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DF Gameplay Questions / More islands
« on: March 11, 2011, 10:29:24 pm »
Is there any way to alter the number of separate islands in a world?
31.18, in case it matters.
31.18, in case it matters.
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Simple way to test this, find a night creature's lair, and embark, they usually have a bunch of dwarf/elf/human meat to chow down on. Forbid all other food and see if your dwarves eat it.Suggestion: Either kill the critter first in adventurer mode, or embark with a decent military. Confined spaces+outnumbered=FUN...And I usually go demigod.
Of course.Also, not in fort mode, but still, a chocolate clown. Three-eyed chocolate chameleon-clown. He was devoured by a dragon.Randomly generated creatures can be made from chocolate?
Sweet.
Pun intended?
It might be able to be modded in. It would have to be a custom reaction though, so it would have to use a custom workshop.Or it could use a normal, non-custom workshop. Custom reactions can occur in smelters; I know that for a fact. Presumably they can in other vanilla workshops as well.
You get 2 free [WAGON_PULLER] animals at embark.Maybe I should make cave dragons wagon pullers...
Also, not in fort mode, but still, a chocolate clown. Three-eyed chocolate chameleon-clown. He was devoured by a dragon.Randomly generated creatures can be made from chocolate?
Then there was the giant toad who propelled forgotten beast frozen extract in all directions at such speed that it slammed people into walls hard enough to break bones. Luckily the poison itself wasn't dangerous, usually causing only a mild fever and extreme drowsiness.Sounds like Toady One had a cold...
well thats something we can add in a later branched version for suicidal dwarfs with not enough fun :p first i want suggestions for actuall reactions, beside sideeffects :xA.) Can't you make it so that htere's a, say, 5% chance of explodium?
Anyway, new fort under .19 (boo for grazing animals, hooray for not needing irrigation!)Saywha?
i do this plenty when i want a serrated steel disc flinging adventurer

The only issue is, what about re-embark? If I start a fort, lay down a foundation, abandon, start a second fort, retrieve some gold, move the gold, and the reclaim the first fort, will it work the same? And what about caves? They're marked as "sites" on the map, so I would hope that objects dropped in a cave would remain where they are.Probably, and maybe.