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Messages - GreatWyrmGold

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55186
DF Dwarf Mode Discussion / Re: Hoarding is fun!
« on: February 26, 2011, 06:11:23 pm »
Aren't gems either wicked sharp or dense? I killed a lot of guys with a large cut gem in adventurer mode, I wonder if it would make a good weapon material.

...
AWESOME

55187
All of this stuff is complex; therefore, let's start small.

Why? It's Dwarf Fortress.
A.) Real life is complicated; every nuance would take a LONG time to code. The arc is underway; I'd be content with a half-solution now.
B.) (more important) It should be easily grasped by players. Toady can't make it perfect, but he can make it comprehensible. Same with, say, metalsmelting.

On the note of Brand Names, I think it should be proceedural, so interesting things happen, like a civilization of humans that are reknown for making excellent wines, or a small fortress of dwarves that are the fashion central of the world because of their brand name over clothing. Sure it should be influenced by raws, since a world where dwarrves are laughed at for making metal or stone items would be weird.
Agreed. Procureal generation of any brand names goes without saying.
"This sword is genuine Sheep of Malice steel from Randomfort, forged by the legendary smiths of Magmaslayer!"
"I prefer the handling of Greenstone smiths, personally."

55188
DF Adventure Mode Discussion / Re: Vanishing Bandits?
« on: February 22, 2011, 09:11:58 pm »
Well...

There's always more hill titans but as far as the missing loot and the bandits:

Either try legends or go do something else and come back at a later date maybe.
Coming back later seemed to work, with living bandits and loads of loot...none from my late adventurer :(

And no, that was he only hill titan in the world. Thanks to the determined efforts of adventurers, there are only a couple tundra titans left. Maybe just the glacier one.

55189
DF Adventure Mode Discussion / A Note to Someone Other Than Urist
« on: February 22, 2011, 08:53:35 pm »
A thread similar to Fortress Mode Discussion's A Note To Urist thread, but with adventure mode.


Dear Person I am supposed to see for a quest,
How do you get food and other necessities into your fort? Seriously, I walked all around the fort and could not find a door. Hello?
Sincerely,
An adventurer.

55190
DF Adventure Mode Discussion / Swim, my friends!
« on: February 22, 2011, 08:17:44 pm »
How do you get your companions to swim when you do?

55191
Dear Management of Human Fortresses,
Please, do not throw me out of your nice castle as I sleep. Especially when I asked permission to stay. Especially when I do not have any companions. Especially since I was thrown out far from the gates.

Sincerely,
A concerned adventurer.
PS. Please tell your soldiers to stop stealing kills.

55192
DF Dwarf Mode Discussion / Re: Hotel Dwarfornia
« on: February 22, 2011, 07:41:36 pm »
You know, this made much more sense once I realized that "Dwarfanoia" was combining "dwarf" with "California," not paranoia.

Although paranoia is a decent way of describing how dwarves should feel about their world.

55193
DF Dwarf Mode Discussion / Re: New 3D fort layout (diagonal ramp hallways!)
« on: February 22, 2011, 06:34:13 pm »
I have one problem with diagonal hallways--not that they look bad, but that they take so long to designate. (Especially with ramps!) So, while I would never make them like that, I do like the design.
This.
Complicated designs are fine for experts, though.

55194
DF Dwarf Mode Discussion / Re: Forcing dwarfs to tear out their bones/skin
« on: February 22, 2011, 05:44:05 pm »
I must say, I still find myself impressed by the sheer callousness of some of the things players propose dwarves do every now and then. 

"Hey, I need more bones, why don't I just rip my own arm off, fashion my radius into a crossbow, and then wait for myself to regenerate another arm?"
And dwarves don't regenerate arms-they only heal parts that are slightly harmed.
And this is a modding question.

A misunderstood, horrible idea that wouldn't work. Dwarfy.

55195
DF Adventure Mode Discussion / Re: Two Handed Weapons
« on: February 21, 2011, 09:15:05 pm »
There should be a button in the quest log to roughly tell you where to go.  I don't know about the two hands thing.  Sounds like a glitch.
There is. "Z."
I think that two-handed is just a descriptor.

55196
DF Adventure Mode Discussion / Vanishing Bandits?
« on: February 21, 2011, 10:31:10 am »
1.) I slew a hill titan in adventure mode.
2.) I butchered said hill titan, and foolishly carried everything, including all the loot.
3.) I decided to destroy a bandit camp without selling my loot first.
4.) I died.
5.) Not wanting to lose the awesome hill titan skull, I made a new adventurer and went to the camp, intending to revenge my last adventurer.
6.) Everything except the rotten corpses of my last adventurer's companions and the dwarves (bandits) that I had killed last adventure was missing. Even the surviving bandits.
7.) :(

Huh? What happened?

55197
DF Adventure Mode Discussion / Re: Animal cruelty?
« on: February 20, 2011, 06:49:45 pm »
Also you fail to tell them that the loin would have Maul your Eyes out and rip your arm off, and that in DF every one is Target... except for gods we can't target them yet.
PLEASE tell me that's a typo...

except for gods we can't target them yet.

not for lack of trying, I'd wager.
well you can kill their religion and false gods but never those forces.
Give Toady a few releases...

55198
DF Adventure Mode Discussion / Re: Friendly bandits?
« on: February 20, 2011, 06:29:28 pm »
I once had a warlord give me a quest to kill him  :P
I think that's due to a similar phenomenon that causes dwarvish nobles to punish themselves.
In-game, at least.

55199
DF Adventure Mode Discussion / Re: Tips for everyone in adventure mode?
« on: February 20, 2011, 04:29:29 pm »
Create a new adventurer, walk into an armour shop and pick up/equip everything you can.
Then retire, restart and recruit this fellow. He (probably) won't even be a criminal.
Rinse and repeat as desired. =
D

Ooh now that's fiendishly clever. Even without knocking off a bunch of loot, having a party of demigod-level NPCs is probably gonna be a vast improvement on the kind of guys you can recruit at forts.
Clever, but it doesn't work. It is impossible to retire while holding or wearing someone else's goods, at least in 31.18.

55200
DF Adventure Mode Discussion / Re: Despicable Deeds
« on: February 20, 2011, 03:18:57 pm »
Cutting off body parts of my victims one by one to train up skills.

Accidentally leaving a heavily wounded bandit behind in pain when I chased after another.

Nothing major, really.


Oh, and I tried to lead a cyclops into a human fortress to try and get them to distract it while I tried to get the killing blow and thereby claim the kill.
I died, though, so I'd like advice on how to try again.

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