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Mod Releases / Re: Kobold Camp (KC ver 1.253, for DF 31.25 last update 4/20)
« on: June 07, 2011, 08:08:23 pm »My first post on these forumsIt would still be nice if there was a reaction to turn small numbers of many stcks of bone into large numbers of small stacks of bones.
If there was a way to split up the stack of bones that might be a workaround like you said, I hope a solution is found because when playing kobold every bone counts!
Slightly of topic if I abandon a fortress in dwarf mode can I then reclaim it playing as kobold? Hope so!![]()
Edit: just found thisQuoteElephant hides are worth a lot, and i would presume elephant bones would be too. If you butcher an elephant you'll get one skin, one large stack of bones, plus other stuff. Each bone can make 5 elephant bone bolts, or the entire stack of bones can be used to do a single decoration, because decorations consume the entire stack. Absurd.
Now, throw the elephant off a 20z+ tower and let it land in a room with high walls. The elephant will explode into pieces, and limbs will separate. Each limb will be butchered separately. The main body of the elephant will again give 1 skin and 1 stack of bones, but each limb butchered will also give 1 skin, a single bone, and at least 1 meat. If you're butchering livestock for the leather or for bone decoration, by using the explosion method you've effectively increased your output by a factor of 5 per animal.
Far from perfect but might work I'll try it

