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Messages - GreatWyrmGold

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5581
((What you could do is recruit someone to run a game where we are the guys working for the queen to stop this war.))
((This could work. Any volunteers?))



I've decided to stick with my original decision. Simpler, and I'm not sure how social Kieren would be. Now to start writing up stats and stuff. Unless I get distracted by homework or something.

5582
Roll To Dodge / Re: You Enter A Room
« on: February 11, 2014, 03:31:14 pm »
Enter doorway.

5583
Roll To Dodge / Re: Special People: Preparing for Mission 2
« on: February 11, 2014, 03:28:06 pm »
Angel looks at Charlie.

Since I'm bored, I'll have her start sketching the pentagrams.

5584
Angel doesn't hug back, being too busy hugging Alistair.

5585
....that would actually be somewhat incesty due to Angel being her sort of adoptive older sister and stuff.
...How many people are adopting Meme now?
Kinda Selina/Maria/etc. Especially since her actual adoptive mother is forever sealed off from this world.

everyone, of course
Except ironically Richard. The one person established to have a liking of catgirls.
...Combining that fact with Meme and how you phrased it...
Don't do that again.

5586
Largely an RotMG-compatible system, I note.

What, exactly, is this game going to be? Special forces? Military strike team? Espionage? Hack-And-Slash dungeoneers?

5587
ICARUS decides that this would be a reason to alert people, and she choses the most efficent way.
ICARUS's alarm blares out, waking pretty much everyone in the castle instantly. After several minutes a swarm of knights hastily rush out and look around in confusion.
Will moans and tries to ignore the blaring sounds.

"I-it means I like her...as in I love her.....n-not that I do...just...god!"
He looks frustrated.
"It's...it's okay..."

5588
Remembered when both of @Projeck's Ashley characters combined? One was pregnant with the other Kyle's child.
...
Wat.
There was a crossover. In two separate universes, Projeck had an Ashley and kj had a Kyle. In the other 'verse, Ashley was bearing Kyle's child. Then the two Ashleys fused.

5589
Alistair hugs her.
"I'm so sorry, Angel, please, forgive me."
Angel hugs back, silent.
<Is this drama nearly complete?>



"I think we have strained your hospitality enough already. No that anyone will listen to me."
"It is no trouble. You are welcome to stay the night."
"Thanks f'r th'offer."

5590
Yeah...there is that.

5591
"Angel! Please! I'm sorry, for whatever I did!"
After a moment, Angel comes out.
"Sorry. I guess I overreacted, but..."

5592
((I'm not sure. Maybe a second squad.))

5593
Alistair decides to go after Angel.
"Angel! Wait! What did I say?"
Angel doesn't respond. If he listens carefully at Angel's door, he can hear crying.

5594
((...I'm not sure if that's a compliment or what.))

5595
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: February 11, 2014, 01:05:19 pm »
1b:Yes, for instance alien abductors, scouts, and alien retaliation running at the same. Heck, a major problem mid-game is that you often don't have enough interceptors to get to everything.
There are UFOs for all those things?

Oldcom was a pretty different game.  Much more of a simulation.  You might have to intercept 6 UFOs at once (although oddly, I found I used LESS intercepters in oldcom because they could jump continents).
In some ways its weird how well oldcom compares to newcom.  In other ways, well, let's just say the old game had its own heap of flaws.
Most of those flaws are fixed by OpenXCom, and heaps of new features are being worked on and modded in daily.
Neat.

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