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Messages - GreatWyrmGold

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6091
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: February 06, 2014, 08:47:51 pm »
Ms Paint strikes again!

*applause*

Or we could just uninstall the drop point.
They couldn't get us then.
I don't think we could, and even if we did, we would also incidentally seal ourselves off from the rest of the universe.

ACTIVATE RECALL FUNCTION: Bluesmokes cause someone to become more logical and intuitive. Longtime smokers have been known to have almost precognitive intuition, but no regard for their own safety.
So, if you smoke them long enough, you're basically the same but with precognition? And lung cancer?

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What do fighters do better than, or exclusively related to, larger ships? Answer this, and you get a reason for fighters in a setting.
The only possible advantages are maneuverability (which of course makes fuel tanks need to be significantly bigger in harder science fiction), maybe being harder to hit, and probably being cheaper (possibly enough to swarm?). They're probably best-suited to near-suicide missions, like assaulting Death Stars.
That, and as orbital defense vehicles or somesuch. Maybe a version for helping with the point defense of larger vessels?

While doing so, it has no physical presence in the way we know it (could expand on it, but won't, would take too much time). However, it keeps going until it either runs out of fuel or it gets pulled out of the jump. This is because everything that has mass sends out a 'gravity field', the more mass the bigger the field. And the chance (and distance from the object) of an object forcing you out of jump increases with both your and his mass. The distance at which a ship is forced out of jump isn't always the same though, but follows a probabilistic approach, like a bell curve.
Is this "gravity field":
A. something sensors can detect?
B. the only way things in phasespace or whatever interact with the world?
C. actually a gravitational field?
And for that matter, can the gravity fields of two phasing ships interact?

Also amp weapons.  Automanipulators might be able to be used instead, but I think the abilities of a space wizard shouldn't be discounted- especially if you modified the fighter to enhance space magic in the same way as the Avatar of War.
That's an interesting thought... space based avatars...
Another synthflesh spaceship? Only, more intended for the rigors of space?
Whatever happened to our first human spaceship?

6092
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: February 06, 2014, 04:10:55 pm »
It's not sextist if you want an Amazon Brigade. Plus, female soldiers don't instantly receive critical hits when they get shot in the groin, giving them an advantage.
That's unrealistic; it's a weak point for women, too. They still have femoral arteries, ya know...

6093
Roll To Dodge / Re: Roll to Go Mad: Turn 35 - The Epilogue of Cnoc Adh
« on: February 06, 2014, 04:05:44 pm »
"Mm. Let me heal the guy and I'll see what I can find..."

6094
Einsteinian Roulette / Re: TINKER
« on: February 06, 2014, 04:05:04 pm »
((Damn it GWG, how did you convince me this thing is a good idea by arguing against it?))
I have no idea. Normally, I'd expect that to make you think that's a bad idea.
P.S. Hey!

6095
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: February 06, 2014, 04:01:28 pm »
Oh god why did I post in here.
Because you're awesome?

Also, Putnam posted after this had become the OOC thread.
...Or because you're insane.

6096
Roll To Dodge / Re: Roll to Go Mad: Turn 35 - The Epilogue of Cnoc Adh
« on: February 06, 2014, 03:54:54 pm »
"Neat. Anything useful for those of us who haven't been getting new goodies lately? Other than inanimate rock hands..."

6097
Forum Games and Roleplaying / Re: Distant Colony - Boardgame - Game over!
« on: February 06, 2014, 03:53:14 pm »
That's a considerable buff to those two actions.  Will the other weak one (Survey) be getting anything to make it more appealing?

Also, Organization is now weaker.
These. Organization needs other things. Maybe buildings have specific shapes, and ORganization lets you move them around?

Anyways, I'm in.

6098
..Hey bracelets, why are you still working? The bracelet server got blown up.
The same reason the Internet doesn't all go down whenever Bay12 gets shut down for a server repair thingy.

But come on, can I even once get a turn where Hainuwele does as she is supposed to?
No. Because screw all of us, the angels gotta have everything.

Nuriel hit her.

...


.........
............
...................
* Twi stabs Rag.  >:(
* USEC joins the stabbings.

Seriously though, holy crap we're screwed.
* GWG  does as well.
With saber-like fangs and mighty claws.
Grr.

Well, you're all standing in the way of a super weapon that will, while probably not blowing up the house, will render the antimagic shield somewhat powerless and kill any organic in it's path, short of a dragon.
Well, I'll see if we can't have this not be a problem in the future, neh?

