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Messages - GreatWyrmGold

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706
<I need my cover because I am not as good with the sword as the swordswoman who is currently sparring against me with a sword. And what exactly do you intend for me to do?>

707
Einsteinian Roulette / Re: TINKER: Saint's Death Warrant
« on: May 28, 2014, 05:21:29 pm »
Melt =/= Cut. Like I said, it's gonna get messy. And you're going to need to deal with heat exhaustion, if nothing else.

708
M'Ber heads for an area out of the line of fire.

709
<First off, yeah, I'm willing to bet a couple million dollars that we're going to win if I get halfway-decent odds. Second off, believe it or not, my cover's still holding, and given that I'm sparring with a paladin-in-training who is better with a sword than I am, this might not be the best time to blow it.>

710
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: May 28, 2014, 05:14:13 pm »
I think I should catch up on the missions.

711
((Who cares what happens to an uninhabited chunk of rock?))
((Nobody, but if that chunk of rock happens to be near something important (like, say, a planet) then it's important.))
((Why are planets important? They're just chunks of rock. Just make sure it isn't Hephaestus and we're golden.))

712
((Who cares what happens to an uninhabited chunk of rock?))

713
A while ago, I found this game called "Heroine's Quest: The Herald of Ragnarok" on Steam. I got around to playing it today, and while it was fun for a while, I discovered a slight flaw.

I kept dying to random encounters.

It's the combat system, I guess. I've got some vague hints about what to do, but I'm not sure how to dodge. Not helping is that all the controls need to be done with the mouse. Lovely.
Anyone else have the game, by some chance? Any pointers?

714
<So that we can't get ahold of her. Better your weapon to be destroyed than the enemy use it, right?>
<If we had a chance to destroy the weapon, they've already lost. Any advantage which could be gained that way would be outweighed by the disadvantage of not being able to move said weapon. This isn't even getting into details of how they would do that!>

<Demons don't usualy care much for the wellbeing of people, they might even use our desire to keep the girl safe as an advantage - if we can't remove her safely, we will hesitate, and the demon has more time to react.>
<Clearly, the demons have a higher opinion of y'all than I do. But more importantly, if we've gotten that deep, we've already won.>

715
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: May 28, 2014, 03:12:32 pm »
What, this?
"Things go downhill" is a bit of an understatement. Thats like saying that "Some people got hurt" about WWII.
That just tells me that however things went downhill, they went downhill a lot.

716
((My guess is that nobody wins somehow! Maybe another BETA comes along and eats the weakened one to gain power and status, then messes up the rest of the planet because that sort of thing is right up its alley.))
((But then the second BETA would win.))

717
Roll To Dodge / Re: Tribulations in Magic: Cripple fight!
« on: May 28, 2014, 03:07:53 pm »
The waitlist being short isn't a problem if the dead guys rewaitlist immediately.

718
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: May 28, 2014, 03:05:22 pm »
And yeah, things go downhill in that show. Goddamn werid superweapons.
As in "quality" or as in "things suck for the characters"?

((It needs to be shielded from everything, including gravity. Less gravity around = less chance of catastrophic failure should something go wrong. Not much less, but still. Plus "no sentient beings around" is kind of easier enforced out in space.))
Orbiting another planet, then.
Well, first off, it was only a couple kilometers needed. Second off, are there even any other inhabited planets in this system?

719
Einsteinian Roulette / Re: TINKER: Saint's Death Warrant
« on: May 28, 2014, 03:01:50 pm »
Heat doesn't really "Chop" through stuff very well.
My $0.02 on the matter:
Heat really isn't going to be good for "chopping" things cleanly. It tends to spread too much. It's easy enough to control at lower levels, since the air can dissipate some, but higher temperatures heat up the air too fast. Thus, if you have enough heat to cut something quickly, you have too much heat to "cut" anything with--you tend to destroy things. Also, it's not a great precision weapon in general. If you heat up something quickly, you're probably going to be heating the up a lot, so either you're taking a while to do damage or you're risking overkill for more than brief exposure.

720
((L3 may not be stable, but a station can still be parked there with some minor stationkeeping required. And it's the furthest from the planet - not that it'll help much, if Steve's estimate on the containment breach of the artifact from mission 4 is any indication.))
((At that point, is there even any reason to putting it at a Lagrange point? Seems like it would be cheaper, Δv-wise, to just put it on another planet.))



Like I said in the previous post: With my vocal cords.
First, replace the silvery material for later investigation and store the action figure. Then, head to the isolation chamber.

Once there, say the following:

"Hi. I heard you were sentient. Can you understand me?"
If this fails, stick my hand in it and try again.

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