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Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: February 09, 2014, 12:14:56 pm »You misunderstand. Taking the possibility Radio expressed as example, remember that the owners of the FTL drives are perfectly aware of their value. They can and will use the FTL drive as a "hostage" to ensure that their ship is spared from destruction. Not anything as silly as "we'll blow ourselves up if you shoot us" or "we'll blow up our FTL drive if you shoot us", which doesn't work as a deterrent - instead the FTL drive would be literally the first (or second/third after armor and weapons) thing standing between the crew and annihilation. Shoot to destroy the ship, and unless you have a flanking position to shoot from the side or the back, you are guaranteed to take the FTL drive out with the first shot. It only really works if the FTL system is sufficiently valuable, but it's one of the ways for it to work.It also requires the FTL drive to be a certain size and shape.
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A tank on magnetic treads can't maneuver quickly enough to compete with a maneuvering fighter for being a "hard target". A turret fighter on fusion engine(s) can change its velocity and movement vector with downright frightening speed - several dozen meters per second per second. Any tank that propels itself normally can never match that if it uses friction against the armor surface for propulsion. It can weigh literally a ton, as much as a good-sized car, and it must change direction quickly and suddenly to avoid being shot to bits. About the only variant of a tank I see working at all is a tank on metallic ball rollers, propelled along the metallic surface via electromagnetic torque. If it draws power from the ship to function, it will be able to put out enough power to match the newtonian engines of a turret fighter, but then you have the heating problems. And you're probably drawing more power to move the magnetic tankette than you do to fire its weapon.Well, firstly I'd like to point that unless you have some kind of reactionless drive or your ship is mostly fuel tank, your fighter is either going to be going in a predictable straight line most of the time or it's going to run out of fuel. I'd say that affects things more than sheer speed.
And why not do a little of both? Lots of magnetic ball rollers--the contact area of treads, the maneuverability of wheels, the stickiness of magnets.
And I kinda doubt that the energy to move the tank is more than firing the weapons. Unless the weapons are pretty weak or the movement system pretty inefficient.
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It's probably apparent that I am just as fond of overthinking things. Except my direction is technical.Oh, is that why this whole thing is taking so long?
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I was half-hoping you would say that I couldn't possibly be stupid enough to think that. Because then I could say "Ken if I vants to be!"Dot's right, Oggie.
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But seriously, no. Fighters are not the perfect weapon. They are highly situational and it takes a fairly specific set of circumstances to allow their appearance. You might notice that in my descriptions, actually. I am describing how weapons progress towards those turret-fighters, explaining how the changes in the weapons affect the environment (the tactics used), and how the weapons start changing again to be better. The turret-fighters I describe have a lot of trade-offs, and as soon as tactics change enough or new weapons appear, they will probably be gone entirely.I suppose the question comes down to what we're arguing for. You seem to be arguing that there are circumstances where independent spacecraft of some sort could be useful in a fight; I'm arguing more that fightercraft that anyone would be likely to label as such is unrealistic to expect to see in a space-battlefield. Battlespace?
They are, however, for reasons I described, better than little scooting tanks, and, in the circumstances of their appearance, are better than rail-turrets because the existing tactics for fighting the rail-turrets do nothing against similarly mobile yet less restricted turret fighters.

