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Messages - GreatWyrmGold

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54526
DF Suggestions / Re: Fractional height of walls
« on: June 05, 2011, 08:29:18 pm »
Just a "low wall" would be the essence of this idea. Or maybe a few levels of wall-knee-high wall, waist-high wall, chest-high wall, full wall.

54527
DF Suggestions / Re: Alien Creature Behaviors and Myth
« on: June 05, 2011, 08:06:12 pm »
Ooh! Creatures that were warped by a secret, built a small fort, and vowed never to let anyone know the secret again. A town might spring up around the ruins, or maybe the secret-keeper chose to hide in a city, or maybe they flee into deep wilderness and patrol the area for other creatures, the better to make sure none learn the secret. The area around the lair is littered with the products and maybe the reactants for a reaction secret.

For instance, if some such thing happened with the procedurally generated secret I described here, Urist McUhOh the part-draltha monster might retreat deep into the territory of The Nations of Wood, who provide guards to help prevent anyone from finding The Blue Grasses and learning The Waters of Greenness. The area might be littered with phantom spider soap and some leathers. The Steadfast Confederation might wage war on The Nation of Wood so it could teach others The Waters of Greenness, and attack the elves with part-draltha monster soldiers who knew The Waters of Greenness to regain The Blue Grasses.

54528
DF Suggestions / Re: Were-dwarf
« on: June 05, 2011, 07:54:44 pm »
Every full moon the human's wine stocks get raided and all of their socks disappear.

Consider yourself quoted. Jeez, if i keep looking, i'll have to make a thread JUST for my signiture.
There is one already, actually.

I'm not sure it's still used, however.

Edit: So, if an elf became a were-dwarf... wouldn't that sort of make them half elf/half dwarf for the duration? :-\
Probably. If it just assumed dwarf personality traits, that would be dull. And if the personality meshed, that would likely cause a catatonic creature. So, what if they switched?
"MUST BURN TREE!!!...No, trees are our friends...NO!!! YOU TAKE MAGMA BATH IN TRADE DEPOT NOW!!!...ooh, a trade depot, I bet the dwarves have all sorts of interesting crafts to trade...RAHH!!! I AM MILDLY UPSET!!! I WILL TANTRUM!!!"
And that would work for normal were-whatevers as well.
"KILL THE DWARF! EAT ITS FLESH!...No, I'll kill the dwarf because I ate a meal in a subpar dining room!...JUST KILL THE DWARF ALREADY!!"

54529
DF Modding / Re: What have I done?
« on: June 05, 2011, 07:50:12 pm »
Erm...Anyone want to help?

54530
DF Suggestions / Re: Secrets List (spoilers)
« on: June 05, 2011, 07:48:20 pm »
Procedurally generated secrets would be awesome. The more procedural, the better.
Example:
Spoiler (click to show/hide)
Just imagine how awesome it would be if you embarked as members of The Steadfast Confederation...As long as the part-draltha monsters didn't starve, of course.

EDIT: Oh, and yours look cool, too. Especially Enlightenment, Great Craftsmen, and Flesh Forging.

54531
I forget, are there any nobles in Soaplantern?
A baron, my dwarf; some bureaucrats; maybe others.
Wait, wrong community fort.

54532
DF Suggestions / Re: [Esc] back to unit list
« on: June 05, 2011, 07:24:32 pm »
Maybe "Shift+Escape" like in some menus.

54533
Booze most certainly can catch on fire.  The true danger of a flaming dwarf is when he decides to take a drink, and so spreads his !! to your stockpiles.  It also can do something like an explosion, though I'm not sure if it's so much a huge bang as a cloud of deadly steam.
Or a cloud of "meh it's ok" steam.

54534
DF Dwarf Mode Discussion / Re: Funny/Awesome/retarded gods
« on: June 05, 2011, 07:22:27 pm »
Not the deity, but the worshiper: A little girl who told my adventurer to consider suicide and that "Life is, in a word, death." Procedurally generated deities+Procedurally generated phrases=Weirdness.

I also had a deity of, among other things, rain and fire.  ???

54535
DF Dwarf Mode Discussion / Re: The king is a...
« on: June 05, 2011, 07:16:57 pm »
Besides the ever-changing monarchs, it seems all of those goblins have dwarf names. Very intresting indeed.
They were raised in a dwarf culture and use its language.

54536
DF Suggestions / Re: Colossi
« on: June 05, 2011, 06:42:45 pm »
You have no idea what the Colossus is, do you?
Yes, inanimate.

The one thing I'd like the Collosus to change in the not so distant future is what exactly is it depicting based upon its construction.

For example if the Collosus is a General carrying an ornamental spear or some sort of giant scholar with a huge stone tablet inscribed with arcane secrets. Heck I'd love a Bronze Collosus to be someone standing on a horse.

Anyhow the problem with allowing the collosus to change material is that the Bronze collosus as it stands is rather almighty.

Wood and Obsideon is too weak.
As to the first: That would be cool.
As to the second: Not if it come with a few squads of mad goblins or whatever or fires spear-sized splinters from its hands.

54537
DF Modding / Re: workshop raws
« on: June 05, 2011, 04:16:39 pm »
I believe that they are hardcoded.

54538
DF Modding / Re: I think we all know what's coming in .26...
« on: June 05, 2011, 04:14:57 pm »
On a topic completely unrelated to the various zombie-movie references and such, I hope that kobolds will be toxic in 31.26.

You know, in homage to NetHack.

54539
DF Modding / Re: Bamboo Technology
« on: June 05, 2011, 04:12:52 pm »
Question: What item type are turtle/mussel/clam/etc shells? [SHELL]?

54540
DF Dwarf Mode Discussion / Can you embark on fortresses, etc?
« on: June 05, 2011, 04:12:05 pm »
Is there any way to embark on a human's fortress? I want to turn one of the abandoned native-platinum ones I find into a decent fort.

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