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Messages - GreatWyrmGold

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6001
And your complainimg about the logical thing here?
No. I'm complaining about the writing, which made the actions of basically everyone except the GM meaningless.

lets just leave it at that, Rag is a beginner GM. He usualy writes stories, and stories are just told, they are usualy not interactive.
naturaly, his first attempt at GMing would not be very satisfying. Is that a reason to just tear it all apart and say nope, that never happened?
It's a learning experience, Rags next plot will probably be better, and that's it.
Does that mean we should be stuck with the outcome of decisions that no one except rag had any hand in?

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-snip-
Again, I'm not complaining about the results*, only the process. The process that left us no room to interfere. Basically, if ragnarok had typed up a post at the beginning of her plot that informed us that the angels destroyed the house before a confrontation with them and Yuri's mother lead to Yuri taking over her family (and her mother dying), the results would have been exactly the same as they were here except that we wouldn't have wasted a week waiting for rag to run another combat turn..
I'm fine with challenges, but they shouldn't be forced onto us with our having no way to resist it.

*Except for the lack of character development output.


Oh, and your claims that Will is more useful in a fight than Neferis? Amusing. After all, Neferis is super-strong, and Will's only skill lets him guess at all the BS abilities the angels had to screw us with.

6002
Meme has only seen Joan and Hai so far, as no one has decided to come get her.
Angel finds her.
"Hi, Meme!"

6003
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: February 07, 2014, 01:25:39 pm »
@GWG: I meant that the defending ship's PD may be a smaller target for the carrier than the incoming fighters are for the defending ship's PD, but they're also far more stationary.
...Which part was this referring to?

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And there can be far more fighters than PD weapons.
Depends on ship design and how much money you're throwing away. And again, unmanned drones and the like would be even more numerous, because they can be several times smaller and don't need all them fancy life-support systems or quite as much fuel.

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A carrier launching fighters only needs to focus on the defenders' counter-fighter weaponry, as long as there are other ships to deal direct damage to enemy ships. With the deadly accuracy and penetrating power of laser weapons, numerous small targets can be preferable to a single large one.
So, you're saying that no one is making any kind of big ship-killing weapons, only small ones for disabling surface systems? Seems like a pretty big hole in their defenses. And also like it would make fighters totally useless. If the dedicated ship-killing ship can't kill the carrier before the carrier blows all the guns off the dedicated point-defense ship (a pretty silly concept to begin with, I'd like to note), then the fighters--who need to have much smaller, weaker weapons than the big ships can have by their very nature--won't be able to do squat to the shipkiller.

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In this setting,
Which setting are you talking about?

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weapons evolve to be PD-against-PD, with the fights starting out as several ships exchanging fire and attempting to remove each others' PD capability, in addition to causing damage with bigger guns. Once PD capability has been removed, missiles and fighters enter the fray. Missiles are dumb destructive weapons - even the best missiles will be inaccurate, and will need to blast through enemy armor to deal significant damage against a maneuvering ship. More likely than not they will be nuclear, and if the ships have sufficient value to make taking them in a repairable state worthwhile, they will see limited use, or as a desperation tactic. Fighters and drones, however, will be precision-attacking weapons, capable of closing distance and attacking various vulnerable areas of the ships. Drones have their own set of advantages, and if the fight is at a close enough distance they can be remotely controlled with enough accuracy to make them preferable. If the fight is over light-second distances, manned fighters and gunships would be used instead, as command centers for drones and attack units with individual initiative.
This doesn't make much sense.
1. If most of the weapons on the big ships are no good for destroying anything except PD guns, missiles, and fighters, how the hell would the guns on the much, much smaller fighters do anything?
2. Wouldn't those manned command centers be ideal targets?
3. If this is the ER!Verse, why not just put in advanced AIs or, if needed, some kind of brains into the drones?
4. Wouldn't the ships who focused on devoting space for power or ammo for the big guns rather than for the fuel, hangar space, spare parts, etc for fighters have an advantage, since they could smash the enemy hull while they were still in the PD stage of combat--or possibly before, if the PD guns are specialized for, you know, close-range point defense and not long-range sharpshooting--instead of relying on the weaker guns of fighters?
That's what comes to mind immediately.

