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Messages - GreatWyrmGold

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6646
God says no.
Well, yes, that's the problem. And trying to convince Him to do it has a higher chance of ending in vaporization than success.

Senses don't need to be restored... You just have methods of coping.
And does coping really make you any better? Or even as good? And if it makes you better, why not continue to "cope" after getting your senses restored?

Example: Charlotte. She's screwed if she needs to communicate in darkness, or smoke, or from another room, or something. I can think of a number of scenarios where being unable to talk could be lethal. And if she got her voice back, she could still learn and use ASL for when silent communication is useful.

6647
"Atleast give her taste first so we can ease her into it... now to figure out how to do this..."
"Step one: Find a link to her consciousness."
Will holds up his braceleted wrist.
"Step two: Design and create a device that connects to her consciousness and transmits the sensation of taste. Where's Selina?"

Kyle smacks Will's hand away.
"What?"
"Would I be correct if I accused you of filling my room with some sort of paper, or was that someone else?"

6648
Roll To Dodge / Re: Special People: Preparing for Mission 2
« on: February 01, 2014, 03:21:09 pm »
Depending on the capabilities of that telekinesis, it could still be pretty powerful. I can see him slinging big blades of metal at supersonic speeds, for instance, or stopping bullets with his mind, or lift his boots and clothes to let him fly. Basically, he'd be able to be Superman, plus or minus a few gimmicks.

6649
Einsteinian Roulette / Re: Einsteinian Roulette: Repair and Rescue
« on: February 01, 2014, 03:18:47 pm »
((Um...was he?))

6650
Roll To Dodge / Re: Roll to: Life in a biosphere
« on: February 01, 2014, 03:17:55 pm »
"Before worrying about democracy and civilization, let's get maps and houses, okay?"

6651
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: February 01, 2014, 03:14:05 pm »
Nice doublepost there, GWG. Missed the Modify button?
If you'll note, the posts were identical.

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I'm going by the original X-Com implication that unlike alien alloys, Elerium is impossible to replicate.
Which requires there to be some reason why this is so. Personally, I'd prefer it to be available for a few reasons:
1. It makes the XCOM project's influence on the world that much more obvious, making the player's actions in the previous game that much more clear.
2. If elerium is common, or at least available, it explains why XCOM doesn't have its vast reserves of elerium, plasma weapons, and such any more: They were cleaned out because if they ever needed them again, they could just buy some more from 115 Inc and Ares Arms.
3. You're not likely to be getting elerium from the deep horrors. Hence, you won't be able to get new titan armor or anything.
4. It's kind of pathetic if the XCOM at the beginning of the new game is so incredibly weaker than it was at the end of the old.

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Plasma would not be used because by the time the terror missions happen, you would not have it.
Wait, isn't this a sequel to XCOM? Even if no new elerium and such can be made/found, what happened to the plasma weapons used in the first game?

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Even farther into the future, it is not going to cost any less to make, so it's not going to be an ubiquitous weapon...
Why wouldn't it cost less? Plasma weaponry used in the first XCOM game would logically be the prototypes and whatnot, with plenty of room to expand and improve. And while it wouldn't be ubiquitous, you'd think they'd save some for the special forces team meant to fight off future alien invasions...

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and since you would have been fighting on the seafloor, portable railguns scaled down from the MEC weapons using the Plasma-related technologies make more sense as the "standard" infantry weapon.
Why should we hinder our land operations, then? Especially since they're arguably more important?

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Your opening is untouched by this premise, btw. The meteor swarm happens as a cutscene after the initial mission, maybe literally cutting to the scene of the meteor striking the ocean immediately after the result of the Ethereal's interrogation/confession/warning is made known to the player.
Ah. Neat.

6652
Einsteinian Roulette / Re: Einsteinian Roulette: Repair and Rescue
« on: February 01, 2014, 03:04:50 pm »
"Hi, Mister Jim! I saw you in the mission game! You used to look a lot different. I didn't even recognize you!"

6653
"Will, so? She has the right to bake her own cake."
"She also has the right to have advice given as to what does or does not make a cake tastier."

"Well, we could try seeing if Shys'm Caes or Selina could give you a way to taste." Conny smiles at her happily.
"And feel. And require showers. And bear infants. Assuming you wanted to include auxiliary features."

6654
Team mate, presumably, for the reason you mentioned.

Is anyone else eve  in the infirmary?

6655
Roll To Dodge / Re: Tribulations in Magic: a Perplexicon Game.
« on: February 01, 2014, 02:57:27 pm »
How long do you want? 2-3 last words of rebuke, or a speech that would bring tears to Roy Batty's artificial eyes?

6656
"Well, just be creative. Take what you like best and put it into cake form."

Hainuwele is aware this will end horribly, but it's too funny.
"Hainawule...best case scenario, she decides she doesn't like anything and serves a plain cake. Worst case scenario, she attempts to add Kyle to the cake."

Also, Will is still trying to get Kyle's attention.

6657
Roll To Dodge / Re: Roll to: Life in a biosphere
« on: February 01, 2014, 02:41:48 pm »
Get over it. Also try to explore.

6658
Roll To Dodge / Re: Glorious Ape Empire RTD
« on: February 01, 2014, 02:39:46 pm »
Curse the goblins and repair the pipes.

Also wonder who screwed up the ballistics calculations.

6659
Einsteinian Roulette / Re: Einsteinian Roulette: Repair and Rescue
« on: February 01, 2014, 02:36:48 pm »
Apparently the extremely skinny, tall design of the arbiter gave them a hard time working out a walking pattern that was both efficient and still threatening.
"We started with evo-programs, like usual; but they kept giving us stuff like hopping or crab walking."
((You haven't seen ludicrous yet deadly until you've seen the deleted scene of a crabwalking xenomorph.))

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[int:2-1]
DEMONS FROM HELL! THEY ARE DEMONS FROM THE DARK RECESSES OF THE UNDERWORLD. YOU PUNCH THE COMPUTER SCREEN AND START SCREAMING ABOUT THE POWER OF SPACE CHRIST.
((Why is this having me...chuckling? Giggling? Chiggling or guckling? Anyways, some form of laughter was quietly being emitted from my throat from the time that I read this to the time I tried to define the laughter.))

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You're on the attack course, ya widget.
All that comes out of the slot when you reach it is a flimsy replica of a Sod, brandishing a non-functional weapon in your direction. It sits there for about two seconds before sliding back in. You get a mild shock as it does so and the flashing screens display a -100 points.
((Is this our high score?))

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You're not even sure where the golden thread for these patterns on the sleeve ends and collar came from, but it's pretty snazzy.
((Plot twist: It's wires. Important ones.))

6660
Roll To Dodge / Re: Tribulations in Magic: a Perplexicon Game.
« on: February 01, 2014, 02:28:45 pm »
Hah, I got so unlucky there.  I've lost a lot of motivation recently, just in general, so I'm not feeling in the mood to write last-words dialogue for Zentol.
Can I write something?

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