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Messages - GreatWyrmGold

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6016
Nation name or username, whichever.

Send armies to province 8, name it the Lowlands.
Name Capital the Cattail Sprawl. Begin building armies there.

6017
((Failsafes make sense on combat robots that you don't want malfunctioning and pointing their weapons at you, actually.))

"Worth a shot. Hey, Kyle, think you could get the robot to be less annoying?"

6018
"it's just da job mon" - last words before she betrays us because an enemy made a good offer. she is a mercenary, and clearly has a morality so loose you could fit a building through it
And what do you judge these by? Is anyone who justifies their choice of employment by "It's just a job" a horrible mercenary who will do anything for a wuick buck? Does killing one person--a person who is incidentally fighting you, presumably intending to deal death or grievous harm--make you the most unspeakably evil kind of person possible?

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anyway, Will can stay in the ruined house if he wants to, no problem
When did he suggest he would be?

Also, if you recon the combat you kinda have to retcon... Pretty much everything that happened this week.
Well, the plot was entirely focused on the actions of your characters, with the others' actions making only nominal contributions (Kyle, even though it was pretty clear that his testimony wasn't enough to sway the angels without Yuri's) or none at all (everyone-fucking-else).
And the plot was murky and confusing, often made no sense, and let's face it nothing much really happened except the destruction of Arya's house.

Why are we changing the system that worked well In the past for no good reason?
Hell if I know.

as a whole, retcons are a weak solution. It's always better to just make the best of the situation as it is, without raging too much about the meta
Retcons are the last-ditch solution to a crappy plot.

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angels swiped the floor with us, we are now homeless

that's not too bad. It was forced unto us, sure, but it's an opportunity. As in real life, characters can't always chose the direction of their life, what matters is with how the deal with stuff they didn't think would happen.
You're missing the point. I'm not complaining about the quality of the outcome (well, except the lack of actual character development), I'm complaining about the quality of the process. Weren't you constantly complaining about how everything bent in favor of the aliens and how rag was screwing up or forgetting multiple actions most turns? How Hai never actually affected the combat at all?

6019
Will examines ICARUS for an off switch, or some method of altering personality constraints. He doesn't expect to find much, but you never know.

6020
"Hey Kyle, didn't you say IRIS was building the castle?"

6021
Forum Games and Roleplaying / Re: You are a flag! (Blenderquest)
« on: February 07, 2014, 11:27:49 am »
take the extra troops from holding africa and deploy them in the obvious positions. i forget the names of the countries.
We don't have any extra troops at this time.

6022
yeah...because our group will totaly not fight many sorts of various evil entities and organisations in the long list of upcoming plots that would utterly rejoice when they learn that there is a traitor-for-hire right among us. Trying to out-pay any enemies that might try to hire her is like holding a granade with a pulled pin. the moment your grip on her even slips for a second, you are fucked
I'm not convinced that she's a "traitor for hire".

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also, why would we retcon any of what happened?
Because it made the Star Wars prequels look good.
Sorry, maybe not that bad, but still. It's definitely the lowest-quality chapter so far.

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it did lead to character development,
Whose? Where?

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it's leading into a somewhat fresh start (castle that is outfitted to cater to all our needs and whims, from swimming pool, to large server room, to one of these x-com style global holograms in a situation room, and even heavy magical/technological artillery to defend our place > suburban house with not nearly enough bathrooms for all of us to get ready in the morning in time)
Which is an inherently good thing, why? Especially since the "fresh start" was forced on us by a bunch of BS.

go back through the thread a bit, I had a long post about fixes to dex, and utilization for str and end somewhere backthere, which went mostly ignored because of Twi throwing up all over rag
You might also notice my comments and critiques.

... How close was it?
Two wanted to retcon everything, two wanted to retcon some things but not everything, three wanted to retcon nothing.

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Also I agree with akroma on the retcon, so if one vote would have made a difference, consider mine to be to keep it.
That just ties it up. And I have to assume you didn't vote yet.

6023
"Would you mind also taking Meme and Alice Angel? Keeping you young people together is probably a good idea."
"Okay!"

6024
Forum Games and Roleplaying / Re: Super Academy two IC: Title Change. Neat.
« on: February 07, 2014, 11:22:46 am »
"If no one knows how to pick locks, we don't have much choice..."

6025
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: February 07, 2014, 11:18:45 am »
Name something small ships could do better.
Sneak attacks, precision attacks, multi-directional attacks, close range combat.
No such thing, why can't big ships do that, why can't drones/missiles/etc do that, why can't everything do that.

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One large ship versus its mass and cost in small attack craft will need to be a smooth adamantium sphere if it wants to not have its engines blown off, its access hatches and shuttle hangars gouged out, and every nook and cranny not protected by copious point defense crammed with sabotage-happy little ships.
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Wrong. A large ship can have a hell of a lot more armor than a small ship can have weapons.
Moreover, if this is somehow true, why not cut the cost even more by replacing the fighters with drones?