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ninja edit: a "fighter escort" is, in this situation, used to replace the point-defense where it is inevitably destroyed by enemy fire. Unlike point-defense turrets, fighters can move to cover different areas of the ship.
I'm not sure why the "PD-on-PD" style of combat would be adopted at all.

1. equal total mass meaning roughly equal buildcosts.
2. engines
3. focused fire. the large ship's guns on every side but the on the fighters pick are completely irrelevant, and as a result the fighters have more available firepower. also the big non-pd guns don't matter to the fighters either.
4. the larger weapons are on the surface in turrets, with a limit on have much armor they can have while still being able to turn to switch from target too target. it doesn't matter that they can one-shot a fighter if after they 1-shot one of them there's 70 left and they can't turn fast enough to aim at a second one.
5. again, netlag. notice how the gunner bot ai is completely inappropriate for this kind of work. there's a reason the UWM uses sods instead of bots. you need a brain in control, and with the kind of distances you have to cover in space, light-speed communications will not cut it. you ever try playing a shooter with 900ms of latency? we're talking about some of the most finnicky kinds of positioning trickery possible in space combat and you want to do that while lagging?
either you get a good ai and a laggy controller, a bad ai that can't do the job, or you put a brain in there... which, with life-support systems and armor, only takes up the torso of one of our robo-teammates.
yeah, a brain is worth it.
1. Building costs rely on a lot more than mass, you know. There are expensive components in each ship, things like computers and probably reactors and skilled personnel and life-support and stuff that will take up a much higher percentage of mass in smaller ships than larger.
2. Ha ha. They would be shot at. And dodging isn't really reasonable unless the projectiles are going very, very slowly. And, of course, going really fast means they need a much larger delta-v, which means they need a lot more fuel, which means they need to be that much bigger and more expensive.
3. I highly doubt the second half, and of course we're disregarding the possibility of other ships helping. Or of the PD guns being...effective. Or that the fighters couldn't possibly all approach from one side if there's an equal mass of them.
4. There would be more than one weapon, especially considering the PD turrets, which are much cheaper and smaller than fighters and hence could be much more numerous.
5. Why would you need distant controls? Automated combat machines have their drawbacks, but not nearly as big of ones as the space and life-support requirements of a fighter would.
And what functional difference is there between "drone" and "drone controlled by a brain"? Your complaints of brains needing life support are laughable, incidentally, when you're defending an option with LS costs several times higher.

Turrets on rails will have even less firepower than fighters.
I would like to point out that power can be transmitted through rails. Many a modern train proves this. Moreover, the turret's power supply could be almost wholly devoted to the weapon, rather than the possible two or three, plus flight computer, plus engines, plus life support, etc. Hence, your claim is not true, since power is pretty much the biggest limitation in the fighter weaponry.

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delta-V limits are deceiving - it takes a swarm of fighters less fuel to move here and there than a capital ship,
Wrong. Even assuming equal speed (and hence equal acceleration/deceleration), the sizes of fighter swarms Lenglon was talking about would have quite close to the same fuel. And why would the capital ships need to zoom around, anyways? Their maneuvering requirements during combat are limited, whereas fighters need to accelerate to get there, decelerate to not crash into or overshoot their target, and maneuver once there. Oh, and the fraction of fuel-to-total-mass would be precisely the same.

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and missiles and drones have their own disadvantages in the overall picture of war.
Such as?

Turrets on rails would only needlessly complicate the design of a ship,
Only if PD-on-PD isn't a thing. If PD turrets are an important target, then it's important to move them about.

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and magnify the expenses. Better and cheaper to just get a few smaller ships dedicated to anti-fighter duty.
"It's too expensive to build some simple rails and guns to move on them; let's build some new ships!"
And thus the UWM fires another engineer.

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Manned fighters would be an incredibly bad idea though, due to the manpower needed for that. It would be easer to use robotic-operated ones instead.
Aren't those basically drones?

