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Messages - GreatWyrmGold

Pages: 1 ... 3618 3619 [3620] 3621 3622 ... 3706
54286
DF General Discussion / Re: Markets-Next release
« on: June 26, 2011, 07:09:00 pm »
G cancels read thread: Went beserk on Wyrm.
...Huh?
GreatWyrmGold cancels Understand Thread: hitty40 too insane.
Sorry, but...what bdoes that mean?

Was attempting to rerail the thread. :D
How did that comment do so? In fact, it's helped rederail the thread as I tried to figure out why the first letter of my name would go berserk on the middle part.

54287
DF General Discussion / Okay, this is wrong. Lungfish in the desert?
« on: June 26, 2011, 06:57:48 pm »
I can't figure out how to post screenshots, so I'll link to the pic instead. Pic (?):

Anyone else think that lungfish should not be in deserts?

54288
DF General Discussion / Re: What Would Urist Do?
« on: June 26, 2011, 06:41:29 pm »
The endless time and space.

WWUD if he was one of the starting 7 in fort mode?

Nothing. You forgot to unpause the game, silly.

What would Urist do if he went to Hogwarts?

54289
DF Modding / Re: Storing Soap Lumps
« on: June 26, 2011, 06:14:58 pm »
Soap only comes in the form of bars, unless you've modded in a "soap stone". So just make a bar/block pile and change the settings so that only soap bars can be placed there.
You won't be able to make mechanisms or anything with it though, you need to mod in a soap boulder for that, and then create a custom reaction to take a soap bar and make a boulder out of it.
In order to make a stockpile with soap "stone" you'd just enable stones in a stockpile and then disallow anything that wasn't soap.
I actually modded in a reaction to turn soap bars (bars made of soap) into soap...rocks? (...rocks? made of soap).

54290
DF Dwarf Mode Discussion / Re: Your architecture.
« on: June 26, 2011, 04:57:41 pm »
Constructed walls, for thick ones; supports for thin ones you want destroyed/destroyable.

54291
DF Modding / Re: Storing Soap Lumps
« on: June 26, 2011, 04:37:01 pm »
Should I see if Gameplay Questions is any help?

54292
DF General Discussion / Re: It knows all!
« on: June 26, 2011, 12:01:40 pm »
Forgotten Beast: 1st guess Colossus from Shadow of the Colossus, then Nothing, then "Someone who keeps clicking on "probably not" to see what happens."

54293
DF General Discussion / Re: Dwarf Ping-Pong
« on: June 26, 2011, 11:56:48 am »
Draft Urist, make Urist kill Oorst.
The Urist stays on the wrong side of Oorst and punches him in the head after being interrupted while picking up his sword, and can't kill him because Oorst is a jotun...oh, look, he threw a tantrum and got killed by Oorst McNotUnconsciousEnemy.

54294
DF General Discussion / Re: Markets-Next release
« on: June 26, 2011, 11:55:02 am »
G cancels read thread: Went beserk on Wyrm.
...Huh?
GreatWyrmGold cancels Understand Thread: hitty40 too insane.
Sorry, but...what bdoes that mean?

54295
DF General Discussion / Re: What Would Urist Do?
« on: June 26, 2011, 11:47:10 am »
Nothing. I'm sick of these gun-squads!

What would Urist do if he claimed a computer for a fey mood?

54296
DF Modding / Re: Evil: Race and Civ supplementation mod.
« on: June 25, 2011, 09:54:32 pm »
War elephants are in the Fortress Defense mod, but the general idea is still good. Maybe a carp-type race?

54297
DF Gameplay Questions / Re: Militia captain overrected, now what?
« on: June 25, 2011, 09:40:44 pm »
If the dwarf starts churning out new masterpieces, will it help improve her mood?
I doubt it, but it's worth a shot. *rimshot*

54298
DF Dwarf Mode Discussion / Re: Happiness levels of other races
« on: June 25, 2011, 09:38:12 pm »
No, but traders can go insane in the right circumstances.
Needless to say, people have captured elves they drove insane and unleashed them on the next caravan.

54299
DF Adventure Mode Discussion / Re: Nerf Knife?
« on: June 25, 2011, 09:33:41 pm »
Try using daggers.

54300
DF Adventure Mode Discussion / Re: ICEBERG!!?
« on: June 25, 2011, 09:16:51 pm »
If so, I should probably make seagulls to not appear in frozen ocean biomes :).
Yeah, seagulls should be reasonably close to shore!

...Is that not what you meant?

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