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Mod Releases / Re: Kobold Camp (KC ver 1.253, for DF 31.25 last update 4/20)
« on: May 08, 2011, 06:34:54 pm »
Looks interesting. Kobolds in these camps build kilns, right?
Also, how do kobolds deal with eggs? I've had...issues...with egg-laying critters in the past.
EDIT: Downloaded KC, copied the raws over, and got this monster of an errorlog. (Oh, and DF froze up when I tried to gen a new world.) Specifically: Many minerals claimed to be unlocatable and [STALK_WOOD] also claimed to not recognise many plant tokens.
Did I do something wrong or is this mod f***ed up?
Also, how do kobolds deal with eggs? I've had...issues...with egg-laying critters in the past.
EDIT: Downloaded KC, copied the raws over, and got this monster of an errorlog. (Oh, and DF froze up when I tried to gen a new world.) Specifically: Many minerals claimed to be unlocatable and [STALK_WOOD] also claimed to not recognise many plant tokens.
Did I do something wrong or is this mod f***ed up?
