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Messages - GreatWyrmGold

Pages: 1 ... 3611 3612 [3613] 3614 3615 ... 3706
54181
DF General Discussion / Re: Highest waterfall you've ever seen
« on: July 02, 2011, 10:08:48 am »
Waterfall? The closest I ever had was a glitchy spring supercharged geyser.
Can you upload the save?

54182
DF General Discussion / Re: What Would Urist Do?
« on: July 02, 2011, 10:08:14 am »
Nothing. He would die one second later.
WRONG!!
HE WOULD CONQUER IT!!!

That is neither a question nor an answer.

Nothing. He would die one second later.

WWUD if he was in Nazi Zombies on Five?
Nothing. Urist, like I, has no idea what that even is.

What would Urist do if he was designing DF?

54183
DF Suggestions / Re: Designate CLEANING
« on: July 02, 2011, 09:32:58 am »
I think it should be d-c, not d-b-c. A. d-b menu is for (b)uildings and items. B. d-b-c is already used.

I agree with this.

There, two points, valued at about $0.01 USD, so there is my two cents.

54184
DF Suggestions / Re: Make Dwarf Therapist obsolete!
« on: July 02, 2011, 09:30:07 am »
This kind of thing has been suggested before and there was even a working prototype.

Integrated Dwarf Foreman.

It doesn't look as easy to use but it's worth checking out.
Small typo foxed.

Typo left in for irony.

54185
DF Dwarf Mode Discussion / Re: Vampire fortress
« on: July 02, 2011, 09:28:50 am »
Third sig! Whoo!

54186
DF Dwarf Mode Discussion / Re: Dwarf does not suffocate
« on: July 02, 2011, 09:08:14 am »
That was a really long time to go without food, alcohol, or air. I think it's a bug.

OH ARMOK PLEASE DON'T HURT ME FOR TRYING TO UNDERAIL A TOPIC!

54187
DF Modding / Re: Tyranids: Need help
« on: July 02, 2011, 08:59:13 am »
Yeah, you can give objects syndromes but you need a way to get it into the blood, dont think poisoned melee weapons can be done, ranged who knows?.  You can also use below air evaporation temperature, this causes the object to turn to toxic gas as soon as it enters the map.  Annoying, but is used to make toxic rock that kills miners.
Problem being that I don't want to kill the 'nids the instant they enter the map.

If I make a weapon out of a material that has an injected syndrome, would said weapon deliver said syndrome?

54188
DF Modding / Re: Evil: Race and Civ supplementation mod.
« on: July 02, 2011, 08:52:28 am »
I don't really know where war elephants come into the picture besides being semi-megabeast quality... I certainly had no intention of involving elephants anywhere.

Indeed a race of terrible carp-men would be Fun for the whole family. Maybe if they were prone to rage and skilled in unarmed combat... The question is though whether they should be skulking thieves like kobolds that will only send ambushes after successfully stealing your stuff... And very good ambushers at that.

Further ideas for that?
I was just saying something I thought would be awesome.
Maybe carpeople would have constant ambushes...


Also, do paklaras build fortresses? If they built ocean forts (which I think they should-a place to rest, you know), would they be flooded or not?
Also, when paklaras build homes in oceans, are they on the ocean floor? Once again, are they flooded? If not, Just Embark would make the possibility of ocean forts more possible than ever!

54189
DF Dwarf Mode Discussion / Re: Elevator?
« on: July 02, 2011, 08:40:42 am »
If you're going to an abandoned fort, make a Hydraulic Elevation and Lowering Platform (H.E.L.P.) that can be operated from within.

54190
Honestly? Convincing myself to download after having read the wiki for so long.

54191
DF Suggestions / Re: Make Dwarf Therapist obsolete!
« on: July 01, 2011, 09:20:24 pm »
One doesn't have to use third-party programs to play Dwarf Fortress. It's a convenience.
The line between convenience and necessity is blurry and subjectively-placed.

And .... ? That's language for you, brother. Words are sorta .... subjective .... in application.

So, where's the overlap, in regards to the current topic? Why is the line blurry?
Some people claim that DF is nigh-unplayable without DT. I disagree. (On a PC.)

54192
DF Suggestions / Re: Trainable cavalry units
« on: July 01, 2011, 09:14:24 pm »
i got an image of an dwarf riding an werewolf... theyre untrainable right?
Of course, now werewolves are human were-wolves (or dwarf were-goats, or elf were-robins, or...)...so...that would be interesting...

I think they'd be more likely to use cave creatures than aboveground creatures.
Is that why they tame dralthas, jabberers, crundles, and purring maggots instead of water buffalo, dogs, cats, and cattle? Oh, wait, they don't.

54193
DF Modding / Re: Tyranids: Need help
« on: June 30, 2011, 11:28:12 pm »
Thanks for your help.

Is there any way to get constructed weapons to fire syndromey attacks without getting the tyranids all syndromed? I already made a kinda cool genetic engineering workshop...

54194
Ideally, they could not walk, but currently that cannot occur. Sad.

54195
DF General Discussion / Re: What Would Urist Do?
« on: June 30, 2011, 10:18:21 pm »
Nothing. Dwarves in fortresses don't attack with misc. objects.

What would Urist do if he was an adventurer?

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