The more I think about it, the more it sounds like you're just trying to screw me over.
...
Says the guy who pitted the group against a couple cosmic-power enemies, buffed them more with a random multi-action rule out of nowhere that only helps them, "forgot" half of peoples' turns, ignored others by screwing up turn order or "accidentally" misinterpreting orders, and lolnoped our only attacks that worked in order to use an absurd attack that completely lolnoped EVERYTHING.
Dude. You're not the pot calling the kettle black, you're the pot calling the pigeon black. And the pigeon is gray.

Hence, she would have been unable to use her curse, hence Marie and Kyleveryone's attacks would have been used without the instant fail.
FTFY.

on a side note, Dumah possessed a girl who was in a rubber cell. *why* does this girl in a rubber cell also have a statpool of 160? It's entirely within reason to assume that the fucking vessel is weaker than the seraphim. Constanza has no business being that ridiculous.
Especially since Earth's finest have less than half that.

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leaving that aside, lets brainstorm for ways of a) making dex less OP, and b) making other stats more relevant.

a)

- multiple actions are allowed in the 20/40/60 bracket, but every action beyond the first, main action can only be an unmodified physical attack, or a positioning action, or something that makes sense in the vein off "moves very fast". Not only do these actions gain the -10/-20 etc penalty on dex, but also the same penalty on str for the damage.
I'm for "One action per person per turn, no exceptions". What it was before ragnarok decided his angels were too weak.


- when faced by multiple assailants or by multiple attack, the first two dodges are unmodified, everything beyond that will gain a -10/-20 etc penalty. No endless dodging

- a critical dodge (targets rolls 100 more dex than the target) gives you an additional chance to dodge another attack with +10 to the roll. example, Seles is attacked by 5 dudes. She could dodge the first 2 attacks without penalty, and then at -10/-20/-30. Lets say she crit-dodges the second attack, making the penalties 0/-20/-30 for the following dodges.
[/quote]
These sound good. The critical attack thing, though, sounds pretty unlikeable. It's supposed to represent things like hitting a vital organ, not...what the hell is your suggestion representing, anyways?

Quote
b)
All of these sound pretty good.

He's arguing that a supernatural attack should be fine as long as the end result is something that is not supernatural. Except what the result is doesn't do what it should. False vacuum metastability events are natural, combustion is natural, inertia is natural. Entropy moving like a substance whilst converting mass into other forms of energy is NOT natural.
Unless the matter is radioactive and the forms of energy are the radioactive products, yes this so much.

On an unrelated note, I still call bullshit on letting un-nerfed BOSS-TIER CHARACTERS participate in plots :/
Look at Grandiose.
Look at your angels.
He's as much an ant to them as we all are.

Also, final-boss tier angels *should* be OP, to encourage players using their head, organising, making a strategy, instead of everyone just flailing at the enemy. She is perfectly possible to overcome by a combination of fixed rules and coordination
The problem is, they were so absurdly OP that the only strategy that works on them is "Run Away". Seriously. They can lolnope any kind of attack with conveniently perfect timing, get free saves against practically every debuff, and of course have no weak spots or elemental vulnerabilities or anything because fornicate you.
(Fornicate is a surprisingly fun word.)

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and also, I actually call bullshit on the whole *magical shield around the house so impenetrable, blah blah*. Our shield being impenetrable and (some) of our dudes auto-reviving is the same kinda bullshit that the angels keep throwing around and that we complain about. Why shouldn't we be vulnerable?
Because, well, the magical shield was established beforehand and it takes the stupid kind of BS to explain why it DOESN'T work.

and it will make victory over the angels feel all the more meaningful, a true achievement. it may only really feel *forced* right now because nobody is used to actually being at a disadvantage
You want "forced"?
"Oh, look, the angels are actually powerful. Now that the house has been wrecked, I'll surrender meekly. Because that's just what I do. Because screw reason. Not that I'm sure why I protested in the first place."
Seriously, why did we even need to fight the angels?

Hey it could've been worse at least :P The first time I GM'd, I created an entire setting and whatnot but along the way I forgot that I needed an actual plot rather than just the setting :P
That's happened to me. In fact, I'd say that's a big part of why The First Magic Girls is drowning; I figured out how magic works and all those lovely details, but never figured out what the players would actually be DOING.

right now, all the RP is just outside of combat, with character dynamics all over. Once combat starts, everyone is on their own. Why not have the various shipping pairs work out dual-tactics, combine their attacks, focus their efforts, protect eachothers back. suddenly a fight that is mostly number crunch can actually become a scene with character interaction
I think part of the reason is that there is very, very, very rarely ANY combat.
We went months without any kind of plot. Then we go through a period of plots spaced far apart with minimal combat each. Then we start going through rapid-fire plots, boom boom boom, and we don't have time to adjust.

