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Messages - GreatWyrmGold

Pages: 1 ... 471 472 [473] 474 475 ... 3706
7081
Remove me from the current game, please. I forgot which thread I was in and clicked a spoiler.

It was just Toaster's dialogue, but still. Oops.
How important could that be?

7082
Einsteinian Roulette / Re: Einsteinian Roulette Subforum.
« on: January 28, 2014, 10:47:14 pm »
Maybe if there were a subforum that was designed for games that span multiple threads?
I mean, ER is clearly the biggest of those, but there are a few others that do so, as well.
That might work, yeah. I mean, it's not like even ER would take up more than about half a dozen threads at most.

Of course...is that games with multiple dedicated threads, or is just a typical "IC/OOC" divide enough? And what would it be called?

7083
Roll To Dodge / Re: Glorious Ape Empire RTD
« on: January 28, 2014, 10:03:12 pm »
Begin combat by bitchslapping the fuck out of the robot.
"It's not a robot, it's power armor!"
Sorry, the joke had to be made.
((I don't get it.))

If there: Deposit colonists appropriately.
If not: Prepare a megaproject!

7084
Einsteinian Roulette / Re: Einsteinian Roulette Survey Team
« on: January 28, 2014, 09:56:59 pm »
Pre drop or post drop?
Pre-drop.

Attempt to locate people I know.
Probably only succeed in locating Feyri because pretty much the only other person I know on that first mission would be Jim, who isn't four-armed or anything yet.

"Hi, Miss Feyri!"

((Hey, Tiruin, want to roleplay Virtual!Feyri?))

7085
Einsteinian Roulette / Re: Einsteinian Roulette: Repair and Rescue
« on: January 28, 2014, 09:46:22 pm »
((Is the mass manipulator the telekinetic one or the transmutation one?))
((The telekinetic one. Though it can do a decent job of transmuting a human body into a pile of goo. :P))
((Good to know.
I can think of some ways to use that.))

((Yeah, I know. But you have to think about the... Hmm... I don't know what the right word is.
Anyway, I need a fleshy horse because a cowboy-lone ranger guy should have a horse that is also his best friend, like Lucky Luke and Jolly Jumper or Bravestarr and Thirty Thirty. And it's harder to get friendly with a robotic animal. Fleshy animals are easier to understand and manage. Not to mention build and maintain. The horse should be like a dog.
((Actually, mechanical "animals" are easier to build and maintain if you have access to a good industrial base.
*looks at Hephaestus*
And if you want a loyal horse, put a dog's brain in a robohorse body.))

can sharkmist be used to make self repairing equipment?
((NANOBOTS DON'T WORK THAT WAY.
((Sure they do! Just not well.))

((Gotta love how she gets an intro while I just roll on board unnoticed.))
((Some people get onboard at times that folks aren't busy cleaning up after a living manipulator meltdown *whistles innocently*))

7086
Einsteinian Roulette / Re: Einsteinian Roulette Subforum.
« on: January 28, 2014, 09:42:16 pm »
ER is a big game. It's spread across 3 threads, two of which are the first and second largest on the forum.
No, the SUBforum. The RotMG thread, for instance, is around twice the size of the ER threads.

If it is as big as people say it is, then I am all for it.
It is. Look at 'em--two threads past 1,000 pages at default pagecount each, plus another with hundreds of pages.

I'm in favor, but I fear that I'm biased.

Oh, and piecewise? Might want something in the title indicating that it's an issue for all RtDers.

7087
Continue following and attempting to help the grown-ups.

7088
Roll To Dodge / Re: Roll to Go Mad: Turn 32 - The Hundred Deaths
« on: January 28, 2014, 08:34:13 pm »
((Um, my LEFT hand was the one that got blown off.))

"I will show you who can't control my power!"
Strike the earth with my right hand. Channel Earth magic through it, creating a ridge of earth rising up and forward to strike Vanda.
Also work on reforming my hand.

7089
Roll To Dodge / Re: Dino Arena - Round 2 Turn 18 - Victory
« on: January 28, 2014, 05:59:39 pm »
Eat the Sister's heart. And other meat.

Mourn the dead. Consider eating them if we have to stah here long enough.

7090
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: January 28, 2014, 05:50:17 pm »
I still don't understand why you'd want to play on normal. It'd be too easy.
You're making me feel bad.
Don't feel bad, you just haven't been educated in the art of the Beagle.
Sure, it's EU (Though haven't you said you only have EU?), the only thing that doesn't really work in EW is the conga-line, since aliens can overwatch upon discovery opposed to doing nothing.
Indeed. (Although I don't know why "Move around" counts as "Nothing." especially for bastards like the cryssalids.)

Super heavy? Infantry vehicle? I unno. That doesn't make much sense. But eh! c:
It's heavily armored, meant to take the place of an infantry, microvehicular in nature, and "super" makes it sound cooler.
Also, a shiv is a kind of weapon.

The acronym is also a.... what's the word for an acronym with a dual meaning?
A backronym is an "acronym" where the words were chosen to fit the acronym.

Also, thought of running the XCOM project along the lines of the Deathwatch, since the setups seem quite similar (small force insertions, combined tactics from different armies united under one banner, revolutionary weapons that everyone wants later). Thoughts?
Wrex is running a game which uses the Only War rules, but they're basically the same.

SHIVs can't take cover, which is necessary to operate the node as well as some other things.

This is fixed in Enemy Within. SHIVs and MECs can retrieve meld and disable power nodes or bombs. Neither can open doors though. Gotta burst through doors SWAT team style.
While regular soldiers burst through doors SWAT style, I think the way MEC's go through door would be better described as "Kool-Aid Man style".
I'm pretty sure Sectopods can go through doors. Every unit counts as one tile and thus can walk through doors.
We were talking about opening doors, though.
And I'm kinda sad that nothing is ever multitile. I'm sure there were technical limitations or somesuch, but seriously, a SHIV could live up to its name better as a 4x4 and sectopods and such would be even more terrifying if they were twice as big in every dimension.

7091
Forum Games and Roleplaying / Re: Prison Simulator [Bay12 Edition]
« on: January 28, 2014, 04:45:02 pm »
((Whatever works, neh?))

7092
Kyle looks at Will.
"When did we get a cuckoo clock?"
"Third floor hallway, two doors to the left from the stairway. Very nearly right above the second floor's grandfather clock."

Hainuwele leaves Kyles foot impaled and gets the fuck away from him. Too big the risk. Remember the part where fingerlings have up to 8 children per birth. Two fertility-superlatives must not meet.
Will retrieves the needle.
<Conny, heal your primary boyfriend.>

7093
((To answer Whitius's question: Because some people take the bits of the Bible they know altogether too seriously without knowing what the rest of it says.))

7094
Forum Games and Roleplaying / Re: Prison Simulator [Bay12 Edition]
« on: January 28, 2014, 04:41:53 pm »
((It would be easier to use a screenshot or something.))

7095
Hainuwele impales Kyles foot, pinning him to the ground.

"Neferis do someting! If he touches me, bad things will happen! Then he won't be able to play with you anymore!"
"Hai, if you dare ad another person to your body count in this household, you won't live to see your people freed from their self-imposed exile. Or to see the cuckoo clock go off again."

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