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Messages - GreatWyrmGold

Pages: 1 ... 3682 3683 [3684] 3685 3686 ... 3706
55246
DF Dwarf Mode Discussion / Re: Am I Prepared? (*Spoilers*)
« on: February 14, 2011, 06:39:54 pm »
The simple truth is, you are not ready, you never will be, and you will die.  Now, let's see how well you can screw over hell before you're sent there!
This. If you encounter the infinite hordes of hell, Armok himself couldn't save you. (Even if he could, he'd be enjoying your fight too much to do so.)

55247
DF Dwarf Mode Discussion / Re: How deadly are carp in 2010?
« on: February 14, 2011, 06:32:53 pm »
Yes, yes I know. But I need to know how to create my farm now that I know the river has fish.
Air-drown them. Easy, done, bye-bye.

55248
And Urist said, "What shall I do to these goblins that are assaulting my fort?"
And Armok said, "Open up the volcano, and let its firey blood engulf the goblins."
And Urist said, "The elves refused our offer of -alder crown-s! What shall I do?"
And Armok said, "Open the volcano, let the heat of magma be your broker to the elven scum!"
And Urist said, "The migrants have no useful skills, they hog the ale, and the last time I turned them into a militia they just got eaten by that iron hydra of doom You created! Oh, what shall I do?"
And Armok said, "Let them be stationed over the volcano."
And Urist said, "The baron is requesting three aluminum items, but we only have two aluminum bars! The last time this happened he had the weaponsmith's arms broken,causing indirectly the deaths of several dozen dwarves to the iron hydra of doom! Oh what should I, what CAN I do?"
And Armok said, "Make for the baron two aluminum items, a floodgate and a lever. Placing them in a room by the magma pipe and hooking them up with alunite mechanisms, see if he needs the third item."
And Urist said, "Great Armok! I desperately need your wisdom! The baron pulled a lever that flooded half the fortress with magma, melting the iron hydra of doom and ceasing his necrotic gases, as well as cleaning up the flying skinless turtle's deadly blood, but half of the fortress is dead, everyone else except for a woodcutter is trapped inside, and the food and alcohol have burnt to a crisp! Whatever can I do to survive?"
And Armok said, "Use more magma next time."

55249
Dear Urist McMiner,
I understand that you may want to take occasional breaks. I understand that you grow weary digging those deep, narrow trenches. Please cancel your break and channel those last three levels so that you don't STARVE. Thank you.

55250
DF Modding / Re: Kenderlike Entity
« on: February 13, 2011, 11:29:01 am »
Hey, i'd mod them in as a whole civ, only so i could genocide them and make -kender skin cloak-

This is a masterwork Kender skull throne. All craftsdwarfship is of the highest quality. It menaces with spike of kender bone. Engraves of the item is a picture of Dwarves and a Kender. The Kender is surrounded by Dwarves, the Kender looks terrified.
I'll say, you greenskins make me sick. Worse, you've derailed the thread!

55251
DF Dwarf Mode Discussion / Re: And how am I expected to obtain that?
« on: February 13, 2011, 11:19:50 am »
Bogeymen don't show up in fort mode. Sorry, union regulations and all that crap.

Well, they only show up if you are alone, so if you make a hermit fortress...

...he will be protected by the perma-noon of fortresses and the fortress itself, which has some kind of elaborate deathtrap, or at least a closet to lock migrants in.

55252
DF Dwarf Mode Discussion / Re: Melting large amounts of ice
« on: February 13, 2011, 11:08:44 am »
As always, the answer is magma.

(reads post)

As always, the answer is more magma.

55253
DF Suggestions / Re: Declaring peace/ending wars
« on: February 13, 2011, 11:05:12 am »
I like this idea. I also think that you should be able to surrender. Elves would likely demand stone and metal and that you not cut down trees. Humans would demand whatever you have that is very valuable. Goblins would demand anything they can carry away, and then some. Kobolds would take shiny stuff (actually, there should be some way to mod how shiny something is, and therefore increase the odds of kobolds snatching it). HFS would cause your fort to...not anything good, but it would make a great adventuring loacle!

