Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - GreatWyrmGold

Pages: 1 ... 3693 3694 [3695] 3696 3697 ... 3706
55411
DF Modding / Re: Entity should be evil
« on: January 08, 2011, 01:36:28 pm »
Quote
The only way to force them to attack your fortress in any game is to make them babysnatchers.

I'd prefer that they aren't but I will keep this in mind if nothing else works.

Or...whatever kobolds are.

55412
DF Modding / Re: Temporaraly Disabling Entities, Etc
« on: January 08, 2011, 01:35:15 pm »

55413
DF Modding / Temporaraly Disabling Entities, Etc
« on: January 08, 2011, 11:55:23 am »
I really want to play as a race I modded. There are easier ways to do it, but I would still like to know if there is any way to remove a creature or whatever from the Raws with only a couple characters removed or something like that that can be easily undone without loss of modding-say, removing the brackets from [ENTITY:WHATEVER] or something.

55414
Dear Uvash, Former Miller,
When you came to this fort, I noticed your skill at stonework. I chose to make that your main occupation instead of your original milling, as we simply do not need millers.
You persevered, and recently engraved your first true engraving (as opposed to just smoothing walls). I disagree with your choice of a narrow beast, whatever that is, but I can't complain much. /at least you didn't engrave it in some child's room. However, the purpose of this letter is to congratulate you.
You were taken off of the engraving position you like so much in order to a.) make rock blocks for the fortress-saving well (my fault that it was needed, and I hope that alcohol will soon enter you and your fellow dwarves), and b.) make the well. Congratulations; I will have a room made for you in the platinum vein that our miners are excavating. I am glad that the well was built before most of our population, including useful ones like you, dropped dead like in a previous fort.
More in the spirit of my fellows, please make those rock armor and weapon stands for our sheriff.

To all dwarves:
As you know, our new well (made out of microcline and an iron chain) was recently completed. Please come up and drink before you die of thirst. Uvash gets first drink.

Sincerely,
Your Overseer.

EDIT:
Addendamum: I'm serious. All of you idlers? Get your dehydrated selves out to the well before you die of thirst.

55415
DF Gameplay Questions / Re: Elvish Traders
« on: January 05, 2011, 07:43:41 am »
As such, now people kill elves for being cannibalistic hippie dickheads. Which, to be honest, was the main reason people killed them before, but oh well.
Oh, good, I was afraid that people were just following a cliche.

55416
DF Gameplay Questions / Re: Elvish Traders
« on: January 04, 2011, 06:40:45 pm »
So...whatever I vaguely recall as the truth was false? Then why does everyone kill elves?

55417
DF Dwarf Mode Discussion / Re: Damp microcline?
« on: January 04, 2011, 05:48:28 pm »
it very likely could be.  go a couple z levels up and dig an exploratory tunnel (or an u/d staircase to see if the caverns get discovered.)
This assumes I'm ready to breech the caverns. I'm not.


Perhaps I should rephrase my question. Is there some other possibility for the damp stone?

55418
DF Dwarf Mode Discussion / Re: Won't butcher the tame groundhogs
« on: January 04, 2011, 05:43:44 pm »
Elephants, Black/Grizzly Bears, Mountain Goats, Tigermen and anything you can embark with are the only non-exotics.
...So, tigermen aren't exotic but tigers are? Weird.


It's hard to do stuff with animals from dead merchants. Due to a possible bug, you can't free critters from dead merchants. Try waiting a few months for them to become "tame," then releasing them; or simply kill them. (A floor tile to the head oughta work.)

55419
DF Dwarf Mode Discussion / Damp microcline?
« on: January 04, 2011, 05:22:19 pm »
I have been digging out a dining room/food storage/food preparation/etc area. It is being disrupted by the presence of damp stone-microcline and dactite. I am almost certain my area lacks an aquifer.

Could it be the caverns?

55420
DF Dwarf Mode Discussion / Re: One-in-a-million moments you've witnessed?
« on: January 03, 2011, 04:38:23 pm »
One world with two types of shadow crones. Both of them were females. Weird...I think.

55421
DF Dwarf Mode Discussion / Re: Dented foot
« on: January 02, 2011, 06:34:45 pm »
You should get rid of him. Even if he forms 1/7th of your population, he will do nothing but occupy a free bed, eat your food and drink stuff.


He will never do anything good for your fortress.
Yeah, just like nobles, and who kills no...oh, wait.

55422
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 02, 2011, 06:32:45 pm »
After half my fort died of thirst due to salt water and booze running out, some well-timed immigrants arrived. I'm giving the one that actually builds the well the best bedroom of the deceased dwarves. Heck, the best period.

55423
DF Dwarf Mode Discussion / Re: Ice, Ice, Baby...
« on: January 02, 2011, 11:07:28 am »
I've been told that it melts eventually.
It does. Unless your biome is Freezing. Snow doesn't pose a problem (except FPS?), and ice isn't a problem unless you need water or your dwarves decide to stand on it.

55424
DF Dwarf Mode Discussion / Re: Fun with Engraving
« on: January 02, 2011, 10:59:05 am »
My engraver made several masterwork engravings. They were of bolts and dimple cups.
i should mess around with slabs, they seem pretty cool
They are also the only way to keep your magma'd or trapped dead dwarves from coming back.,

55425
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: January 02, 2011, 10:42:43 am »
A couple of "Give Water" jobs were canceled because my fort is near the ocean. Oh, well; I have plenty of dwarven wine.
A fishery worker dies of thirst. Huh? That's odd; he's right in the dining room.
Someone else dies of thirst. I check my stocks. Oh, crap, I'm out of alcohol!
This preceded a furious attempt to get a dwarf to stop what he's doing and work on a fortress-saving well before everyone died. About 20 migrants showed up, apparently having just finished a nice skin of wine or whatever. I think the well might get built.

Pages: 1 ... 3693 3694 [3695] 3696 3697 ... 3706