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Messages - GreatWyrmGold

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54511
DF Dwarf Mode Discussion / Re: Forgotten Beasts of the Future
« on: June 06, 2011, 03:09:07 pm »
Every release is a bit grimmer. Much longer and I'll start to wonder if Toady One is channeling the spirit of H.P. Lovecraft.
Of course, if my dwarves get an awesome syndrome (...Everyone think about that statement for a sec), then I'll love the update and release the FB into my population. MUAHAHAHA! BATHE IN THE VENOM THAT WILL STRENGTHEN YOU! Aw, crap, a baby punched it to death.

54512
DF Dwarf Mode Discussion / Re: Kobold Appreciate Conference
« on: June 06, 2011, 03:01:59 pm »
Huh, I thought the title said "Kobold Apprentice Conference." That would be interesting...

54513
DF Dwarf Mode Discussion / Re: Can you embark on fortresses, etc?
« on: June 06, 2011, 03:00:24 pm »
I found the save! It's KC, though, so either someone needs to know how to extract seeds from saves or you will have plenty of !!fun!!!
It does seem to be abandoned and without animals...strange...

Here you go.
It's clearly not abandoned, there are many human soldiers in the courtyard.
Oh...I didn't notice...Oops, well, you'll have to work extra-extra hard to get that native platinum then!

54514
DF Dwarf Mode Discussion / Re: Draw your engravings!
« on: June 06, 2011, 06:42:31 am »
I had a bunch of traders' yaks (always yaks... :-\) engraved lifting assorted trade goods due to the civ being an itemthief. Maybe I could draw one of those...

54515
DF Dwarf Mode Discussion / Re: The king is a...
« on: June 06, 2011, 06:40:06 am »
Besides the ever-changing monarchs, it seems all of those goblins have dwarf names. Very intresting indeed.
They were raised in a dwarf culture and use its language.
And that makes me wonder: do goblins have facial hair? I know dwarfs integrated in goblin culture shave. Time to check the raws.

EDIT: they do have facial hair. So the only difference between these dwarf-goblins and a real dwarf is that the gobs are green. Too bad we can't get goblin immigrants.

Goblins are NOT like dwarves unless they drown stuff in magma, slaughter kittens at a whim, tear apart elves for fun, and eat only plump helmets. Golbins aren't that dwarfy. Especially being allied to elves.
What part of "dwarf culture" did you not understand?

54516
DF Dwarf Mode Discussion / Re: Can you embark on fortresses, etc?
« on: June 06, 2011, 06:37:29 am »
I found the save! It's KC, though, so either someone needs to know how to extract seeds from saves or you will have plenty of !!fun!!!
It does seem to be abandoned and without animals...strange...

Here you go.

54517
DF Dwarf Mode Discussion / Re: Merchant leaves through Cavern
« on: June 06, 2011, 06:35:00 am »
Try walling your whole map off with dfliquids. Open the caverns, if not already made. See what happens.

Isn't walling the map off also possible using raising bridges? I think that is how Sphalerite did it, when beginning to breed sea serpents.
Bridges, dfliquids, statues, ice, channels...the opportunities for "No Wall" abuse are endless.

54518
DF Dwarf Mode Discussion / Re: Volcano Module
« on: June 06, 2011, 06:31:53 am »
So does hollow space--if the ceiling is a rock wall, it will fall in and crush your nobles migrants pioneers.

54519
DF Suggestions / Re: Colossi
« on: June 06, 2011, 05:29:37 am »
...Huh. I guess I don't know as much about mythology as I thought.

54520
DF Adventure Mode Discussion / Re: Can I meet my adventurer?
« on: June 05, 2011, 09:26:56 pm »
I think they "sell" everything they had and "buy" new gear. Could be wrong, though.

This is very useful when your dwarf has a backpack full of *crafts* and gold coins and Xpig tail cloakXs and such as his only armor.

54521
Harvesting crops isn't specific to any task, though it trains farming.  You can disable it in the o menu, and only allow farmers to harvest from the field.
I thought it was food hauling.
I usually let him, in case the liason is coming to make me a barony and the caravan hasn't left yet. Which is also part of why I make sure my leader is always my broker.

54522
DF Dwarf Mode Discussion / Re: Doo dee doo dee AUGH MY WRIST
« on: June 05, 2011, 08:59:39 pm »
Infections are notorious for being unpredictable and deadly.  There's very likely no hope...
Well, maybe I can set up a hospital...

54523
DF Dwarf Mode Discussion / Re: Can you embark on fortresses, etc?
« on: June 05, 2011, 08:58:58 pm »
1. Yes. Embark Anywhere, as others have said.

2. SAVE. UPLOAD IT. NAO. I want to embark on that human fort tooooo
1. Alright, I'll see if I can find it.
2. Alright, I'll see if I can find it...er...This might take a while...Oh, and it wasn't actually abandoned, I think I got a companion...the keep thing was empty. Ah, I started forts in all my worlds...I'll see what I can do. EDIT: Oh, crap, please tell me I didn't delete that save...

54524
DF Dwarf Mode Discussion / Doo dee doo dee AUGH MY WRIST
« on: June 05, 2011, 08:57:19 pm »
Genesis mod.
My stone dwarf miner fell a couple z-levels, healed up mostly, and died from infection suddenly a season later while mining out a new storeroom. He was almost legendary too!
But he didn't show any signs of having an infection, like slowing down or unhappy thoughts, unless you count a bloodstain on his wrist that he couldn't clean off despite taking soap and apparently immersing himself in a murky pool.

...WTF?
Will savescumming do any good? I really don't like savescumming, but will to save my dwarf!

54525
1.) Not very; it's turn-based, so unless you go to an abandoned fort with an automatic cave-in trap that was left running or something, you're fine.

2.) Arrow keys, and for me at least numbers on the top of the keyboard.

3.) Not to my knowledge, but I don't even know what a wikibook is, not had I heard of one until now, so don't ask me.  :-[

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