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Messages - GreatWyrmGold

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54256
DF General Discussion / Re: Calling all amateur Threetoes!
« on: June 27, 2011, 12:50:45 pm »
I'm going to be blunt: Analysis should be shorter than the actual story; The stories should be bigger.
*glances at stories*
Yeah...oops.

54257
DF General Discussion / Re: What Would Urist Do?
« on: June 27, 2011, 10:59:02 am »
Jump off a rollercoaster because he saw a sock.

WWUD if there was a segregation between Dwarves and elves?
A. Jurassic Park.
B. Nothing. That's the norm.
C. What would Urist do if he wandered into the Sixth World (Shadowrun).

54258
DF General Discussion / Re: Calling all amateur Threetoes!
« on: June 27, 2011, 10:56:59 am »
The Ballad...maybe "Tale" would be a better term...of Mamgazarzes Keshan Kodor, Pt 2
Spoiler (click to show/hide)

The Hightree
Spoiler (click to show/hide)

54259
DF Community Games & Stories / Re: The Epic Tale of Coppernations
« on: June 27, 2011, 08:33:52 am »
Nice comic, but underwhelming tale.

54260
DF Gameplay Questions / Re: If you kill a diplomat...
« on: June 27, 2011, 08:31:08 am »
Did the traps in question get seen by merchants? If so, yes; if not, maybe.

54261
DF Modding / Re: Storing Soap Lumps; Also using them.
« on: June 27, 2011, 08:00:36 am »
Soap only comes in the form of bars, unless you've modded in a "soap stone". So just make a bar/block pile and change the settings so that only soap bars can be placed there.
You won't be able to make mechanisms or anything with it though, you need to mod in a soap boulder for that, and then create a custom reaction to take a soap bar and make a boulder out of it.
In order to make a stockpile with soap "stone" you'd just enable stones in a stockpile and then disallow anything that wasn't soap.
I actually modded in a reaction to turn soap bars (bars made of soap) into soap...rocks? (...rocks? made of soap).
Then it should be as simple as altering your stockpile permissions.
Er, perhaps you don't understand. I have rocks made out of cat soap and stuff. Cat soap does not appear in the stockpiles lists.
So you're saying that you input a soap bar as a reagent, and then have the product as a boulder that gets its material from the reagent?
What I would do in your situation is make a soap 'mineral' that doesn't actually appear anywhere naturally. Then I would have the output be just that soap rock. It would prevent you from having "Cat Soap mechanism" but you'd still be able to make "Soap mechanisms" and the "Soap" thing would still show up in the stone stockpile section.
But I want to make cat-killing mechanisms out of cat soap...

Stone stockpiles don't have a setting for soap, so you can't store soap boulders anywhere.  This is hard-coded and not something you can change.  This is similar to the bug that causes large gems to never be stockpiled due to crafts workshops not having a 'gem' option in materials.

I'm having a similar problem in a megaproject I'm working on, where I've modded in geese that lay amber blocks.  Block stockpiles don't have an option for 'amber' under materials, so the blocks never get moved into stockpiles.
Guess I'll just have to build the mason's workshop right next to the soapmaker's...wait, why is the mason going all the way into the mines for stone?

54262
Lungfish are best-known for retaining characteristics primitive within the Osteichthyes, including the ability to breathe air...
African and South American lungfish are capable of surviving seasonal drying out of their habitats by burrowing into mud and estivating throughout the dry season.
So, these lungfishes I'm seeing estivate the whole year? These is NO water on the map, ANYWHERE, at least not on the surface. I think even lungfish need water to eat, as they can only swi...ah, right, DF =/= logic.

You have to keep in mind, at all times, that this game IS NOT FINISHED...  There are so many little things like this that toady will get to eventually, one could go crazy fussing over them all.

Want to talk about logic, you can 'distill' beer from wheat and nothing else, and have seeds left over to plant after you are done!  No water needed,  and the part of the wheat you normall would consume IS the seed, and you dont distill beer, you brew it!

I could go on and make a huge wall of text out of the myriad things that are not right, but really, it just boils down to the fact that a lot of what we are playing with are simple placeholders that have minimum functionality and will be fleshed out at a later time.
Don't you hate it when people argue with you by explaining what happened to be your entire POINT?

Sorry, I have trouble translating rant into english...
Sorry, I had trouble realizing I was ranting.

54263
Also, cats only adopt dwarves who like cats.

54264
DF General Discussion / Re: What Would Urist Do?
« on: June 27, 2011, 07:11:17 am »
Nothing. Urist cances Flee: Lower body lost or misplaced.
what would Urist do if he went to Isla Nublar? (InGen's island that the actual park was on.)

54265
DF General Discussion / Re: It knows all!
« on: June 27, 2011, 07:08:59 am »
It took three guesses, but...why is Armok's hair and beard cats?

Asax got the zombie pigman from Minecraft, Trogdor the Burninator, and Mighty Eagle from Giant Eagle.

54266
DF General Discussion / Re: What Would Urist Do?
« on: June 27, 2011, 06:55:56 am »
Nothing different. Just the same old stupidity.

WWUD if he was attacked by a member of anonymous?
Nothing...Also, what's anonymous?

What would Urist do if he was on a flight from Paris, Texas to Paris, France?

54267
*silence*
Buildings don't talk.

54268
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 26, 2011, 11:22:53 pm »
I thought werewolves were scary.
Werewolves nothing. If you want anticlimatic, go for zombies. Dozens of dead zombie critters, including several badgers and badger people, no wounds.

54269
DF Suggestions / Re: Option for Skill-less(Peasant) Migrants Only.
« on: June 26, 2011, 11:17:57 pm »
I can't imagine prefering skilless dwarves to skilled dwarves. One time, a high master carpenter arrived early on. It changed the whole fortress.

54270
DF Suggestions / Re: Sports
« on: June 26, 2011, 11:16:39 pm »
Drinking Contest: The dwarves chug buckets of water until one throws up.

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