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Messages - GreatWyrmGold

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54796
Here is the first candy Fortress video ^_^

http://www.youtube.com/watch?v=nV_zsfU9pkQ

And here is the playlist which it will be in ^_^

http://www.youtube.com/view_play_list?p=14496581D83C8DBD
Cool LP!
But did I hear you complaining about dwarves stopping drinking because of nearby carp?

54797
Dwarves are dumb.

Urist: Hey, we should fill this cistern!
Cog: Okay! Let's use this well instead of that murky pool.
:both fail to notice that the cistern feeds the well:
Much later...
Randyshipp: What is wrong with these little guys?
Urist: Nothing! We did what you told us to do!

54798
DF Suggestions / Re: Constructioins Build Skills
« on: May 01, 2011, 09:04:48 pm »
The logic is meta-logic... If it trained masonry you could endlessly designate and break down walls/etc for infinite easy xp. In my opinion it should be a different skill, just for that balance. Also, it would be nice to be able to crosstrain my military as combat engineers so I could build fortifications on the surface or in caverns without worrying that they'd all be instantly slaughtered by a passing fluffy wambler.

Yeah, but the meta-case is more of a pain to do than the regular method of just making things with workshops. I suppose a decent argument could be made for not levelling blacksmithing skill by repeatedly building/destroying metal walls, but even then I think that's more of a pain than it's worth.
Although, once again, making a workshop out of metal (probably--if it follows the same pattern I noticed from stone) will train up metalworking.

54799
DF Suggestions / Re: make babies!
« on: May 01, 2011, 08:57:05 pm »
Can't you just mod in a custom reaction? Might require a woman's corpse, but in RL people can die when giving birth to babies so why not in df...
Ew...

54800
You need the containers to hold the splints, crutches, gypsum plaster, soap, thread, and cloth.
Ah.

54801
DF Community Games & Stories / Re: Apesbalded of Disembowelers
« on: May 01, 2011, 04:13:54 pm »
If it's not too late to be dwarfed, I'd like to be an animal trainer/furnace operator. Name: Urist McFlameandmagma. Wants to work with magma and capture a dragon, which he will name Blaze.

54802
This could be quite cool. Build your fortress, piss off the elves until you're at war with them, abandon the fortress (or try to fight them) and see how your civilisation fights the war.

This would enhance the influence your fortress/adventurer has on the world very much and would make Legends mode more attractive.
Indeed.

Either way, both these features have been talked to death on this forum.  A couple of them were written by me, too ;)
Also true.

54803
MUST.HAVE.YOUR FACE! this is a <<=*great*=>> idea.
yes it is
Yeah, more or less.

54804
DF Suggestions / Re: Constructioins Build Skills
« on: May 01, 2011, 04:04:05 pm »
I guess part of the answer might be that building a stone wall is different from chiseling a stone floodgate down, and one task wouldn't make you better at the other, but that just raises the old question of why the same labor is used for those two very different tasks, as well.
And why building a forge gives experience, but building a wall doesn't.

The logic is meta-logic... If it trained masonry you could endlessly designate and break down walls/etc for infinite easy xp.
Of course, now you can just do the same with workshops, so it's kinda pointless.

I fail to see how constantly building and breaking down walls would fail to make one better at either building or breaking down walls in the future.
...The same way building lots of mugs/flood gates/whatever helps make you better at building mugs/flood gates/whatever in the future.

54805
DF Gameplay Questions / Re: Training Animals
« on: May 01, 2011, 03:59:00 pm »
When you succeed, remember that elk birds need to graze.

54806
DF Gameplay Questions / Re: Pastures
« on: May 01, 2011, 03:53:02 pm »
I might be wrong but I was getting the "dorf miners leave to pen/pasture jobs" issue and I checked my miner and it had the clean, feed patients, recovery wounded jobs on, I disabled those too and the miners stopped doing it.... again it might be coincidence... it requires some !!SCIENCE!!....


P.S.: by the way what's the joke about "!!SCIENCE!!" it's like !!Dwarf!! or something, what does it imply??
Much of dwarven science, or "!!science!!," is composed of magma, or setting stuff on fire, or metting stuff on fire with magma, or (sometimes) discovering that you cannot set magma on fire.

54807
Paraphrased question: If I commit horrible crimes upon innocent people whose only crime was being good at making cheese, and then bury them in an unmarked mass grave... is this bad?
Actually, their crime was ONLY being good at making cheese.
Or lye.
Or ash/charcoal, but the existing wood burner is better.
Or whatever.

54808
DF Gameplay Questions / Re: New questions
« on: May 01, 2011, 03:41:11 pm »
Wow, those first two were fast...
Now I have a new problem. I have no clue how the health care system works. Did you know that a one-z-level-fall onto n upward slope is actually a two-z-level-fall onto a downward slope? Yes? No? Eithr way, how do I get my chief medical dwarf to tie a splint to my miner's leg?
Desginate a zone (i) and make it a hospital (h), build containers, a table and bed. Also make sure that you've got someone with the bone setting labor (not sure what it's called exactly.)
Check; I'll check.
...Wait, containers? Those are important? I've got two beds and a table and a traction bench next to both beds. I have a well, an expedition leader/broker that's "resting" on one bed instead of trading or meeting, and a miner that is inexplicably resting on the floor--and all I needed to add was a chest or something?
I feel silly...

Now I just have to hope the chief medical dwarf decides to help my patients...before I get a dozen liaisons trying to talk to the same rester...

54809
They dont understand ASCII graphics and would perfer 3D animations etc.
Elves.

On a more serious note, parts of my family are disapproving of DF. My friends seem vaguely interested, but I don't think any of them have started their own forts.

54810
DF Dwarf Mode Discussion / Re: Advanced level danger rooms?
« on: May 01, 2011, 02:18:30 pm »
Would siege engineers even aim catapaults at their own men dwarves?

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