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Messages - GreatWyrmGold

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55381
Name: Urist McBookworm (or better yet, the dwarven translation of "bookworm")
Skills: Bookkeeper, any scholarly skills you think will be useful/have spare points for, whatever skill his training weapon is (optional).
Suggested starting item: Training weapon (optional)
Bio: Wants to study [insert megabeast species present in your world), but has resigned himself to studying undead instead. Has realised that this is a potentially dangerous line of work, and so has/wants to learn some self-defense skills. If the undead are not currently being very conductive to study (e.g. being killed instantly by military, attacking, rotting to death), he will volunteer for the militia.

55382
DF Community Games & Stories / Re: A proposition for a game
« on: January 15, 2011, 09:17:19 pm »
Hey, Im a newb for Fortress mode, And everytime I make a new fortress I learn something new.

This time Around I learned about traps and Hospitals :D

Point being, That Teach and learn could really Steam line the the learning process.
Hi, Javarock. Welcome to Dwarf Fortress. A lot of people here are insane-sounding; it's not them, it's the dwarves. If you need help, the wiki has most of what you need and the forums have all you need, a lot you don't, and a lag time.

On the topic of the idea, it sounds interesting. I just might join. At least, if the time limit is removed; I'd get distracted with real life and my other forts.

55383
6 brewerer, 5 organizer
This guy still open? If so:

Urist McDraconic
Profession Name: Dragon-Obsessed Bookworm
Job: Scholar, and brewer in his off time/time to make new explosives; also siege engineer, if given the chance. Plus anything s/he needs to work on his project.
Project: Use a combination of a (tamed?) dragon and spare alcohol to make a resettable thermodraconic bomb by having the dragon ignite the booze and then dropping a "bombshell" full of the burning booze. Until a dragon can be procured, an alcoholic explosive.

55384
DF Gameplay Questions / Re: Old age?
« on: January 15, 2011, 08:13:07 pm »
Can people die of old age, or is that a mod?
Depends. How good are you at running your fort?

55385
DF Modding / Re: Heavily Modded Toad
« on: January 15, 2011, 02:26:45 pm »
42500. It might be better for you to just make your own pick alternative.
Er...Uh...How?

55386
DF Modding / Re: Firebreath in Adventurer Mode/Arena
« on: January 15, 2011, 02:14:11 pm »
Simply put, how? How do you use firebreath, dragonfire breath, syndromes, and other nonstandard attacks in Adventurer Mode and the arena?
As far as I know, you currently cannot.

Drat.

55387
DF Modding / Firebreath in Adventurer Mode/Arena
« on: January 15, 2011, 02:07:56 pm »
Simply put, how? How do you use firebreath, dragonfire breath, syndromes, and other nonstandard attacks in Adventurer Mode and the arena?

55388
DF Modding / Re: Heavily Modded Toad
« on: January 15, 2011, 02:06:50 pm »
EDIT: Stupid miners, why won't you mine?

They're too small to hold picks.

Size factors into that?
Great.
How big do they need to be?

55389
DF Modding / Re: Heavily Modded Toad
« on: January 15, 2011, 01:49:02 pm »
Oh...Holy Armok...I just had the militia commander (a competent hammer...toad...) kill a cougar.

No reports. Must have breathed fire, but then why is there an ominous trail of blood leading to where the corpse is?

EDIT: Huh. Two groundhogs and a fox later, not only has Sarvesh been proved to use his firebreath, he has not gained any kills. Sad.

55390
DF Modding / Re: Heavily Modded Toad
« on: January 15, 2011, 01:16:45 pm »
interesting, maybe play a few games and see for yourself?
Alright.
Oh, I also added dragonfire breath, superior fire immunity, and flight. Insanety!

EDIT: Stupid miners, why won't you mine?

55391
Dear Urist McWarband Commander,

I understand that I haven't told you to kill gnomes or some of those gators. Please, bear with me, and don't go to the end of mining tunnels to toss your helm in with the rubble.

55392
DF Modding / Re: Heavily Modded Toad
« on: January 15, 2011, 12:42:00 pm »
Alright. Current Raws:

Spoiler (click to show/hide)

55393
DF Modding / Re: Heavily Modded Toad
« on: January 15, 2011, 11:37:55 am »
http://df.magmawiki.com/index.php/40d:Speed

Pick any suitable. I just asked do you mean them to be unplayable or is it an oversight.
Oversight.
How about size suggestions?

55394
DF Modding / Re: Heavily Modded Toad
« on: January 15, 2011, 11:30:16 am »
With the pet token you cannot issue any labor orders.

Also, creature tile 249? Really?

P.S.

   [SPEED:2610] - ahem, they won't move :D. At least in comparison with turtles and snails.

Also they have the similar problem with swimming speed - they will drift VERY slowly.

With a size so small, I wonder if they will be able to fight ANY non-vermin creature. I doubt so. A cat should be able to kill a dozen.
Then what speed do you suggest? I made them faster than vanilla toads, and I left the tile the same. I also made them a bit bigger than vanilla toads-once again, what do you suggest? And, if you do suggest, what's the real-world equivalent?

55395
DF Modding / Re: Heavily Modded Toad
« on: January 15, 2011, 11:14:26 am »
they need [INTELLIGENT] or [CAN_LEARN]+[CAN_SPEAK] vermin and pet tags should go also. You may also want to revise their speed and max age. Aside from that, would probably make a very hard core playing experience.
I coulda sworn I took off the vermin tag...

What's wrong with the pet tag?
Elvish McTrader: Can I interest you in this toad as a pet?
Urist McToad: Urist McOtherToad! I'd wondered where you were!
Elvish McTrader: Oh, no. Not again.

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