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Messages - GreatWyrmGold

Pages: 1 ... 444 445 [446] 447 448 ... 3706
6676
Roll To Dodge / Re: Special People: Preparing for Mission 2
« on: February 01, 2014, 11:23:25 am »
"I can have a bunch of powers. They change."

6677
Roll To Dodge / Re: Special People: Preparing for Mission 2
« on: February 01, 2014, 11:09:22 am »
"Not much..."

6678
Einsteinian Roulette / Re: Einsteinian Roulette: Combat Teams
« on: February 01, 2014, 11:09:00 am »
((Mallet's Mortar was British.
((The only one I didn't double-check. Shouldn't have based it on the fact that "the Crimean War" sounded kinda like it happened somewhere around the USSR.
But you have to admit, the Soviets and Nazis built some rather impractical weapons.))

6679
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: February 01, 2014, 10:58:37 am »
-snip-
Neat. A few things, though.
1. Wasn't it implied that, with some time to study it, Elerium and the alien alloys (and presumably meld) could be reproduced?
2. Why wouldn't plasma weaponry be useable in inland terror missions?
3. One thing I like about my opening is that it helps cement why the aliens were willing to do these reckless tactics. Those squaddies in titan armor with alloy rifles and such? The ones that took down the nastiest aliens of the original game no sweat? They're cannon fodder to the big guys the Threat can churn out.
(Besides, don't you think that blasting through those goshdarned cryssallids and such in the first mission wouldn't be a little cathartic?

I'd play that. In keeping with the recent naming scheme, they could call it "XCOM: Enemy from the Deep".
Again, if it's a sequel and not an expansion pack, I'm hoping they come up with a new naming scheme. Separates the two games. Maybe something like "Terror from the Deeps," which would allow an expansion pack with a "Terror from X" themed name.

-snip-
So.. they engineered a Tyranid-like threat?
No, they were doing the war with humans in hopes of making them able to help fight the 'Nids.
I think.

I also had...this...happen. Those Chryssalids are dead in this shot.
Ghost cryssalids haunt their killers by silently staring.  It makes them slightly creepier than normal cryssalids.
At least they don't eviscerate soldiers and turn them into more cryssallids.

6680
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: February 01, 2014, 10:58:07 am »
-snip-
Neat. A few things, though.
1. Wasn't it implied that, with some time to study it, Elerium and the alien alloys (and presumably meld) could be reproduced?
2. Why wouldn't plasma weaponry be useable in inland terror missions?
3. One thing I like about my opening is that it helps cement why the aliens were willing to do these reckless tactics. Those squaddies in titan armor with alloy rifles and such? The ones that took down the nastiest aliens of the original game no sweat? They're cannon fodder to the big guys the Threat can churn out.
(Besides, don't you think that blasting through those goshdarned cryssallids and such in the first mission wouldn't be a little cathartic?

I'd play that. In keeping with the recent naming scheme, they could call it "XCOM: Enemy from the Deep".
Again, if it's a sequel and not an expansion pack, I'm hoping they come up with a new naming scheme. Separates the two games. Maybe something like "Terror from the Deeps," which would allow an expansion pack with a "Terror from X" themed name.

-snip-
So.. they engineered a Tyranid-like threat?
No, they were doing the war with humans in hopes of making them able to help fight the 'Nids.
I think.

I also had...this...happen. Those Chryssalids are dead in this shot.
Ghost cryssalids haunt their killers by silently staring.  It makes them slightly creepier than normal cryssalids.
At least they don't eviscerate soldiers and turn them into more cryssallids.

6681
Einsteinian Roulette / Re: Einsteinian Roulette: Combat Teams
« on: February 01, 2014, 10:13:39 am »
((I'd like to note that those absurd weapons, like so many, are either Nazi-made or Soviet-made.

I have a theory that those two groups' common casting as villains is not entirely due to the fact that everyone agrees they were evil, but also because insane supervillain schemes were very much in-character for them.))

6682
Roll To Dodge / Re: Tribulations in Magic: a Perplexicon Game.
« on: February 01, 2014, 10:11:21 am »
Dammit.

Stuff.

6683
Quote from: Anton Chernozorov, text message to XO Simus
I bet Auron caused it. Plowed his junkbot through a load-bearing wall or something.
((So close. So amusing.))

6684
Roll To Dodge / Re: Special People: Preparing for Mission 2
« on: February 01, 2014, 10:08:26 am »
"One way to think about it is to realize that none of your victims really care, as they're all dead."
Angel glares at him.
Quote
"Another, probably more useful thing to do would be to try to be a generally better and responsible person from here on in, recognizing that what you did was a terrible thing. This was just your first outing, after all. None of us had experience with this kind of thing yet, or even knew half of what we tried to do during the mission. A lot of improvisation, much of which ended badly, happened. That's what happens when you're terrible at this kind of thing. And make no mistake, each and every one of us is incredibly terrible at this. I doubt any of us had interdimensional warfare and spy operations on our resumes before this, although that chivalrous guy might claim otherwise, but he's crazy and you really shouldn't believe his stories."
Angel nods.

