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Messages - GreatWyrmGold

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55231
DF Dwarf Mode Discussion / Re: MP Blueprints
« on: February 15, 2011, 09:08:06 pm »
"Standard Megaproject" is a misnomer.  Every one of them is unique and custom built.  That's the beauty of it.  Being so difficult and easy to get wrong, is what makes them even more amazing.  Anyone's who's started on one will build a 10 Z tall spire, and then realize that this is actually very short and unimpressive.  So it gets redone, bigger and badder, with better materials and more intricate design.  That's what a megaproject is, it's a lot of work.
That's why "standard" was in "quotation marks."

I know MPs are unique, but I'm fine with losing a little uniqueness to make it look better.

55232
DF Dwarf Mode Discussion / Re: DF small and silly blueprint
« on: February 15, 2011, 09:06:54 pm »
Spoiler (click to show/hide)


Moldath the monolith cancels sleep: interrupted by skeleton
What are the squiggly things? Stairs?

55233
DF Dwarf Mode Discussion / MP Blueprints
« on: February 15, 2011, 08:02:24 pm »
What could mar the awesomeness of a dwarven statue, covered in the history of your fortress, that spits lava?
Looking at your creation in stonesense and discovering that it looks more like a mass of black stone running down a lumpy pillar with legs.

Where can I find some level-by-level blueprints of "standard" or "basic" megaproject statues like a 10-z-level tall dwarf, a 20-z-level-tall dwarf with a built-in pump stack, etc? If none exist, can someone who's made a good-looking-if-looked-at-in-three-dimensions statue or whatever post blueprints or something?

55234
DF Dwarf Mode Discussion / Sessile MBs Gain Enemies
« on: February 15, 2011, 07:52:01 pm »
Veni, vidi, siesta.

Bronze collosi and titans and such often have enemy lists far longer than their kill lists. Sometimes they just settle/ began wandering in a region and still have dozens of enemies.

Is this a bug, or is there some sort of rationalization?

55235
DF Adventure Mode Discussion / Re: Wait, you want me to kill who?
« on: February 15, 2011, 04:58:14 pm »
Props to you mate. You did the right thing.
No, he did the wrong thing. It was just condoned.

So, you're against Toady? I'm not too sure he'll be happy about that.
No, I'm against mass murder. Even of virtual thingies. Especially if it was over a slight that is imaginary, since Threetoe is not spelled "Thretoh."

55236
DF Modding / Re: Kenderlike Entity
« on: February 15, 2011, 04:30:08 pm »
Hey, i'd mod them in as a whole civ, only so i could genocide them and make -kender skin cloak-

This is a masterwork Kender skull throne. All craftsdwarfship is of the highest quality. It menaces with spike of kender bone. Engraves of the item is a picture of Dwarves and a Kender. The Kender is surrounded by Dwarves, the Kender looks terrified.
I'll say, you greenskins make me sick. Worse, you've derailed the thread!
I'd say that this is evidence enough that you can't mod in Kenders without everyone hating them. Or without making them significantly less annoying. So in derailing the thread we've answered your question. You can do it if you want to, and no one here would stop you, but I suggest taking a few liberties with them. Give them a bit more spice, some culture, anything to make them a bit more interesting and far less annoying.
But I like kender...Along with gnomes and a certain crazy old mage, kender are the funniest things in Dragonlance!

55237
DF Modding / Re: Kobolds
« on: February 15, 2011, 04:27:17 pm »
Put [INDIV_CONTROLLABLE] in the kobold part of the entity_default you'll then have kobold adventurers.

Probably want to take off [LOCAL_BANDITRY], too. You know, so you stop killing people on accident.
...You can kill people on accident?

55238
DF Dwarf Mode Discussion / Re: WHAT DO YOU MEAN HORSES AND DONKEYS?!?!
« on: February 15, 2011, 04:08:38 pm »
Also, how do you find stuff that was stolen through legends?
One of my superior bone amulets has gone missing and I want to know you did it  >:( >:( >:(
Then I'll find it through adventure mode and avenge urist mcbonecarver  :)
"A(n) X was stolen from Y by the Z W and brought to V in U of T."
X: Item; Y: Fortress name; Z: Thief's race; W: Thief's name; V: Thief's home; U: Season; T: Year.
Something like that. Check through the Legends of your old fort.

You're not playing Kobold Camp or something are you? I seem to remember that there was an issue in that mod where kobold caravans would always be listed as "stealing" what you'd traded to them, because the item thief tag interfered.
Modded race, but yes.
...Weird. Does that mean skulks (this mod's version of vanilla kobolds) would come and steal more often?