PD against PD happens before fighters and missiles are launched. It's not the fighters' business to shoot at PD turrets.
So, in that case, the RC extra-weapons-ship has PD turrets when the SM carrier runs out (and more than just the extras, since the extras can concentrate fire), making the SM's fighters face some dangerous territory.

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The fighters are not taking away from PD or counter-PD strength considering they themselves are PD, and replace PD that is not facing the enemy during engagement. This is basically the only way for either fighters or missiles to make an appearance.
Well, it's extremely contrived, and based on the idea that fighters aren't significantly more expensive than turrets.

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Therefore, a ship that focuses on PD weapons loses to a ship that focuses on counter-PD tactics.
...such as PD turrets, in this weird scenario of yours.

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If your strategy is to render the enemy incapable of point defense, and then deploying fighters, then fighters and missiles both are viable as part of that strategy.
Big if.

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ninja edit: not what I meant by "drawing power". For the same size of generator installed, a ship with a multitude of PD lasers has less power to devote to its main weapons - or it needs a bigger generator.
So? In your scenario, the PD turrets are the important weapons. For some reason.

6004
...How did I miss that, checking multiple times?

6005
GWG Selina was last to testify. By the logic you're using Selina would have neen the main factor.
Argumentum ad absurdium, she barely said anything.

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And by the way, testimony from the supposed victim would be incredibly swaying in any desicion.
...Yes, but doesn't that strengthen the interpretation that it was Yuri's testimony that mattered?

6006
Forum Games and Roleplaying / Re: Dawn of Worlds IC
« on: February 07, 2014, 12:53:03 pm »
Another spring welled up in the mountains, disgorging clear water down to the sea. Along its banks sprouted mighty forests.
To the north of the mountains, the cold land finally built up enough ice and snow to be called a true glacier.
Meanwhile, a great creature was born. From deep within the Scar, a creature of the elements was born. A massive quadruped, covered in smooth gray skin with a white belly, blue head, and yellow stripes. It had a four long necks and four longer tails. It had no wings, but it could float among the clouds. It controlled the elemental forces of the world and was unaffected by them. It was Tempest, the Storm Dragon, the First of Dragonkind.


Free: Shape Land: River
3: Shape Land: Forest
3: Shape Land: Glacier/Tundra Region (Outlined)
10: Create Avatar: Tempest the Storm Dragon, First of Dragonkind


6007
Why isn't the IC thread linked in the OP?

6008
Shis'm Caes spend a long time not ever having to worry about defeat, given how old she is, I have my doubts she is yet accustomed to the whole being sealed and weak thing
underestimating the angels and overestimating herself and the group is a mistake that she could make, a harsh lesson learned
That would be a reasonable excuse, if Shys'm had done anything.

I call bullshit on that last one. They didn't do or say a thing to indicate Yuri convinced them. They didn't say anything qbout any of the testimonies.
Yet they mysteriously agreed after that, despite not showing the slightest sign of such from Kyle's testimonies. The implication's there.

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In short, your nitpicking.
Maybe on that one thing, but...well...you haven't really covered the larger issue. I mean, even if we decide that Kyle did make a difference, that's a grand total of two players who had any impact whatsoever on this plot. This is supposed to be a game, not a cutscene.

6009
yeah, that was simply the effect of the angels having gigantic stats. But I don't take offense in that. If they are seraphim that are simply head and shoulder above even extraordinary mortals, they can have stats that reflect that.
Which doesn't make up for the fact that it was terrible writing.

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Remember Ra. From the getgo we decides against actually fighting that guy, because he is simply out of the league for mortals to fight. similar with the seraphim, though less so
for some fights, that's just how it goes. A level 1DnD character doesnt complain about not being able to kill an elder dragon either. Our power level was simply not high enough - and yes, it's a bit questionable to throw us enemies like that at this stage - but it's not taboo either.
Note how Ra was actually, you know, not being aggressive with little to no provocation.
And how the actions of all (online) characters had an effect in the ensuing diplomacy scene.