Quote
((The long answer to your reply would only prolong this discussion further, and the short answer would be that just because we went on a facility-wide murder spree does not imply stealth and preservation of human life is impossible. Notice how the director survived, for instance. Stealth was possible, but it required organization, good luck, a unified desire from the entire team to prevent casualties and choices that would obviously be far easier to make in hindsight, making a mission executed this way highly unlikely. And that is the last thing I'll contribute to this discussion.))
((I'm not saying that stealthily making it through the mission and not killing people up until activating the Device was impossible, I'm saying that not killing everyone onboard the ship once we activate the self-destruct systems is impossible.
Not to mention that making it through stealthily would require that no one roll a 1 on any of their stealth checks and such. Ever.))

6685
Well nobody died, so we don't need to worry about that anymore.
"We're not driving native people out of their territories and afflicting them with deadly plagues now, so it's pointless to consider if that was moral or not."

Quote
Though Will might've just earned himself a block..
Which he will complain about when he hears about.
"If you don't want to hear me griping, wouldn't the logical course of action be to not do things I consider recklessly selfish?"

Annie, Wheatley and Cyrielle can as well since bracelets have distortion components.
Yes, but they and Richard are, how to put this, continentally-impaired in being aware of things happening to the main group.

((Um... how do magic signatures work? I have no idea what they even are.))
About all I know if that Will has been able to detect them and determine the general type.

((I was considering calling them Lady A and Lady B, but that sounds demeaning.))
Alice and Betty?

"... Friends are complicated."
Preach it, sister!

((Did we end up finding out about the explosion))
Teleported air with some trick or another to make it seem like the air was teleporting itself, somehow initiating explosive levels of fusion.

"It was abandoned after the explosion, ma'am."
It was an insurance agency building a fair distance from the explosion, of note, other than the fact that its abandoned, is the fact that the security cameras in it are broken.
How would it be of note if it, and presumably all buildings "a fair distance from the explosion" were abandoned afterwards? And how were the security cameras destroyed without being, you know, obvious?

6686
"They have somehow caused their magic to rewrite causality to show the teleported being as the point of origin of the effect."
"Or they could have enchanted the teleported whatever so it was the origin of the effect."

Yuri relays this information to Will.
He frowns. Something about that seems...off.
((Pretty sure that fusion requires much higher temperatures and pressures than 303 K and 2 bar.))

... Okay.
So why did the Kamikaze mice choose to...
Know what, better idea.
"William. Show me where the woman was when she demonstrated her abilities."

*Actual Action Stuff*
Will does so.

<Kyle, I doubt cake would solve this.>[/b]
<...>
"No, I won't ask."

<I have a bad idea, a dark alley, a random criminal, and three cakes. I think the cake is one of my better outlets.>
"Answered anyways."

Yomiko seems to want to kick Will in the shin. "You don't seem very bright." Yomiko just casually walks away with her hands on the back of her head. She then flies back home.
Will glares at her.
Ugh. She's not wrong. I suck with people stuff...

<I know, that was my player's mission so I do have access to the notes.>
<But you didn't read them, because that would be metagaming, cheating, and fourth-wall-breaking...right?>

6687
Forum Games and Roleplaying / Re: The (TBI) Brigands
« on: February 01, 2014, 09:38:06 am »
You couldn't do a simple spell! I already cooked dinner!
How can it be simple? It costs twice as much health as yours!
Besides, you're generalizing from an estimated three seconds of combat. Six, tops.

And look at the next turn, where you can't hit a boar charging at you! And my god, the dice hate me!

Flail at the boar with the second-lowest health at the time.

6688
Forum Games and Roleplaying / Re: Bay12 CYOAuthorship
« on: February 01, 2014, 09:31:44 am »
Indeed.

Hey, SB, you paying attention?
Straight as in "It was left originally"?

And are you going to grab anything from the goblin or no?

6689
Sigh and save the game (if you want to think of it that way) before going to the infirmary. Chat with someone who is neither busy nor in a chemical repairing tank.

6690
Einsteinian Roulette / Re: Einsteinian Roulette: Repair and Rescue
« on: February 01, 2014, 09:29:22 am »
Quote
((If UP is willing to stop complaining about how unfair it is that he's getting punished for using resources in a manner not permitted by orders and not stopping when told, then being belligerent about modifications being made to it, then shooting his CO when she called Steve, then I'm fine to just let it lie. If he brings up his complaints again, though, I'm going to be contesting them.))
((You don't seem to get it: you can argue with whoever is willing to enable you until the end of days, but through PMs, not this thread. I personally don't care (ignore powers gooo!) but it's irritating to other people.))
((That's more or less my point. If UP doesn't keep arguing in the thread, I won't.))

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