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Messages - GreatWyrmGold

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7111
Forum Games and Roleplaying / Re: Prison Simulator [Bay12 Edition]
« on: January 28, 2014, 10:47:20 am »
I suggest we aim for something akin to the...Norwayish? Norse? prison system, which focuses on rehabilitation over retribution. Described here.

Just getting general mission statement things out of the way.

7112
Forum Games and Roleplaying / Re: The (TBI) Brigands
« on: January 28, 2014, 10:43:49 am »
((Wait, why not?))

7113
Einsteinian Roulette / Re: Einsteinian Roulette: Repair and Rescue
« on: January 28, 2014, 10:38:57 am »
((Is the mass manipulator the telekinetic one or the transmutation one?))

7114
Forum Games and Roleplaying / Re: Prison Simulator [Bay12 Edition]
« on: January 28, 2014, 10:34:07 am »
Neat game.

First off, how big of cells do prisoners need? And, for that matter, what are the scale of the little grid squares?

7115
Einsteinian Roulette / Re: Einsteinian Roulette: Combat Teams
« on: January 28, 2014, 10:30:08 am »
((Not bloody likely, pun intended. Not to mention that everyone else is working on some sort of peaceful resolution, in part because this thing is/used to be a team member.

If you're so bored, why don't you join up with that group instead of charging an amp and preparing to destroy everything?))

7116
by the speed the game is going, it might easily take a month until the plot even begins, so excuse me if I dont go into detail of what characters there.
Ah, you mean upcoming villains and such.

7117
Einsteinian Roulette / Re: Einsteinian Roulette: Combat Teams
« on: January 28, 2014, 09:45:32 am »
((I think you're active enough that we could just write guides and summaries, and you could put them up in the OP.
((I'd probably just link to them. Less likely to trigger the character limit.))

7118
I don't suppose there's a place where I can find Bob's inventory, spells, and whatnot?
I put an updated inventory in your 'delinquent players thread.'
Alright. Mind if I ask why such inventories are not present in this thread?

Make a scroll. Roll once for effect.

7119
isn't this a magical girl game? when was the last time a magical girl just sat down with the villain and just talked him out of that world domination nonsense :P
Aside from the title and the fact that most of the characters are female, this abides by the conventions of magical girl shows about as well as Watchmen abides by the conventions of the sillier Silver Age comic books.

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but I fancy my villains and their mooks varied. some might easily be swayed, others only when they are likely to lose, while others are convinced of what they are doing and will not bother with much discussion
Remind me, what villains and mooks are these?

7120
I am all for second chances, but not without cost. Without any actual threat or chance of losing, challenges become arbitrary. There is no sense of accomplishment if from the very start there was no way to not win.
Look to two of my points:
1. We tend to fight enemies we are superior to. We'd have to be trying not to win!
2. Again, this game is rather...non-combat-focused. We focus on "challenges" of non-combat varieties, usually.

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That's what irked me so much about the sphinx riddle. It doesn't matter wether or not it's a good or bad riddle, what matters is that the player answered "the bay-12 forum", and argueably, that's a stretch.
1. It's part of the Internet.
2. That answer was given by Cyrielle, who was not even there.
3. Camille hit the nail on the head.

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Ra was even more of a pushover, swayed from his point of view so easily.
Yeah, that was a disappointment.

7121
I don't suppose there's a place where I can find Bob's inventory, spells, and whatnot?

7122
Einsteinian Roulette / Re: Einsteinian Roulette: Repair and Rescue
« on: January 28, 2014, 08:31:31 am »
((Okay, so we get an OOC thread, a Tinker thread, a Hephaestus thread, a fanart thread, a sex thread, an on ship but off mission thread, an on ship but on mission thread, and at some point it becomes one giant mess.  Personally, I'm against it.))
((Slippery Slope fallacy. Try again.))

((And are you guys seriously considering a completely separate ER/piecewise subforum? I'm pretty sure that would require a pretty hefty petition.))

7123
Einsteinian Roulette / Re: Einsteinian Roulette: Combat Teams
« on: January 28, 2014, 08:29:44 am »
((About that OOC thread, make it an archive + summarized versions of the missions. 'OOC/Newbie ER Help thread.'
C'mon, piecewise. >_>))
((I'll make an (unofficial) OOC thread if piecewise won't.
No promise on the Newbie Help part, though. I'm mostly still a newbie myself. Although I could link to summaries by the veterans and whatnot. Especially if some of you wanted to summarize missions.))

7124
Forum Games and Roleplaying / Re: The (TBI) Brigands
« on: January 28, 2014, 08:27:22 am »

7125
speaking of equal opportunity NPCs, what's the actual extend of power shism has access to in his sealed form?

why is he sealed anyway?
1. Shys'm Caes is a woman.
2. Relatively low. She has cosmicky magic, which mostly means that she attacks with big bang bombs and teleports with wormholes and stuff. For more details, see her character sheet.
3. Not her choice. Somehow, the omnipotent being was sealed by Yuri's ancestors. She is not expected to live this down in the forseeable future.

((If a roll would kill a character, we're probably doing it wrong. Characters aren't supposed to die by chance. So I wholly condone lying to save your character's life, yo. :P))
((Isn't the whole point of dice-based as opposed to dice-free games is that there is always a chance and that it is a matter of minimizing that risk?))
Barring extreme stupidity (Keith, don't charge the necrons again), there shouldn't be any "Roll or Die!" scenarios.

>To be fair, what I can do, you guys have it covered; lightning bolts, shadow blasting, all of it. If anything happens up here in England, I'll have it covered.<
Heh heh heh.
*adjusts plot notes*

((on a different topic, "characters are not supposed to die"?. haha, I very much condone equal opportunity NPCs. If PCs can kill NPCs, it also works vice versa))
Depends on the PCs, depends on the NPCs, depends on the game.
A realistic, "gritty" game focused on combat where the PCs are on the same power level as their opponents? Oh, definitely.
A fantastic, more lighthearted game focused on roleplaying where the PCs tend to be more powerful than their foes (at least the ones they face in combat)? Not so much, and they should definitely get at least a second chance at...not dying. And then a way to bring them back.

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