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Messages - GreatWyrmGold

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54976
DF Gameplay Questions / Re: Bones...yes...
« on: April 12, 2011, 07:50:26 pm »
.........HOLY SHIT.

I know!
Sad...I got it the moment I read about sunshine.

54977
DF Gameplay Questions / Is this...normal? (Spoilers)
« on: April 12, 2011, 07:13:13 pm »
From my errorlog:

loop path fail: <invalid goal> one-eyed brute,111,0,93 -> 108,-9,93: Id #423:Path Goal Seek Station:Station Mill Anywhere at 109,-11,93
loop path fail: <invalid goal> demon of cinders,0,87,6 -> -21,87,7: Id #502:Path Goal Seek Station:Station Mill Anywhere at -23,90,7
loop path fail: <invalid goal> cobra devil,0,60,5 -> -40,111,7: Id #494:Path Goal Seek Station:Station Mill Anywhere at 78,13,5

I have been told this is normal...until I pointed out the demons. (Different errors, same concept.)
Well...Is this normal? Fort has not breached HFS-heck, I noted spoilers and mentioned demons-hell, or even the first cavern layer. 31.25. Any ideas?

54978
DF Gameplay Questions / Re: What are giant eagles good for?
« on: April 12, 2011, 05:17:24 pm »
You do need to add [TOOL:ITEM_TOOL_NEST_BOX], but you'll need to regen for the changes to take effect.
I already knew the regen part.

Quote
Since the ability to make nestboxes is in .25 (so even if you upgraded the raws wholesale you could have them available... never mind that you wouldn't need them due to .18 birds being viviparous), you'll have to get them like everything else you don't have premade reactions or processes for -- mug an existing reaction for its reagent and product lines.
Hm...Maybe...What's some reaction I'll never ever use?

Quote
Or you could hope the humans turn up with one, if they haven't been altered from the .25 default.
Er...Yeah, maybe...I really should have checked the civilization screen at embark more carefully.

In case I can't think of a useless reaction, let's return to the initial question: What can I use the eagles for?

54979
DF Gameplay Questions / What are giant eagles good for?
« on: April 12, 2011, 06:27:04 am »
I'm playing a modded race in 31.25 that I forgot to upgrade from 31.18. i bought a pair of giant eagles...but can't build nestboxes.
I'm afraid to risk my only two giant eagles on training for war, but can't thnik of any other use for them.

Any ideas?
(Oh, and do I need to add [PERMITTED_BUILDING:NESTBOX] and [PERMITTED_REACTION:MAKE_ROCK/WOOD/WHATEVER_NESTBOX] to let them use nest boxes, or what? The [MOUNTAIN] entity is really long, with comments and all, so I'd like to know what I'm looking for.)

54980
I think its where ever you move that's where you are facing.
Attacks also matter. Three swordsmen attacking a titan in adventure mode lead to lots of side/back attacks.

54981
DF Modding / Re: First attempt.
« on: April 11, 2011, 08:43:55 pm »
Well, I set them up as both, changed it a bit, gave them indoor and outdoor farming.
Not much has changed, they survive a little longer, but not past 90 years. No sign of them in the last pages of a 250 year history.
I'm wondering, having set them as potentially chasm dwelling, if some of them are hidden?
That or they're just dying out. It's hard to tell, they still appear as civilisations on the map in adventure and fortress mode.

I haven't updated since the .19, but I doubt the legends mode has been updated.

Or have I overlooked the power of leadership/nobility roles/ etc, and they're dying out because there's nobody to tell them what to do (which might sounds stupid, but I actually wouldn't be surprised if Toady had put that type of thing in....)
Are they getting into wars? If so, changing the ethics might help.

54982
DF Modding / Re: Potters? Beekeepers?
« on: April 11, 2011, 08:32:50 pm »
On a related note, is there any way to keep fortress residents from eating their own eggs?

Off the top of my head: Make new materials for the white and yolk that are identical to the normal ones but not edible, and use those when you define the race's eggs.
I happen to be a...poor modder. Adding a few tags and slightly modifying another's awesome race are about as far as I go.

And making kobolds set the entire embark area on fire. Killed three dwarves who were too dedicated to stop working. Idiots.

54983
DF Dwarf Mode Discussion / Re: Is it bad if...
« on: April 11, 2011, 07:44:56 pm »
*reads thread title*
If you're asking, it probably is.
*reads OP*
Why would it be?

54984
DF Dwarf Mode Discussion / Re: Most insane forgotten beast incident?
« on: April 11, 2011, 07:43:48 pm »
At least the giant snow butterfly was killed by an Axedwarf and his war kitten...
Something doesn't sound right...

54985
Dear Urist McEngraverandarchitect,
I want you to design those forges and bridges.
I disabled your engraving. You haul wood.
I disable your wood hauling. You go on break.
Why are you trying to avoid architecting? Do you have an aversion to building buildings when there are some of a type already existing? If so, let me know so that I can dismantle our outdoor metalsmithing array and move it inside.
WORK with me here!

54986
DF Dwarf Mode Discussion / Re: Reserving a well
« on: April 11, 2011, 04:09:02 pm »
It is adorned with hanging rings of Urist! It menaces with spikes of Fikód!
Yick.

54987
DF Dwarf Mode Discussion / Re: Strangest Artifact Ever?
« on: April 11, 2011, 03:24:46 pm »
And there are is the possibility of a much wierder artifact type, the Planepacked-group of artifacts.

Funny you should mention that.  Check out this thread.  Someone is trying to encourage fell moods and use the planepacked glitch to create an uber-artifact made completely from dwarf leather/bone.
:o

Dear Armok...
He must be trying to get his whole fortress killed!
Some days I think I'm the only one who doesn't have that as his goal...

54988
DF Dwarf Mode Discussion / Re: Enhancing the value of goblinite.
« on: April 11, 2011, 03:08:06 pm »
Answer: Kill all your goblins with a magma cannon. Pick up the iron scraps once the magma dries up.

Or just mouse over the goblinite, d->b->d it all, then d->b->m over that, then put up a repeating melt job at all your smelters. Your dwarves should then take all the leather and various useless goblinite and chuck it into your magma garbage pit, and take all the metal bits over to the smelters to be processed.

This is, of course, assuming that your garbage dump zone is actually used for disposing of garbage via magma. If it's not, you are a horrible dwarf and need to build one immediately or be excommunicated by the Dwarven Pope.
No, he needs to be Boatmurdered.
There's a difference?
More magma.
There is a legitimate reason to NOT chuck crap into volcanoes-two, actually.
1.) Quantum storage.
2.) Butchers will not go halfway across the map for a dead critter to butcher.

54989
DF Dwarf Mode Discussion / Re: Giant Badgers, a huge disappointment
« on: April 11, 2011, 03:05:01 pm »
I got a giant moose and he starved. Then I got a giant badger, but he runs away from goblin thieves. He didn't run fast enough and got stabbed in the foot, breaking the bone and tearing the foot open. He's probably going to die of infection. I thought giant badgers would be as rage-prone as their normal sized kin, but no dice. Giant badgers are pacifist wimps.
Probably most tame critters are-and with reason. Not much in the way of normal critters can both stand up to an armored, armed goblin and feed itself fast enough to not starve.

54990
DF Modding / Re: Potters? Beekeepers?
« on: April 11, 2011, 03:03:44 pm »
WinMerge is a great tool to examine two versions of the game and compare the differences.
You could use it to find the required info in less than a minute :).
...If I knew what it was... :(

Information is here.
...Hmm.

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