I've had elves steal soap before, but I've not seen animals credited as thieves.
Of course, that is weird in and of itself, since elves don't usually accept soap.

Quote
Is it possible your mayor/baron/noble-leader forbade the export of certain goods?  And those certain goods were traded anyway?  And then showed up as "stolen" by the pack animals that carried them off?
Nope. No such noble, and even if there was, there was far too much of a variety of stuff being "stolen" for any non-unfortunate-accidented noble to have banned export of. I think the modding is the issue.
...Although this is the only fort of that race that's had that problem...

55239
DF Dwarf Mode Discussion / Re: Dwarven Justice
« on: February 14, 2011, 09:59:26 pm »
I always make a large room full of chains for animal breeding and justice.  "Sorry, Ms. Duchess, but you'll be spending time with the mating cattle, cougars, and that one wild cave dragon for a month."
"Wild" cave dragon? You moron!
You could have tamed it, thus saving the cattle and cougars!

...Or, and the duchess.

55240
You sir, have amused me
Why, thank you!
...You were talking to me, right?

And on the seventh day, the world generation was complete.
And it really can take this long... ;D

Quote
I need sleep but my Dwarfs require battlements with dragon statues that shoot lava.
Awesome. Thy Father Armok gives His holy approval.


Ahem.

---



The Ten-Or-So Commandments of Armok
1.) Thou shall not worship any god but armok.
2.) Thou shall not take the name of thy god and warlord Armok in vain.
3.) Thou shall remember the training day, to keep your enemies holey.
4.) Honor thy father and mother.
4a.) Unless thee hath killed more goblins and elves than thy parents.
5.) Thou shalt not kill.
5a.) Except goblins.
5b.) Oh, and elves, of course.
5c.) And legendary metalsmiths who failed to make 15 native platinum items.
5d.) And nobles who ordered the "beating."
5e.) And the legendary metalsmith's wife, who is smashing that artifact table.
5f.) And the legendary gemcutter who made the table.
5g.) And the miners, all of whom were friends of the metalsmith and the gemcutter, and who meandered past their decaying corpses.
5h.) And the wife of the militia commander, who was overwhelmed by the miners and earlier harmed by the other tantrumers.
5i.) Or the...well, the fort's destroyed. You know what, let's forget this one. I like gladiatorial fights anyway.
6.) Dwarves seem to follow this one, so let's skip to the next one for now.
7.) Thou shalt not steal kills.
8.) Thou shalt not lie. Especially about thy kills.
9.) Thou shalt not covet thy neighbor's barracks.
10.) Thou shalt not covet thy neighbor's hammer, or his battleaxe, or his waraxe, or his crossbow, or his shield, or his breastplate, or his +pig tail fiber sock+, or anything that is thy neighbor's.

55241
DF Dwarf Mode Discussion / Re: The Elf Acception (or not so much) Thread
« on: February 14, 2011, 07:39:55 pm »
Hm...Close vote.

My opinion: Elves are useful. If nothing else, you can get them to bring awesome critters no one else does. In addition, if you hate elves, it's more fun to drown them than to just get rid of them.

Besides, I hate stereotypes.

55242
DF Adventure Mode Discussion / Re: Wait, you want me to kill who?
« on: February 14, 2011, 07:27:42 pm »
Props to you mate. You did the right thing.
No, he did the wrong thing. It was just condoned.

55243
DF Adventure Mode Discussion / Re: Bogeymen: The Clowns of Adventure Mode
« on: February 14, 2011, 07:25:57 pm »
Pff... Just be a great axeman and dodger and you may be able to fend them off (strong and agile too)
Doesn't work.
Neither do caves, which makes me wonder how that troglodyte managed to sleep at night.

55244
DF Dwarf Mode Discussion / Re: Would You Sleep here?
« on: February 14, 2011, 06:47:43 pm »
Not if a DF player designed it.  ;D

:reads post:

Man, that sounds really uncomfortable. Not too bad if you're not a noble sleeping right next to an +alunite floodgate+ and a -bauxite lever-.

55245
DF Dwarf Mode Discussion / WHAT DO YOU MEAN HORSES AND DONKEYS?!?!
« on: February 14, 2011, 06:45:26 pm »
After one caravan, I noticed a string of announcements noting that lots of items I'd traded to the caravan were stolen.

After the fall of the fort, I checked legends.


They were "stolen" by a donkey and a horse.

W.T.F.
Has this ever happened to you?

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