meng Hamebrushes, a talented fisher and novice carpenter/metalcrafter/conversationalist/military tactics is fourth. I guess he makes his own fishing pole and hooks, and chats with others about military stuff around the fishing hole.
Spoiler (click to show/hide)
Next is a young horse cow (or whatever female horses are called, I'm more of a subzoologist myself), Urist Cryptgrasps, and Meng's pet frilled lizard hatchling.
The fifth dwarf is Urvad Toolclouds, a competetant miner, talented thresher, and novice armor user, fighter, kicker, dodger, weaponsmith, and observer, not to mention the second Urvad.
Spoiler (click to show/hide)
Zan Wrungchanneled is a novice at ambushing, architecting, and conversing, and is also the last migrant.
Spoiler (click to show/hide)
We now have thirteen dwarves and eleven animals.
-----
I think I'll draft Shem, Zon, Meng, Urvad Toolclouds, and Zam, leaving just Urvad Grippages as the non-militia dwarf. Thoughts?

54073
I am sorry to hear that.

Once I finish with the migrants, I'll put up the next update. Still looking for more dwarves and turns!

54074
DF Suggestions / Re: We have dungeons now? It has to be said...
« on: July 07, 2011, 10:20:30 pm »
I'd be fine with worldgen terror for now, until Toady beefs megas and their rampages up.

54075
I am currently half-way through Malachite. I'll probably post the next update once the summer migrants arrive.

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