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Messages - GreatWyrmGold

Pages: 1 ... 3606 3607 [3608] 3609 3610 ... 3706
54106
DF Modding / Re: syndromes on metal
« on: July 05, 2011, 09:27:35 pm »
Is there any way to get it to work on a sword blade?

54107
DF Gameplay Questions / Re: Taming Badgers?
« on: July 05, 2011, 09:15:57 pm »
Since when is war an industr...oh, right, goblinite. Primary goblinite feeds your metal industry, secondary for your clothing-embroidery industry, trtiary for your...smoke generators?

54108
DF Gameplay Questions / Re: Trap Ideas
« on: July 05, 2011, 09:12:22 pm »
If not, they'll dodge onto other traps.

It seems less effective than  standard Dodge-Me but easier to set up...hm...

54109
DF Dwarf Mode Discussion / Re: Nothing to see but an intro
« on: July 05, 2011, 08:54:06 pm »
Things like that can be found on the wiki, if you really need it.

http://df.magmawiki.com/index.php/Room#Quality

Also, welcome. Please leave your sanity on the doorstep.
Er...was I supposed to do that when I came in here?
[shifty eyes]
I mean, of course I'm insane!

54110
Dear All Urists Of All Professions:
Learn from the mistakes of your comrades, and when confronted with a giant cave spider, run, don't sleep!
Sincerely,
GreatWyrmGold, Ovrsr.
P.S. Why did you name the place HALLCARNAGES?

Seriously, I had this happen to TWO dwarves in a row, with the same GCS!

54111
DF Modding / Re: Tyranids: Need help
« on: July 05, 2011, 08:38:06 pm »
Which caste?

54112
DF Gameplay Questions / Re: Taming Badgers?
« on: July 05, 2011, 08:14:08 pm »
Add [TRAINABLE] to them.

Be warned, they may no be as scary to goblins as they are to you. No Goblin Soldier cancels Invade: Interrupted by Stray War  Badger."

54113
1. Recruit any trained soldiers you find.
2. Recruit some peasants.
3. Hunt zombies.
4. Sell stuff the casualties had, except for any weapons/armor you want to keep.
5. Repeat steps 1 & 2.
6. Hunt night creatures.
7. Repeat steps 4 & 5.
8. Locate a cave.
9. Drop off spare gear and coins at the entrance.
10. Wander around in the caverns.
11. If When you die, post the save.
12. Start a succession game based on finding Urist's Treasure.

54114
DF Dwarf Mode Discussion / Re: Reclaiming a fortress not made by you.
« on: July 05, 2011, 06:55:33 pm »
he'll mean native platinum.
That happened to me once.

54115
Currently, we're near-tied at 3-2-2-2-0 (the 0 being "Kobolds!," of course). So far, no one else has voted for site or group names. So, nothing to report, really.

54116
I'm Canadian. I already modded in maple syrup, polar bears, and a FB named Stephen Harper. I plan to add Jack Layton into the mix and see if we can get a fistfight going on. </candianpoliticaljoke>
I feel compelled to point out that polar bears, reindeer,  and moose already exist in DF. So do penguins, but not leopard seals.

54117
DF Gameplay Questions / Re: Starving Animals
« on: July 04, 2011, 06:02:03 pm »
Also, (tamed) elephants, and one of the other big wild animals, (I think Hippos?) Are unable to eat fast enough and will starve no matter how big their pasture is.  Tamed Panda's will also starve if there's no bamboo.
Rhinos, although they theoretically can if they do nothing but eat and move. Dralthas are only slightly better at not starving.

54118
DF Suggestions / Re: Embark search improvements
« on: July 04, 2011, 04:37:22 pm »
One thing I'd like to see is sand being given clay-like status--e.g. you can search for it, and if the biome has sand it says so. No more embarking with glassmakers into a biome devoid of sand!

54119
DF Suggestions / Re: other civs
« on: July 04, 2011, 03:37:41 pm »
I'd like to see aboveground animalman civs. Or maybe just make it possible for creatures to come with gear, simulating civilization.

54120
DF Suggestions / Re: Manual Arresting
« on: July 04, 2011, 03:34:58 pm »
Knock the offender out on a hammer weapon trap. Even if you have to do it in a highly traveled corridor. MY LEGENDARY WEAPONSMITH SHALL BE AVENGED!

Disclaimer: I have never actually had a legendary weaponsmith. I had a legendary gem cutter who worked as the cook, but that's a different thing entirely.

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