55254
DF Suggestions / Re: Heroic Ghosts
« on: February 13, 2011, 11:00:51 am »
Perhaps, if the miners breach the depths of Hell itself, the spirits of dwarves from ages past could take up arms beside them in the struggle between good and evil.
Epic. Awesome.

55255
DF Suggestions / Random Suggestion: New Game Mode
« on: February 13, 2011, 10:59:36 am »
Raise your hand if you've wanted to take control of a dragon, hydra, or bronze colossus or other megabeast and rampage around the country without exploiting utilities that are not intended for that purpose?

Me too.

It would only involve minor changes like firebreath and not allowing followers. I just think it would be awesome to do that. And DF is all about awesomeness!

55256
DF Modding / Re: COMMINITY MOD PROJECT - Magic the Gathering
« on: February 12, 2011, 10:12:30 pm »
Ommited info about colors:

Red creatures are glass cannons. Red spells are direct-damage, usually.
White creatures tend to be upholding the ideals of law and(/or?) virtue. They are also into protection magic.
Blue creatures have a predilection towards flying, not just white ones. Blue spells are complex, powerful, and often have to do with mind-meddling.
Green isn't just forests and pansy elves. Giant creatures that eat elves or elephants, and ones that eat THOSE, have a tendency to be green. Green spells often involve summoning/otherwise getting more creatures or lands; others sorta-mimic green's "cousins," white and red.
Black is necromancy. 'Nuff said.

55257
DF Modding / Kenderlike Entity
« on: February 12, 2011, 10:06:39 pm »
Has anyone read dragonlance books? In case not, here is a quick description of kender:
They have little regard for property; a family heirloom among kender is anything that hasn't been picked up by someone else for a few weeks. They usually don't go out of their way to steal stuff, but valuables tend to "fall into their pouches." Thus, kender are disliked, being thrown out of most taverns and such, but kender are usually only hunted by evil races that also hunt non-kender. Kender also have wanderlust and are (almost) completely devoid of fear, which prevents an explosion of population of kender.
How would one make an entity like this that wasn't hated by every other non-kender civilization?

55258
DF Dwarf Mode Discussion / Re: Cheap Food
« on: February 12, 2011, 09:19:40 pm »
I've seen people dispute danger rooms. I think the kitchen is the danger room. Yes Si, la cocina.
1.) Una cosa; esa es menor, pero yo quiero es un poco importante.
2.) [upside-down question mark]Que es la cocina un cuarto de obra. Hacer una marmota muerto es mas dwarfio*.
*Made-up Spanish translation for "dwarfy."

One ambush can take out ~25 dogs. That's the problem.

Of course, not many other people apply 50 dogs to one dwarf and consider it their "Army"
i killed a 2 headed ettin with 2 dwarves, one of which had turtle shell armor and an iron mace, the other had turtle shell armor and an iron axe.
but both of them had 8 dogs assigned.
neither us, nor 15 of the dogs ever took a hit, it was so busy escaping from all the holds from the dogs.
Animals can be great against unarmed, unarmored living enemies like semimegabeasts; they can even put a pretty good dent into end-game-stuff.  Armored goblins are a different story, though.
Si. Amimales de guerra son bien pero animales males.

Then you better not bitch about any bug ever.  Your desire to use the hospital is yours alone, and you can just as easily not use it.

This makes no sense whatsoever.


Just sayin...
Si. Si usted no tiene se salud, usted no tiene algo.

Granted, wood is the first thing I'd think of to make a barrel of, but if you have access to magma you'll probably have access to so many worthless metals that you can switch to mainly lead and zinc barrels, and the like.
iQue! [upside-downquestion mrak]Es no plomo...toxico?

55259
DF Dwarf Mode Discussion / Re: Two Random Questions
« on: February 12, 2011, 09:00:26 pm »
1) You will get kids if there are married couples. Apart from settings in d_init, this should essentially be the relevant factors.
What settings in d_init?

1.)
Spoiler (click to show/hide)

2.)
Spoiler (click to show/hide)
That is less useful than you thought. Which is impressive, as there is no way you could think that that's useful.

55260
DF Dwarf Mode Discussion / Re: Endless Fire, or Miasma!
« on: February 12, 2011, 08:58:25 pm »
Some materials, like lignite, have an ignition point but no/ a very high melting/boiling point; thus, once set on fire, they are very hard to put out.

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