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Consider the case of two ships versus a ship and a fighter swarm. Unless one of the pair of ships is a dedicated point-defense ship, things will go rather badly for the two. With a fighter escort, the single ship can have its entire weapons complement focused on killing other ships.
If missiles or other projectile weapons are things, a ship without good PD is pretty damn dumb.
If there are only energy weapons, there is no way the fighters have strong enough power sources to power weapons that can go through armor.

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Assume that the pair is a PD ship and a mirror ship of the other one. In a long range engagement, the fighter-side ship-killer can destroy the PD ship...
Actually, the dedicated ship-killing non-PD ship would logically be better at killing ships than the carrier, since it doesn't need to have a bunch of space and cost taken up by hangars, fuel storage, and the like for fighters, so the carrier would be blown up. Unless these "fighters" are somehow self-sustaining interplanetary craft, which...kind of makes them less and less like fighters.
Hence, the carrier-battleship would be destroyed by the dedicated battleship before the PD ship would be destroyed. Especially if the weapons in question were kinetic and not energetic in nature.

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If both ships are a mix of PD and ship-killer,
And why the hell wouldn't they be?

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So no, especially considering the tech level in ER, a fighter swarm can be advantageous.
Considering that your entire argument is full of holes, and that every argument for them applies even more strongly to unmanned drones, missile-like combots, and the like...no, there isn't.

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PD weapons would either be numerous enough to engage the whole swarm - which means they'd have to be small enough to fit on fighters themselves
I don't get the logic behind this or how it would be in any way relevant, since the PD guns would only need to get through the relatively thin armor of the fighters rather than the thicker armor plating of the large ships.

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- or large enough to outrange fighters, in which case they'd draw power away from the ship's main guns.
Considering that the sole requirement for "powerful enough to outrange fighters" is "stronger than the fighters' weapons," no they wouldn't. Especially if they included a kinetic component.

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It's quite possible to build a strategy on this as well,
Ah, but would it be effective against anything except your hypothetical fleet of ships incapable of dealing with carriers or fighters?

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Anything precise enough to target a fighter over two hundred thousand kilometers away would be relatively fragile, and a ship on the other side could just as easily use a similar weapon to take out the point-defense weapon.
Why not just use the weapons, then?

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Even if it's a smaller target, nominally, it's situated on a large and far slower moving ship.
Now the carriers are smaller and faster than the other ships?

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Bottom line, it's far too early to discount space fighters completely. Fighters and shuttlecraft have uses besides combat, and their combat uses depend largely on the tech level and the strategies you're employing.
It's very, very setting-dependent, and the harder the setting the harder it is to justify space fighters.

6026
Forum Games and Roleplaying / Re: Super Academy two IC: Title Change. Neat.
« on: February 07, 2014, 11:08:03 am »
Calvin sends his imaginary friend in to check it out.

6027
Major demon lord in hell. I already talked with Gold on it.
Oh, right.

Anyways, judging by the strawpoll, a majority of people (barely) want to retcon at least some part of the previous plot. Would the two people who voted for a middling option please share what they had in mind?

6028
"Someone needs to take Alistair with them when he gets back from school."
Angel volunteers.

6029
Forum Games and Roleplaying / Re: Super Academy two IC: Title Change. Neat.
« on: February 07, 2014, 11:01:43 am »
"Not much. Exploring, stuff like that."
"Okay! Can I join you then? Please~?" Noam smiles at Calvin.
"Sure, why not?"

((Firstly, that I of all people am working on a plot and secondly that your character is flirtier than kj's.))
((Ah.))

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Aoi is possibly near Calvin and Noam. I dunno.
The three of them look for that locked, forbidden room on the third floor.

6030
Lucifer is canon, and he did lead the Rebellion, though he's only a very important prisoner in hell rather than its king, as long as you're ok with it, Gold.
No problem.

intimidation is part of diplomacy, standard even.
A bit of an outdated model of thinking, there. Intimidation gets people to work with you as long as you are in a position of power and no longer. It gets them to do what you threaten to harm them if left undone and nothing more.

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anyway, for several rounds of combat, including the one where ashley was killed, the host was in controle, as much was stated. the host admitted that she was fully enjoying what she was doing.
she was not some helpless puppet that was simply possessed and used against her will, she never once hesitated or believed what she was doing was wrong - and is not even doubting it now. she freely admits that it was all great fun, without a care in the world, or even a hint of a faked apology
I'm a bit fuzzy on the line between angel and host, to be frank. One of the great many confusions of that plot.
And frankly, I wouldn't be against evicting the host just to clear away all traces of the plot.

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