Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - GreatWyrmGold

Pages: 1 ... 391 392 [393] 394 395 ... 3706
5881
Roll To Dodge / Re: You Enter A Room
« on: February 08, 2014, 07:39:46 pm »
Don Helmet

Remind GM that not everyone uses Darkling and therefore lighter colors are almost invisible. Request that he add glows to lighter colors.

5882
Will plays it, confused.
<...Did you make this?>

((What place does Kyle take?))

5883
((That's stupid.))
Kyle is still on tuesday due to believing in the correct time.
I know, I know...

((Eh, it was about time for a time skip anyways.))
Even though half the party hasn't figured out where they're staying for the night?
And we were still waiting on Alistair to get from school so he and Angel could chat?

...Actually there were a few people that agreed to it.
And there are now two people complaining about it, and a huge number who haven't commented on it.

Retconning conversations is ALWAYS a thing.
What about retconning whole sections of RP that should have happened but didn't because Elf didn't want to check if I actually wanted to have Angel talk with Alistair some before we skipped ahead to the end of the week?

5884
((It was three quotes. Three. Quotes. And only one guy responded?))

<Try it on the Playstation.>
Will does.

-responded to-

>Mainly, the fact that they found it necessary to explode an innocent house.<
<Yeah, that was kinda dumb. Did they really think that would make us give them Shys'm Caes faster?>

5885
Forum Games and Roleplaying / Re: The Lone Isle RPG: The return
« on: February 08, 2014, 07:28:37 pm »
((I'd be more convinced that that exists if the first page of Google results wasn't almost entirely examples of it from games...
I mean, cloth armor of some kind, sure, but what the heck is clothmail?))

5886
So, loot the chest before we stop floating?

5887
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: February 08, 2014, 07:25:48 pm »
Way to get me to agree with you.
You do have to agree, however - because you do, evidently. Both of those are entirely reasonable assumptions.
Still, you couldn't have found ANY other way to word it?

Quote
Quote
Anyways, the former is a pretty damn good reason AGAINST fighters and the second is oretty much unrelated to this whole issue. I don't see how they lead to your idea of fighters being useful.
Which means you essentially didn't read the whole thing properly. I did explain why the ships being valuable gives rise to PD and counter-PD weapons. If they weren't, the name of the game would be ship-busting weapons, and attacks to destroy rather than capture. Mobile, low-power weapons would mean nothing, as they would not be targeted first, except as a means to get a clear shot at the enemy with a few big guns. Holding weapons in reserve would be meaningless. Missiles would be doubly meaningless with their travel times. PD would exist as a secondary mode of operation for primary weapons, and as a means to quicker destroy enemy lifeboats, and would only see combat use in the rarest of cases. It'd be an entirely different evolution path, so to speak.
Just to point out, your whole argument kinda falls apart if ships are cheap enough that people throw away tons of them on fairly minor battles, or for slightly-above-average-wealth people to drive around in like high-end cars. Which is basically every science fiction thing ever.
Why would the mobile weapons need to be low-power? We've repeatedly pointed out that no, they really don't.
Why would holding weapons in reserve be "meaningless"?
Wouldn't fighters also need to close? Missiles as in explody things maybe, but they have the advantages of being smaller and being able to pack a higher amount of reaction mass while not needing as much (since they don't need to fly back), and "missiles" which are one-use drones armed with railguns or lasers or whatever are as capable of attacking enemies as similar-sized fighters. And they're also cheaper.

Quote
Quote
I also just noticed something about your argument...
You never actually explain why the magtanks wouldn't work.
They wouldn't work for the same reason a NASCAR stock car is wouldn't work for the bi-annual Russian Rural Rally Cross Championship. Think of how fast a turret like that would need to go, using the smooth surface of the armor to attach itself firmly and not accidentally fly off when there's a curve or the ship lurches suddenly. Think of what would happen if it hits a strip of armor melted by a laser beam at speed. Depending on how its magnets work and how fast it was going, it might become the inspiration for the detachable drones. :P
Ha ha. Um, first off what kind of non-ship-destroying weapons are melting large sections of hull?!? Second off, molten metal is also magnetic, and if it was molten enough to slip off you'd have problems of big holes appearing in the ship because you basically jellied a big section of hull, and since it's big and loose enough to impede a magnatank rolling across it, it's by far big enough to blow outwards under the pressure of air inside and cause major problems for people in the ship. Forget fighters, that laser is the big weapon.
Anyways, the idea that fast-moving turrets are going to be flying off the hull...not happening with smart design, and if it is for some reason you just have competition between railturrets and magnatanks. It's not enough of an issue for people to waste the resources and such on fighters.

Quote
In other words, where rail turrets can be boxed in by destroying their rails, magtank turrets can be boxed in by simply shooting up the ship hull around them. Not a perfect weapon by far.
Don't try to look for the perfect weapon--there isn't one.

Quote
Quote
And again, your "evolution" path requires a specific line of steps, of jumps in ideas, which I just don't see as being the likeliest or most logical ones. Most importantly, you are taking the idea of "mobile weapons become new paradigm" to unreasonable levels, where the mobility of the weapons reach a point where increasing it costs more than it's worth.
I don't think these levels are unreasonable. The jumps of ideas I see are logical - to me, at least, obviously. How would you propose the weapons and tactics to evolve given the initial conditions? I have only outlined one of the possible paths I see - but no matter which path I see, in those conditions all of them lead to the appearance of mobile weapons. Be it as a weapon meant to hide or as a weapon meant to ambush after a supposed defeat, but they appear. I'd be interested in a counter-take.
Well, I'd be glad to do that if I had time to think this through and a better handle on the starting conditions. Sociopolitical/Economic issues are implied but not stated. Why are they fighting a war? How much resources do they have? And past that, what "tech level" are we talking about?
...Did I mention that I'll probably overthink it?

