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Messages - GreatWyrmGold

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586
"Refining"? My queries are more on the "defining" side.

I know that not many people are interested in it, but...for the record, if we went with GURPS, all these numbers would be both defined and refined.

587
Yeah...but I don't think anyone's really stepped up to the plate. Cado's offered a bit, I guess.

One upside is that, for the first time since Elf took the wheel, the GM won't have any pre-existing PCs!

588
Okay, seriously, what am I doing wrong?

Like Scott Manley showed in one video, I quicksaved my ship while in orbit and (after copy-pasting the current orbit so I could revert), edited the orbit. First, I tried copy-pasting the "orbit" and other relevant-looking things from a landed ship, expecting them to explode and me to need to tweak the numbers until it worked. There was an infinite void of black. I tried dropping eccentricity to 0 to make me fall straight down. That broke the game again. Then I tried putting everything back the way it was. The game was still broken, even as I fled to the Space Center. (Thankfully, reloading helped.)
Then I tried again. Same effing result!

...What the hell went wrong?

589
I'm watching and commenting on everything I see. Who got sent to the Minmus base?

590
I'm confused about how the system is supposed to work.

To start, when you attack, does the attack roll need to exceed the target's defense or his defense roll? When you hit, how is damage determined exactly? And how does this system work for non-combat actions?
...The exact same as the system now? Everything's just been split up, so the one skill that rules them all isn't so OP.
Right now, damage is determined by rolling a dSomething, adding and subtracting numbers that depend on the GM, and hoping the result isn't horribly unbalanced.

591
Roll To Dodge / Re: Roll to Rougelike
« on: May 31, 2014, 08:51:53 pm »
((I guess.))

"Wait! Come back! I still don't know where we're going next! ...Oh, I get it now!"
Also head north.

592
Roll To Dodge / Re: Roll to Rougelike
« on: May 31, 2014, 08:05:35 pm »
"I'm here already!"

593
((Um. Is...is Hephaestus getting Saturday turns? Or is Charles's player around to help Grate out?))

594
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: May 31, 2014, 07:49:26 pm »
Random: Having finished the Marik's Evil Council videos, I think I've watched all Yugioh: The Abridged Series-related videos yet created.

595
I'm confused about how the system is supposed to work.

To start, when you attack, does the attack roll need to exceed the target's defense or his defense roll? When you hit, how is damage determined exactly? And how does this system work for non-combat actions?

596
Roll To Dodge / Re: Roll to Rougelike
« on: May 31, 2014, 07:44:55 pm »
"Alright, let's save the king! I'll get the strawberries later! ...Where's the dwarven king? I've never been to his house."

597
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: May 31, 2014, 07:43:33 pm »
Its not like you havent shown marked dislike for my ideas either, not fun being on the recieving end is it?
First off, you're not the only one who disagrees with me. Second off, I don't actually care. Third off, congratulations on missing the point!

Quote
Regardless i didnt post that for petty vengeance, i was making the point that you have already established the availability of the little furry beetle ant things. Its far more likely that a collection and breeding plan will take place rather than wasting the flesh pits production capacity by growing defective sods on purpose.
For the first point: I wasn't saying that you were intentionally being vengeful, just that you're initially more hostile to my ideas. For the second: We know they exist, but we don't know how appropriate of test subjects they'll be, so I'm planning for the contingencies that they aren't.

Quote
Youll remember the machine exists but not that you were using it, where it is, or what any of the pills you made do.
Well it's a good thing that we've got computers and other people.

Quote
And i was meaning youd get bitten by the snake whilst collecting the furry whhamacallits.
So? Again, I'd be reminded of what I was doing.

Quote
Also mutating could make the test subjects angry, theres always tge chance of them breaking loose and injuring someone or worse.
Mindless sod-like beings aren't very good at getting angry, and ones with basically no musculature or whatever past what's needed to walk about are bad at breaking loose.

598
Roll To Dodge / Re: Roll to Rougelike
« on: May 31, 2014, 06:59:40 pm »
((That sounds more like the results of a 6 than a 1.))

"That sounds yummy! Can I have some please?"

599
Then how about removing STR entirely? Just use some scaled down version of 1/2 x END x SPD2.
As much as that might make sense from a biological standpoint, it makes it harder to make proper Mighty Glaciers and the like while also making calculations clunkier.

You can't make power armor with magic. If you do I'll sue on account of copyright infringement.
You pretty much need magic to make powered armor that doesn't suck.

Nah, Izzy doesn't ride the golem into fights. She uses it as transport, as it runs faster than her, but riding the thing would be impractical and probably get her killed.
Theoretically, though, she could craft a golem that acts as powered armor. And even if she herself couldn't, someone with similar powers could.
Which is the point.

Special traits. Kyle definitely isn't original.
He's the most aggravatingly stubborn character, the only one to have powered armor, one of the few to be extremely promiscuous, the most likely to slip into depression for no reason...and there's probably more positive ones that don't come to mind.

600
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: May 31, 2014, 06:25:59 pm »
Wait, who's Miyamoto's apprentice?

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