...But aren't Ashley, Joanne and Cyrielle the only french speakers with bracelets? How would the others communicate?
Will picks up languages fairly well. It'll take some time before people stop snickering at his accent, but eh.
In fact, I think he's already learned some French from Joan. Or was that Italian?

Fluff on the bracelet server and whatnot.
Go.
It's a magical computing device, kind of like an artificial intelligence except not intelligent. It can be programmed. Entering the server works like entering someone's mind, because that's basically what it is.
What do you want to know?

"Changelog indicates that the issue of ICARUS wanting to kill everything in sight that was introduced with pathc 26 was fixed."
Why the hell was it introduced in the first place? Good Shys'm Caes, those IRIS guys are idiots.

6099
Kyle looks thoughtful.
"That is a good reason... would you like one?"
"No, I'm not exactly a brawler. Thanks for the offer, though."

Ashley gives a small smile.
"It's alright Conny..."
Conny tries to get Ashley into a comfy chair nearby.

"There you go Ash, just rest. And i'm guessing thats a yes? I have 2 ways to solve this problem. You should either delete them, or give all of them to Selina for her to decide what to do with them. ...Or give a copy of the best ones to Nuriel, Maria, Yuri, and Shys'm Caes before giving the rest to Selina."

"I like the last idea."

And then it punches through, crashing into the house and blowing a hole through it roughly the size of a semi truck, completely destroying most of the rooms and punching out the other side, even digging a rather large tunnel in the backyard.
The serverworld is destroyed, everyone in it forced out. Weeping can be heard over bracelet channels.

"Err...package for Kyle Johnson?"
"...You guys are persistent."
<I don't think they even work here.>
((UPS is North American.))

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Meanwhile, Hainuwele is getting medical care from the fingerlings. Panic levels in fingerling village are 40%, they have never seen Hainuwele lose a fight.
(Of course they haven't seen Hainasue lose.)
Also, holy fornication, a couple of angels just blew up a house and destroyed what little they had!

6100
If by "chaos" you mean "hospital visits," and by "see" you mean "avoid," I agree.

Meme's power does not include immunity to broken glass.

6101
Roll To Dodge / Re: Glorious Ape Empire RTD
« on: February 06, 2014, 01:23:25 pm »
Since they were trying to do the same thing, in the same place, at the same time, I interpreted it as "aid action" and gave it 2 rolls. 4 meant they got past the walls, but 2 means they don't have anywhere obvious to go from there.
Ah. I thought it was an overshot.
(I think the typical approach for aiding monoparticular actions is to make one roll at a +1 bonus. Just FYI.)

6102
Roll To Dodge / Re: New Sub-Board
« on: February 06, 2014, 01:22:39 pm »
I refuse to believe there are more minimalists than not. Let them wear the badge of shame and put 'minimalist' in their title. The rest of us will carry on as usual.
+1

6103
Einsteinian Roulette / Re: TINKER
« on: February 06, 2014, 01:21:02 pm »
Anyways...
piecewise: Is it okay to test simple, single ideas in the Tinker thread when we're not in Tinker? I have a couple ideas, but I'm not sure that even the sum total is worth spending a whole turn on given the limited time before the timeskip...
It would be less testing and more just asking me if it would work, but I guess thats ok.
Neat.

At the moment, I have two ideas:
1. A nuclear explosive thingy small enough to be used as a bullet or other such projectile (likely a larger-caliber one), for when normal explosive rounds just aren't enough.
2. Synthflesh/Normalflesh hybrids. I have some ideas, but first I need to make sure this is possible and sane.

6104
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: February 06, 2014, 01:17:25 pm »
Push the buttons! One at a time, preferably. While still and while flying! Should the rocket armchair perish as a result, spawn in another one! Experiment until I have found out the secret abilities of this device!
It is possible to kill yourself in reality by crashing a lot in VR?

((Figured as much.  Oh well, one of my long-term plans is to make a command & control network that connects everyone's systems, so it won't be a problem forever.
No longer will we face the scourge of not having mischievous or insane teammates trying to hack into our bodies and armor! Or worse, not leaving a path open for enemies to do much the same with!

YES. NOW WE MUST HAVE ALL THE THREADS!
I'm just gonna create threads for each mission, basically.
If someone collected all the posts for old missions, would you make new threads for each old mission?

6105
Roll To Dodge / Re: Glorious Ape Empire RTD
« on: February 06, 2014, 01:11:53 pm »
...me? I don't think I'm qualified for this, but...

Don spacesuit.
Exit spacecraft properly.
Uncouple colony pods.
Re-enter spaceship.
Drop colonies.
Don't break anything.


((Also, how did the escape attempt get a +4 bonus?))

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