You sir, have amused me
Why, thank you!
...You
were talking to me, right?
And on the seventh day, the world generation was complete.
And it really can take this long...

I need sleep but my Dwarfs require battlements with dragon statues that shoot lava.
Awesome. Thy Father Armok gives His holy approval.
Ahem.
---
The Ten-Or-So Commandments of Armok
1.) Thou shall not worship any god but armok.
2.) Thou shall not take the name of thy god and warlord Armok in vain.
3.) Thou shall remember the training day, to keep your enemies holey.
4.) Honor thy father and mother.
4a.) Unless thee hath killed more goblins and elves than thy parents.
5.) Thou shalt not kill.
5a.) Except goblins.
5b.) Oh, and elves, of course.
5c.) And legendary metalsmiths who failed to make 15 native platinum items.
5d.) And nobles who ordered the "beating."
5e.) And the legendary metalsmith's wife, who is smashing that artifact table.
5f.) And the legendary gemcutter who made the table.
5g.) And the miners, all of whom were friends of the metalsmith and the gemcutter, and who meandered past their decaying corpses.
5h.) And the wife of the militia commander, who was overwhelmed by the miners and earlier harmed by the other tantrumers.
5i.) Or the...well, the fort's destroyed. You know what, let's forget this one. I like gladiatorial fights anyway.
6.) Dwarves seem to follow this one, so let's skip to the next one for now.
7.) Thou shalt not steal kills.
8.) Thou shalt not lie. Especially about thy kills.
9.) Thou shalt not covet thy neighbor's barracks.
10.) Thou shalt not covet thy neighbor's hammer, or his battleaxe, or his waraxe, or his crossbow, or his shield, or his breastplate, or his +pig tail fiber sock+, or anything that is thy neighbor's.