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Messages - GreatWyrmGold

Pages: 1 ... 432 433 [434] 435 436 ... 3706
6496
If they believe in the Abrahamic God, then they get sent to that dichotomy. Though if they don't believe in an afterlife at all, then see atheists or samsara depending on the specific beliefs involved. And again, what you believe they have as entry requirements doesn't really count for anything unless they actually stick to them.
Which dichtomy? The Abrahamic God's associated afterlives have had a wide variety of entry requirements. Heck, different sects of Christianity not only have vastly different entry reqirements, but some have a whole different type of afterlife (Purgatory) added to the mix.
Not helping matters are the inconsistencies of Biblical verses on of it's deeds or beliefs that get you into heaven.

Point is, either God is somewhat schizophrenic or some are getting judged by the standards of other sects.

(It's entirely probably that I'm overthinking this.)

6497
<I'm game. I'm just waiting for this guy to stop screaming.>
<...What the hell are you doing.>

6498
Einsteinian Roulette / Re: Einsteinian Roulette: Combat Teams
« on: February 02, 2014, 03:45:47 pm »
((My bad.))

6499
Roll To Dodge / Re: Roll to: Life in a biosphere
« on: February 02, 2014, 03:45:17 pm »
Continue scouting, in search of stone.

6500
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: February 02, 2014, 03:44:05 pm »
Alright. XCOM isn't working. Could be a coinkydink, let's try again.

Um. Same-looking problem twice in a row. Oookay.

Third time is NOT the charm. Each time, Windows says that it stopped working before it could actually start.

6501
Einsteinian Roulette / Re: Einsteinian Roulette: Combat Teams
« on: February 02, 2014, 03:40:26 pm »
((New page on the wiki. Notable Events.))


((I'd like to request that people add major events, on- or off-ship, as well as expanding on China-9 (most of all), Ice-9, and Grate-32.))

6502
Roll To Dodge / Re: Roll to Go Mad: Turn 33 - The Hundred Tombs
« on: February 02, 2014, 03:38:49 pm »
((...By "back end of an arrow," do you mean the fletchings?))

6503
I'm sure he likes that more than the princess idea.

Anyways, I'm kinda sad Bethany wasted that chance to reveal some of the stuff I've been hinting at about Will's past.

6504
<Fine. Now choose.>
<Alright. Now who's in this game?>

<It depends on how many points you want to connect with this hub, how much use you expect them to take, how often do you expect them to be used, and how are these circles powered?>
<Not sure yet but it would probably be one circle-pair per city, I have no earthly idea but more is better, isn't that the same thing, and that's more your domain what are the options?>

<I will do further research when I get home, but off the top of my head we will need... a lot of silver. Perhaps some gems as well, though those are more for energy storage... Power generation itself will be an issue, though there are options, I cannot remember many of them off the top of my head. We may be able to even pull from the municipal power grid, if we can find something to convert the electrical energy into mana...>
<What kind of gems? Does the type, quality, or natural/artificial divide matter?>
<...For that matter...hm...Selina would probably be a great aid...>

6505
Well, yes. But Will is kind of male.

Maybe you should offer to let Angel be the princess. She'd probably accept.

6506
<It depends on how many points you want to connect with this hub, how much use you expect them to take, how often do you expect them to be used, and how are these circles powered?>
<Not sure yet but it would probably be one circle-pair per city, I have no earthly idea but more is better, isn't that the same thing, and that's more your domain what are the options?>

<Woodchucks are incapable of chucking wood.>
<But what if they could. Just answer the fucking question!>
Also I am technically in this game. Just sayin.
<Woodchucks are incapable of chucking wood.>
<But what if they could. Just answer the fucking question!>
Also I am technically in this game. Just sayin.
<Fine. As much wood as a woodchuck could chuck if a woodchuck could chuck wood. Happy?>

6507
That would also be a modification Will would add. Probably with Plan A being "Smack Kyle".

6508
<Woodchucks are incapable of chucking wood.>

6509
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: February 02, 2014, 03:07:01 pm »
...It looks like Run and Gun...

Anyways, I've taken your advice, but could you try and explain what the difference would be? Do the OpenGL and DX11 run off of different hardware or something?

6510
<it could be managed.>
<Good. What kind of resources would be needed?>
<It depends on where you want to connect it to, the distances involved (both through space and, if needed, through time) as well as other things...>
<I'm thinking of making an 'airport' of such. A hub or a few of teleportation circles to make travel easier. Maybe a separate system for cargo and such. Make a killing.>

<How much wood could a woodchuck chuck if a woodchuck could chuck wood.>
<...That's your question.>

<it could be managed.>
<Good. What kind of resources would be needed?>
<Yes, if I have to talk with a weird accent you need to do this.>
<I don't see the--fine. Well, what are the capabilities of this wood-chucking woodchuck?>

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