Quote
Quote
A fighter takes a LOT more resources to make and support than a railturret or a magtank or something, for one, and being silhouetted against the non-metal depths of space (as well as a hell of a lot larger), plus their reliance on their limited reaction mass, makes them easier to hit...which counteracts the whole point of mobility.
Again, limited reaction mass. That is really only true for the modern rockets. In the case of a mobile weapon, using the same powerplant to feed the weapon and the engines, interchangeably, you could have more delta-V than whole heavy lift vehicles - with, say, fusion engines. Like the one Simus is currently trying to turn into a missile warhead in VR. Support? They're unlikely to need repairs, have self-sufficient power, and only need to be topped up on fusion fuel every now and then. Maintenance? If they return from an engagement they only need a refuel and a checkup - at all other times they are dormant and don't have moving parts that could wear out or need replacement. They can EVA themselves into a hangar or a drydock. Replacing them is a trivial matter. They incur far less logistical expense than ship-based mobile weapons, the use of which requires constant repairs and drydock time - this alone might be enough to offset their cost.
You still have limited fuel, which is kind of a major issue. And how the heck are you going to be maneuvering without sending mass in the opposite direction? Isn't that a violation of Newton's Third Law of Motion?
And, um, are you saying that fighters wouldn't need to be repaired? Because that implies that they would keep getting destroyed.

Quote
Again, I can't accurately project that far out, so I'm reaching for specifics. The core of the idea still stands, though. Taken far enough, a war waged by ships too valuable to destroy will move the fighting away from the ships, one way or another.
And the "ultimate" (at some point in time) solution is to make more ships, small and fragile enough that they'll be destroyed by any good hit?

What are you guys arguing about?
Who is Best Pony.
PyroDesu goes with Rarity, but GWG counter-argues his many points for AppleJack.
Hell no.

I'm just skimming through this argument at this point, but I find it incredibly funny that some people took the point defence tank idea seriously.
Well, it's not impossible, and it requires less resources than a whole fighter, as well as having looser design constraints and not needing reaction mass.

5888
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: February 08, 2014, 07:14:29 pm »
Don't they appear alongside elite muton guards?

5889
EDIT: Gah crap, posted this in the wrong Perplexicon game thread :P
This made me think this had updated. Dammit!
So did this!

5890
Great. So much for RP prospects of Angel and Alistair. Or concerns of lack of adults. Although to be fair, Alistair probably would have locked himself in whatever room he was sleeping in all the time anyways.


Hey, can we get plot started soon if timeskip? Or maybe multiple plots?

5891
Einsteinian Roulette / Re: TINKER
« on: February 08, 2014, 06:04:14 pm »
Well...since he's in ARM, I figure that he's going to keep dying enough that reaching physical old age won't be a problem. And what is a death of old age? Merely a death by some disease made easier by the health problems associated with age. The idea of keeling over from old age, specifically that being different from otherwise or of it being an inherent issue of age, is a bit flawed.

5892
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: February 08, 2014, 06:02:28 pm »
Also, returning to the fighters for a moment. As fun as multiquoting posts and repeating what's been already said is fun, I believe in this case just one part will suffice.
Is there a point to this?
Yes. And you are missing it.

I am extrapolating a realistic scenario where, based on two specific constants - that Point Defense is accurate and strong enough to shoot down a hypothetical fighter, and that ships are valuable enough to avoid destroying them outright in favor of capture - a mobile, compact weapons platform launched from a parent ship - a "fighter" - gains a prominent role on the space "battlefield". Both of those are reasonable assumptions, you have to agree. One is the reason this entire argument is taking place, and the other is just the reality of a universe with ultimately limited resources and, as a more prominent constant, scroogey accountants.
Way to get me to agree with you.
Anyways, the former is a pretty damn good reason AGAINST fighters and the second is oretty much unrelated to this whole issue. I don't see how they lead to your idea of fighters being useful. I also just noticed something about your argument...
Quote
Unless they're tiny magnetically-attached tanks scooting along the armor, they will have a stationary network of supporting features - rails, what have you. These rails will become the priority target, as the side that can knock the opponents' rails out first can be the first to defeat the opponents' mobile PD, and proceed with the rest of the attack plan.
You never actually explain why the magtanks wouldn't work.

And again, your "evolution" path requires a specific line of steps, of jumps in ideas, which I just don't see as being the likeliest or most logical ones. Most importantly, you are taking the idea of "mobile weapons become new paradigm" to unreasonable levels, where the mobility of the weapons reach a point where increasing it costs more than it's worth. A fighter takes a LOT more resources to make and support than a railturret or a magtank or something, for one, and being silhouetted against the non-metal depths of space (as well as a hell of a lot larger), plus their reliance on their limited reaction mass, makes them easier to hit...which counteracts the whole point of mobility.

5893
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: February 08, 2014, 06:00:55 pm »
The enemies will still waste time trying to mind control though, and I've never seen them use Rift outside of Avenger.
That's dumb of them and rewatch SHIVCOM, respectively.

5894
Roll To Dodge / Re: Special People: Preparing for Mission 2
« on: February 08, 2014, 05:53:00 pm »
Angel feels like she should be avoiding Alan. Moreso than usual, that is.

5895
That line is an attempt to create the illusion of depth.

Pages: 1 ... 391 392 [393] 394 395 ... 3706