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as for the battle no mattering - it did serve to illustrate that Shis'm caes, who is usualy rather carefree, was unwilling to go, and in the end only agreed to go as a sacrifice to save all of our lives. Doing so creates a sense of urgency, that what these angels are about to do must be stopped
I thought it more illustrated that Shys'm Caes was an idiot, because she could have surrendered any time before that. It's not like we were doing great, then suddenly the core of our strategy collapsed.

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of course Kyle and Will totaly failed to notice that, and immediatly assumed that it will all be fine, because caes is their boss - eventhough Dumah clearly stated they didnt recognise the sealed form as her boss.
More that we were aware that Shys'm could do more to them than we could.
...What was Shys'm doing during the battle, anyways?

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what I am actually annoyed with is that the conclusion of the plot was done by a single character alone - now that is not fair. Even if the solution is diplomatic, it should take more than just the arguements given by a single player to change someones mind
Actually...well, I've said it, but I'll say it again.
Pretty much everything of import was done by ragnarok.
Unstoppable, aggressive opponents? rag.
Shys'm agreeing to go with? rag.
Yuri's big argument that seemed to convince the angels at last? rag.

6010
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: February 07, 2014, 12:01:40 pm »
Now then, a fighter swarm of equal size vs a single large ship, assuming the swarm can get close without being flyswatted, I would expect the fighters to win by virtue of destroying all the point defenses covering one area of attack, then sitting in their newly created dead zone and grinding the large ship into dust.
1. Define "equal size".
2. How would they close?
3. How would they destroy all the PD without being destroyed first?
4. How would they penetrate the armor before the larger, admittedly more cumbersome, weapons of the ship destroyed the remaining fighters?
5. Why couldn't unmanned, disposeable drones do the job better and cheaper?

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a PD capital ship isn't an answer to this because it can only protect the faces of the ships turned towards them, and there is nothing keeping the dead zone fighters from grinding their way across the hull of their victim, killing turrets with focused fire and keeping their victim between themselves and the PD ship.
Which is why PD is important for all ships. That, and kinetic weaponry.

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Fighters are necessary as a form of mobile point defense that can cover angles on all sides of a ship at once. drones are better at the same job defensively, but not offensively because of latency. a *fighter* that was basically just an ai control center and a swarm of drones that traveled with it (so there'd be no netlag from distance, space is BIG.) could work just as well... until the controller was picked off and you have a useless swarm of uncontrolled drones.
Why couldn't the drones be controlled from within?

And what's the point of having a "fighter escort" instead of just more weapons on the capital ship? This isn't ocean, you can have weapons on all sides.

6011
The big one?
Our actions meant nothing. The battle would have had the exact same outcome as it would have had if everyone was playing Solitaire or Monopoly during the battle.
Even worse: The battle meant nothing. It was completely pointless and had almost no effect on the rest of plot.
You have a point. Aside from the destruction of the house, the death of Ashley, and the kidnapping of Shys'm Caes (which didn't really need a battle), what happened?

6012
Forum Games and Roleplaying / Re: Super Academy two IC: Title Change. Neat.
« on: February 07, 2014, 11:54:02 am »
"If no one knows how to pick locks, we don't have much choice..."
"Well I don't, so we should go and find more fun things!"
"Sounds good."

6013
((I'm sure that comforts the soldiers working alongside the combots a whole lot.))

6014
excuse me, but all of Nuriels actions were considered. The round with the curse-sigil, would have made zero difference, the damage output of the flames is simply not high enough.
Yes. Oddly enough, "No one's actions except Shys'm Caes and Yuri really made a difference" is one of my chief concerns.

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the players whose actions were accounted for but simply did nothing to change the course of the combat have less reason to complain.
Not much less.

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It's the screwed-over players who may complain, and I am cool with that, so I'll leave it to the other three to judge if retconning the battle to a version where their actions might have worked come into play.
You don't get it. The "Players had their actions missed" thing is actually one of the lesser concerns.
The big one?
Our actions meant nothing. The battle would have had the exact same outcome as it would have had if everyone was playing Solitaire or Monopoly during the battle.

6015
Anyways... I'm using the old system since it works well.
I intend to do much the same.

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