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Messages - GreatWyrmGold

Pages: 1 ... 477 478 [479] 480 481 ... 3706
7172
Forum Games and Roleplaying / Re: The Lone Isle RPG: The return
« on: January 27, 2014, 03:41:34 pm »
Krom exits as well, watching those sparring.

7173
Kyle walks over to it and steps on it.
You suck at convincing us Kyle isn't an idiot.
"Hey, an unidentified magical circle! I'LL STEP IN IT!"

7174
Kyle nods his head... and then punches Will in the gut.
"If you ever touch my fucking computer without my permission again I'll castrate you."
"Ow! I swear, I didn't even lay eyes on your computer!"

"So when we came in there that was like, the first time you ever talked to like, people?"
Neferis thinks for several moments, and then nods slightly.
"Ooooooh, then we need to like, take you to some people who can show you like, how normal people act!"
Bethany attempts to lead Nef to Will, hes smart and probably know how normal people act!
"Hello there, Beth, Neferis. 'Sup?"

"Quartz? Why is thjere quartz inside the ice? The weather report said nothing about minerals."
<...This house contains a couple of demons, God, a being capable of summoning multiple other gods, multiple superheroes, an immortal serial killer, a very small serial killer, etc, and you're concerned about mundane quartz in hail?>

7175
Nein sprechen zie Deutch.

7176
Kyle hands Will the flashdrives.
"Replace the shitty mary sue fics with those. Please."
Will shrugs.


<Already got these. Thanks, though.>

7177
Forum Games and Roleplaying / Re: The Warrens of Oric the Awesome
« on: January 27, 2014, 02:12:31 pm »
Weren't the glas shards separate from the fusion machine, due to formerly being a Big Jar?
And if not, where the heck did the Jar go?

Everyone: Combine your smart non-fighter weaknesses into enough dumb fighter strength to remove the burro!
Uh, no, the glass shards came from the "lid" of the fusion machine.   :(.
See the second inquiry.

7178
Einsteinian Roulette / Re: Einsteinian Roulette: Repair and Rescue
« on: January 27, 2014, 02:11:37 pm »
(I brought that up to PW a month ago and he shot it down. :P)
((If it's enough of a problem that it's driving players away...))

7179
Einsteinian Roulette / Re: Einsteinian Roulette: Repair and Rescue
« on: January 27, 2014, 02:02:58 pm »
((Maybe ER needs a real OOC thread?))

7180
Kyle looks for Will.
He is tapped on the shoulder.
"Yes?"

7181
On the other hand, do you want half the map to be nondescript terrain?

7182
That works.

7183
The storm further intensifies, the hailstones are still the same size, but they seem to have more of an impact. Which is to say it is even more irritating to gt pelted by them.
Will glances out the window.
<This is odd.>

7184
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: January 27, 2014, 01:54:25 pm »
I still don't understand why you'd want to play on normal. It'd be too easy.
You're making me feel bad.

What I don't understand is why aren't floaters as terrifying? They have the same gun (And aim bonus.), I think the same natural aim, can fly, and always have half cover in the air. Aside from suicidal leaps, why aren't they as scary?
They don't come in as huge of swarms. The only escort mission I failed was due to zillions of the bastards airdropping into some sciency facility.

If you're curious, it's not actually possible to wait out all the Chrysalids before activating the airstrike. They come infinitely.

Can be useful, if you want tonnes of free exp.
But Chrysalids can not spawn for a few turns. I've had 3 turns during which none spawned (I had the time to go activate and get out of the boat).
I wonder how quickly can one complete that mission. A Hover SHIV likely can't activate the panel, so the fastest way is probably a fast MEC Trooper with jump boots, after Improved Servomotors research, flanked with SHIVs for support. Or perhaps a regular trooper with Sprinter and the leg musculature genemod. Preferably an Assault, so Run&Gun can be used.
Hover SHIVs are capable of activating the panel, all SHIVs are. SHIVs function just like a soldier, so there's nothing key to a mission they can't do.
And that is weird.

I can't help but wonder. Barring flying enemies, is there anything a relatively cheap squad of 6 rocket-punching MECs can't handle? I mean, even a Sectopod is going to fold in three hits, with the improved punch especially, so a team of six can kill two Sectopods in one turn.
Enemies who don't stand still long enough?

7185
<Lack of light kills crops, too.>
"Obviously the tarp is only for the duration of the bad weather, duh"
<Better hope it lets up soon, then.>

"Um... hello Nuriel." Selina gives a relaxed smile.
Nuriel embraces them.

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