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Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: January 18, 2014, 09:32:16 pm »Yet you cannot disassemble your guns to get them back.True.
I dunno. Science. Go ask a science person or something.As a science person...if a metal can be reshaped from plates of UFO hull to things like gun parts and alloy cannon ammo, it can be melted down, since at minimum partial melting of the metal would be required for such changes. If it can be melted, armor made of such a material could also be melted.
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That is a bit too much actually. Sorry.What, that half an effort be spent trying to justify the strange stuff?
It wouldn't be hard. Mention that the armor is actually made of mundane alloys. Have a note at some point in the plasma gun reverse-engineering process that the aliens' weapons have multiple settings. Mention that X-Com has various sanctions put on it by the Member Nations, mention the standards it's expected to uphold if it doesn't want funders to withdraw their funding. Is that so hard?
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The Skyranger is so good though. Too good to replicate. It took years. Billions of dollars.Says you. This fact isn't really hinted at in the game. And, overall, if it takes three days to make a new superjet and less than a month to make one on par with or exceeding the capability of the spacecraft of aliens with untold centuries of lead on us, forgive me for thinking that a simple long-range high-speed troop transport is within X-Com's capabilities.
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There's your answer then.And it opens up new questions. If it takes only three shots to make a tank explode, how can anyone survive one? Again, an offhand comment would have explained this. The aliens have multiple settings on their plasma rifles, ones for blowing up tanks and ones for wounding humans. It even fits with the aliens' motivations.
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Nope. Doctors just seem to have trouble explaining the procedure for eliminating cancer when they're doing it in the middle of a country being bombarded by alien ships.Yup. Them alien bombers are really disrupting worldwide communications, as shown by the complete absence of alien bombers my Interceptors can shoot down and the way news reports of abductions from around the globe get to X-Com fast enough for them to react.
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They do...okay, according to in-game stuff. Still, they're not even as good as the X-COM rookies. Those dozens of soldiers at your disposal are quite possibly the best soldiers in the world.Where do they come from? What makes them so awesome?
And wouldn't a few dozen near-Rookies in carapace armor and wielding lasers or plasma guns do better than 4-6 rookies armed with the same, and level up much as our Rookies do?
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What can I tell you, wrong game to be asking those questions.I do my best to hold up all games to the same standards. Also, if you're going to give your aliens a motivation that explains the unusual invasion pattern, driving the whole story, is it that hard to also add in a couple side notes that patch up other plot holes while you're at it?
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That's because your Firestorm can't be sent after enemy ships if you don't have satellites up to find those ships in the first place.It had more to do with the fact that there weren't any UFO invasions in Europe, as far as I could tell.
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But you just gotta' shoot it a bit. 16 Health, that's what, 5-6 shots even with its defensive capabilities? And yes, I know of the insta-Soldier kill, that happens to me playthrough when I discover the Cyberdiscs.In the other enemies, and games in general, offensive capabilities tend to scale with health. The two-health sectoids are weaker than the three-health thin men are weaker than the I-forget-health floaters are weaker than the mutons are weaker than the cryssalids. How was I supposed to guess that the same didn't apply to these mystery disks?
The one-shotting thing didn't help.
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And did you ever play far enough to even encounter the Sectopods?Ahaha, no.
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How do you know they're identical? Have you ever fired a plasma gun? Maybe it's super hard, and you can't refute that unless you try it yourself.Well...the principles are the same. Point this end at enemy, pull trigger, repeat until you need to reload. The designs of slug, laser, and plasma weapons are mostly the same...and you know what? That makes sense. You don't want to design weapons radically different than what they're used to, you want to give them as close to the firing experience they're used to as you can.
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Cool.Don't hold your breath. I have no immediate plans to begin another XCOM game, in part because I have little free time. Maybe tomorrow and Monday, but if not then I dunno when I'll have enough extended free time.