Looks interesting. Kobolds in these camps build kilns, right?
Also, how do kobolds deal with eggs? I've had...issues...with egg-laying critters in the past.
EDIT: Downloaded KC, copied the raws over, and got this monster of an errorlog. (Oh, and DF froze up when I tried to gen a new world.) Specifically: Many minerals claimed to be unlocatable and [STALK_WOOD] also claimed to not recognise many plant tokens.
Did I do something wrong or is this mod f***ed up?
Apologies for the late reply.
So, I attempted to recreate this myself thinking I may have messed up the RAWS .rar. However, upon re-downloading DF 31.25 and shoving the kobold ver 1.253 RAW zip inside, I didn't get that same error log (or one at all, for that matter). Nor does the pre-packaged KC yield anything for me.
However, based on your errorlog, it seems that the main problem is rooted in the template file (material_template_default.txt), as it's not finding the stone or, in the case of wood stalks, plant entry. I can't pinpoint it since I don't have your raws, but if I hazarded a guess, it'd be that your material_template_default.txt is different somehow.
Also, fraid I'm unsure about how kobolds mess with eggs, or really much of anything. I just haven't had the time to really sit down and make a good test-run of a fort recently, so I do little more than port to new versions and make sure that it at least gens a world alright.
Well,
here is the raws I used, and if I get KC to work I'll be a !!scien!!tist for your mod.
In my experience, all female egg-layers lay eggs sometimes, other kobolds carry them off but refuse to cook them, and even with eggs forbidden the female will wander off. Therefore, as long as kobolds lay eggs, chances are they'll have trouble with kids.