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DF Dwarf Mode Discussion / Re: Empty Volcano
« on: February 02, 2011, 07:50:56 pm »I assume that you disabled the HFS?
Not that I'm aware of.
I didn't see that far down, though-it seems the "volcano" "ended" in the magma sea.
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I assume that you disabled the HFS?
Well, evidently it does. BTW, congrats on a second thread necromancy...I've noticed that if a smelter is part of a burrow, then the required materials must be in the burrow as well. Otherwise the game thinks there is no access the required items.
That should NOT matter unless a dwarf is assigned to one burrow and not to another.
^They only "respawn" in that defeating one ambush of them (which I think is usually 3-6) will only prevent another one until the next night. They can teleport if you try to run away.Ah. I misunderstood.
Let's just forget about those pictures. Or do you actually want to see them?I am kinda interested.
I guess I could try and make that booze bomb but until I can get a farm running I can't even get started. The little lake I have won't work. It's surrounded with lava falling everywhere and stuff.Well, okay, but you hadn't mentioned anything about it on the post of assorted insane projects.
But the good news is I found out that the aquifer is in the sandy clay loam. Bad news however is that I couldn't find any sandy clay loam on the map... I'll search harder!
I have about 20 goblins captured now and I would get back to capturing and killing and stuff when I have finished my protection.Sounds like we have 20 test subjects! Not counting nobles, of course.
I guess I could cause a tiny mining accident. Somebody accidentally locks everyone in. With desperate acts to get out they mine into the volcano. Before that, the apartment building collapses. Pictures will come!Sounds Fun!
For me, if I get caught in the open and attacked, I charge them. 95% of the time you'll miss the charge attack, but you'll knock them down, which will make them easier to hit. Bogeymen bleed to death in seconds and dismember easily, they're really quite weak besides their ability to dodge, so undermining their agility will greatly improve your odds of survival. Run, charge, knock them down, take a swing and then start running again.See, this is udeful advice. Problem: Don't bogeys infinity respawn?
Oh and don't trying and strangle them unconscious, because they don't breathe....Oh.
^He's right: they're almost impossible to beat unless you're a dwarf in a martial trance, and their real purpose is to make all these hamlets spread around the map useful.And random animal attacks don't do that? I lost an adventurer once when THREE alligators attacked him at once.
Grab a friend from a nearby hamlet before going out on an adventure. Having a companion, even if it's only a random peasant, will ward off the bogeys.Why do peasants never seem to want to join me? And how do you find old adventurers?
See.. this is why textual communication is so terrible... I was going to say good job. But now I feel like a douche for even bringing it up. Its the whole reason why i started off with "Not to sound insulting," I honestly was trying to not be insulting but i knew that if I had just asked "how old are you as you draw these?" It would most likely have been taken as "wow, he thinks they suck" which was honestly not the case! May your magical beard continue to engrave such masterful works! And I will also shut-up now before I start digging myself a virtual ditch
(It doesn't have to work...)
Ah. I was trying to interact with furniture. My mistake.It normaly does.does your dwarf have hands?
Do new dwarvish adventurers routinely lose hands before play starts? I seriously got stuck after sleeping in a building. Ugh...
Maybe moving into a door should automatically open it like dwarves seem to do in fortress mode.
I'd guesstimate a rectangular prism of about 1.5 x 1.5 x 3m, or 5 x 5 x 10 feet which would be enough to comfortably hold most creatures and items.This is what I'm looking for: A guesstimate that helps me visualize my fortress in real-world terms.