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Messages - GreatWyrmGold

Pages: 1 ... 484 485 [486] 487 488 ... 3706
7276
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: January 26, 2014, 01:13:01 pm »
Goddammit, why do I keep running out of video memory when I assault the alien base?

What does that even mean?

7277
Forum Games and Roleplaying / Re: The Lone Isle RPG: The return
« on: January 26, 2014, 01:01:29 pm »
"Interesting."

7278
Einsteinian Roulette / Re: Einsteinian Roulette: Combat Teams
« on: January 26, 2014, 01:00:37 pm »
((It wasn't the playing, it was the game.))
((That's like saying "It's the chainsaw's fault that I lost my finger, not my fault for playing with the chainsaw." If you don't know how to use the chainsaw and you do potentially dangerous things with it, you can't blame the chainsaw for that.))
((The problem wasn't that Grate was "playing with" the pill machine, it's that he was putting a manipulator battery in it. The ingredient is part of the game.
Man, metaphors are tough.))

7279
Hey now, lots of great civilizations screwed themselves over by destroying their environments. The "Fertile" Crescent, Rapa Nui, the Maya kingdoms, the Anasazi, the Japanese (for a while)...

7280
Why use weapons for interrogation at all?

Geez, guys, we have a range. Why not test the guns there?

7281
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: January 26, 2014, 12:34:58 pm »
I'm on Easy. Anything higher would probably destroy me.

7282
...Isn't the Tomb of Horrors an adventure, not a sourcebook?

7283
Meme is STILL asleep in the dining room.
No she isn't, Will moved her to her room a while back.

7284
Einsteinian Roulette / Re: Einsteinian Roulette: Combat Teams
« on: January 26, 2014, 12:10:04 pm »
((It wasn't the playing, it was the game.))

7285
Einsteinian Roulette / Re: Einsteinian Roulette: Combat Teams
« on: January 26, 2014, 11:41:10 am »
((How did Grate go boom?
...Let's just say that his pill-machine privileges are restricted now.))

7286
Creative Projects / ASCII Stuff
« on: January 26, 2014, 11:39:45 am »
I'm thinking of doing a forum game soon which will involve a fair amount of ASCII maps. Like, all maps ASCII. I've been thinking of planning stuff out a bit, so I can get things to work and maybe get feedback.

Let's start with the basics.

@
This is a person, obviously.


This is a brick wall.

++ı++
++ı++
++ı++


+++
+++
---
+++
+++

Sections of road.

oo
││
╚╝

A car. Kinda.

Suggestions on how to make things look...less crappy?

7287
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: January 26, 2014, 11:24:37 am »
I have another sniper.

And snipers seem to be the class most hampered by indoor environments. All the frickin' walls...

7288
Einsteinian Roulette / Re: Einsteinian Roulette: Combat Teams
« on: January 26, 2014, 11:23:47 am »
((I'm 90% sure you can be on Boarding and something else. Just FYI.))

7289
"Hmm...I don't wanna complain, but seriously, Kyle is the only one who can do some spelunking and ancient ruins and returns with part of the ruin as his new girlfriend, is it wise to leave the kid in his care? Next thing he'll seduce her dolls."
"Only if they can talk."
Will glances at Hai significantly.

7290
I know, I know.

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