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Messages - GreatWyrmGold

Pages: 1 ... 3647 3648 [3649] 3650 3651 ... 3706
54721
DF Dwarf Mode Discussion / Re: Upcoming Devestation
« on: May 10, 2011, 07:57:06 pm »
If a vampire or werewolf or whatever can become a zombie, someone needs to make syndromes for ninja, pirate, and robot, apply them to a dwarf, and then make that into a zombie.

54722
This is a good mod. Bump, why not?

Plus, I'm hoping someone can answer my questions.

54723
DF Dwarf Mode Discussion / Dullest tantrum ever.
« on: May 10, 2011, 05:50:09 pm »
I have a fort that was under simultaneous siege by giant badgers and a realization that I was in a salt-water biome.
Bet you don't hear that statement every day.

Anyways, my farmer threw a tantrum. Zooming to him, I discovered he was...sleeping in the food stockpile. While tantruming.

 ???

54724
Dear Urist McLegendaryMiner,
Here is what you should do if you have to "cancel dig: Interrupted by Giant Badger": Stick your pick in its brain.
Here is what you did: Took a nap in the grass.
At least come inside.

54725
DF Dwarf Mode Discussion / Re: Common Dwarf(y) knowledge
« on: May 09, 2011, 08:29:44 pm »
Beards are dwarf DNA and are the actual intelligence of the dwarf.
The beards should be smaller, then.

54726
DF Dwarf Mode Discussion / Re: Giant jaguar/Jaguar breeding?
« on: May 09, 2011, 08:10:08 pm »
They're different species according to the raws, one is a variant on the other but they're still completely separate, so no inbreeding until crossbreeds are introduced.  If they are, that is.

If it happens, I am looking forward to bugs in that arc...
Why? Do you want to crossbreed giant desert scorpions and giant cave spiders or something?
Actually, that would be awesome.

54727
DF Modding / Re: Shadowrun mod development (discuss, share, borrow)
« on: May 09, 2011, 06:51:27 pm »
Dear god monofilament whips are a frightening idea.

The idea of an atom thick scourge... how on earth do you keep from slicing yourself in half when you whip it improperly due to balance issues is beyond my imagination.
By knowin what the HFS you're doing, of course. Using a monowhip untrained will simply speed up your death from stupidity.

54728
DF Gameplay Questions / Butchering Wild, Caged Animals
« on: May 09, 2011, 04:14:58 pm »
I have a few caged badgers. Last time I tried to move a wild animal into my zoo, it spooked the guy carrying him, and the subsequent yak mop-up disabled two of my militia members, temporarily at least. I don't want that to happen again.
I can tame the other yaks but not the badgers. I want to be able to butcher them. How?

54729
Check your stocks list for items which are still marked for dumping yet not forbidden.  There is one, a rough pyrite, which appears to be underwater.  It is probably invisible because it was washed to its current location by water movement.  I haven't had time to examine the well situation yet and it is time for me to cook breakfast.
That was fast, for the problem I thought would take longer to fix. Thanks!

Quote
Second Edit: You have water falling into the well from above.  The well bucket displays as full, which I have never seen before.  It is my guess that people are being knocked into the well by falling water when they are trying to get a drink, leaving the bucket full because the drinking task is unfinished.
...Hm. Problem is, I spent a lot of time on this mist generator, and don't want to just scrap it. So I'll deconstruct the well, pu in a floor grate, channel a hole in the dining room floor, and build a new, off-center well.
Or maybe rebuild the well somewhere else. That could work, too.

EDIT: Wait, my tribe speaker just fell in, cancelling "store item in a barrel"! I hope this still wor...wait, I'm putting a floor grate in, of course it'll work.

54730
In my fort, I have a complicated mist generator. My fort is now built partly around it. My barracks are on top of the aqueduct, and th pump that drains the resivour (sp?) so it doesn't flood is powered by a vertical axle that runs straight through my fort. I am prroud.
But my citizens and their domestic animals keep falling in!

So far, two citizens and a ougar have died. The citizens fell in from the barracks, and I think I've stopped that--at least, I put up a wall and no one wound up falling past the axle again. But then there is the well. Several people have fallen in, and while I appreciate the gain in swimming skill, I fear that they will end up like my cougar.

Save to help you see what the heck is going on and how I might be able to fix it:  here[url]

I hope I'm worrying too much about this, but I'm afraid I'm not.

(P.S.: I'd appreciate if you could find the item marked for dumping that no one can find, I'd appreciate it.)

54731
DF General Discussion / Re: Guesstimate on 31.26?
« on: May 09, 2011, 06:32:54 am »
31.25 was the last bugfix version, and if you've been following the development long it ought be obvious that they've moved on to adding features. While bug-fixes are sometimes included in feature release versions, expect major bugfixes to continue after the feature release.
I know. It seems like unless there are some major bugs he hasn't mentioned, Toady's newest DF has enough stuff in it to make it extremely interesting. New city design, catacombs, sewers, and revamped undead--what more could you want?
Other than a way to dispose of goblin corpses.

Basically, it'll be done around the time that you give up and just settle on building a new fort, and invest just enough time into it that you don't really want to switch versions quite yet.

So hurry up and get that fortress going, or Toady's never going to release a new version!
Chak. I've even posted a few saves of it on DFFD.
Sad thing is...it's kobolds. I prefer dwarves for some things. Like not laying eggs.
I'll deal with it, though. Maybe break out one of my 31.18 forts.

54732
DF General Discussion / Re: What Would Urist Do?
« on: May 09, 2011, 06:26:52 am »
Drink all the booze in radius of 50km and accidentially flood the world with lava.

WWUD if he became a human deity?
Nothing. Deities don't do anything yet, human or dwarf.
...Come to think of it, that's what some real-world deities do, too.

What would Uris do if he became an active-in-the-world type of deity?

54733
DF General Discussion / Guesstimate on 31.26?
« on: May 08, 2011, 08:48:41 pm »
A weird bug remived adventurer mode and migrants' names from new worlds, and so I only have one "normal" fortress. I'm making it huge, but I would appreciate it if I had a guess on when DF 31.26 comes out.

Is there, by some chance, a sort of pattern to how long between updates, or is it random to all but Toady One and (maybe) Threetoe?

54734
DF General Discussion / Re: What Would Urist Do?
« on: May 08, 2011, 06:40:41 pm »
Go fishing, dodge into river, meet carp, meet Armok, haunt people.

WWUD if turned into opposite gender while having a wife and kids?
Nothing. Guys and girls are identical. All that would happen is that Urist would either stop having babies (if female), or start having them (if male).

WWUD if s/he was a kobold in Kobold Quest?

54735
DF General Discussion / Re: Dwarven Laws
« on: May 08, 2011, 06:38:03 pm »
It's a certain number of "strokes," which can cause dwarves to die. Unless you equipped the hammerer with a cotton candy warhammer, of course.

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