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Messages - GreatWyrmGold

Pages: 1 ... 54 55 [56] 57 58 ... 3706
826
Einsteinian Roulette / Re: TINKER
« on: May 18, 2014, 10:28:08 am »
It's impossible to reach absolute zero, yes. And yes, space is a few degrees warmer than absolute zero.

Space magic might subvert that, I guess, but it's probably still subject to Heisenberg uncertainty.

827
She has dragonfire.

828
<...Alright.>

New action: Learn how to fly the jet. Fly it as fast as possible to the castle.
If possible, teleport it there.

829
No, I mean the rocket part broke into two or three pieces at some point, after that, which I noticed when tabbing through debris.

830
No arguments there, ICARUS, but it won't take long for them to figure out our plan. Once they do, we'll lack the element of surprise...so we need to make that first strike count.

831
Einsteinian Roulette / Re: TINKER
« on: May 18, 2014, 08:50:57 am »
Absolute zero is, by definition, the temperature where atoms stop moving.

832
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: May 18, 2014, 08:49:22 am »
Piecewise: If you can, may I request the latest updated sheets on Lyra and Feyri? And if they've got level-ups in place?
What about Grate's? Tyvm!

Grate's sheet on the wiki should be up-to-date.

https://www.youtube.com/watch?v=WrEdZ__C63w&feature=youtu.be&noredirect=1
*looks through the other videos*
If you do make another Perplexicon, or Poison campaign, would it involve strange figures that are only visible when viewed from a certain angle that move around by disintegrating and reintegrating and who attack by shooting tapeworms out of their digits?
...
What?


Say, anyone have a suggestion for how Milno (?) and Grate could get into that artifact-analysing deal?

833
Einsteinian Roulette / Re: TINKER
« on: May 18, 2014, 08:39:24 am »
Might want to add something that keeps your body from falling apart, too. Electromagnetic forces are also what keeps atoms together...

834
"This here's lush, fertile lan'. Ah think we c'n make a houm here. Firs', we may wanna check th' house, t'make sure no one else has. Not likely, giv'n the fields' state, but can' hurt, righ'?"

Help check the barn.

835
blazinglory: I can't see any purple dots.
GrizzlyAdams: I can't see any black stars.

Blazing, can you post the image to a different site? Imgur is blocked in China.
Mind if I ask why?

Only problem I can see is that if they bring armor, your infantry will get flattened, and that the cannon's lines of sight are blocked by buildings.
That's what combined arms are for.
LoS doesn't matter much for artillery. Then again, artillery shouldn't be right next to the target.

bg's latest plan looks good. Let's see how GA adapts his plans to the panoramic view.

836
Roll To Dodge / Re: Aspects of Eight RTD [Turn 3: Together]
« on: May 18, 2014, 08:24:56 am »
Quinghai frowned at Creation. The ball of fire, which he was thinking of calling the Sun, was hopeless. The ball of earth, which he could call such, was going to be burnt if he did nothing. The ball of air was, at the moment, dull.
What was missing? A ball of water.

Create the Great Sea, a sphere of water large enough to drag all the other spheres into orbit around it.
While I'm at it, accelerate the other spheres so they don't just fall in.

837
Well how do you suggest they do it then?
Well, it's like dancing. They can try, but they're not going to do well. People will still watch, though, because the bear plays football.

Nuriel already taking one bomber down would be great, that increases our chances to take out the bomb a lot. Though I *seriously* doubt that you will be able to do so. The damage the jets deal is just too big to just fight our way through. In fact, please secure the jet, so we can repair it at our base, and remove tracing chips and what not, so it can actually become part of my plan.
Nuriel's not going to listen to you. She might listen to ICARUS, though.

Quote
...as our blips will be overlayed with the bombers blips...
I'm not sure. Depends on the interface.

Quote
...he will then have to actually interpret and understand what this weird signal means...
Since they're being attacked by human-sized targets who recently fell off the radar, it doesn't take a genius to figure out what they are.

Your other points are valid, though.

Operation Damocles sounds pretty good overall. That first strike will be vital--they won't fall for it twice.

I think the bomber squad had 5 bombers and 5 fighters, and then there were 10 more squads with 10 fighters each, something like that
Five bomber squads with a bomber and five fighters each, plus ten more squads of ten fighters.

The jets that are closest to the bombers will just be as suprised as the bombers, most likely their first reaction is "Holy shit, why did that just explode?!" instead of "ah, I instantly understand the situation and will calmly take aim at this robot that may or may not be a fucking meteor"
It won't take long for them to understand if the fighters we fought explained why they were fighting and exploding.

838
Forum Games and Roleplaying / Re: Silly/Useless Magical Items
« on: May 18, 2014, 08:10:29 am »
Seal of Arguments - This ring makes everything you say extremely inflammatory to everyone who hears it.
Sometimes, I wonder if someone slipped that onto me without my knowledge.

Potion of Self-Revival - A potion that revives the drinker if the drinker made a conscious action to drink it after they die. Does not work on undead creatures.
Come on, don't slap on a blatant patch just to make sure it never does anything. That's unsportsmanlike.

+3 Shocking Grasp Rapier: My brother actually asked for this one in a game (on accident). I was about to give it to him before another player pointed out how I would interpret his gaffe.

839
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: May 18, 2014, 12:39:21 am »
I wish my hood had catgirls. ;-;
There are a wide variety of such things that would make my "'hood" more interesting.

Ms. Cognac is an interesting, well-developed character. I have an odd feeling that, quite the opposite of May, D'usse doesn't have a lot more than we've seen from the sheet...here's hoping I'm wrong!

840
Forum Games and Roleplaying / Re: Silly/Useless Magical Items
« on: May 17, 2014, 11:37:30 pm »
Ring of Sexiness - A ring that make the wearer sexually attractive to anything that the wearer isn't attracted to. Doesn't not work if the affected was asexual.
Wouldn't it logically make everything attracted to the wearer?

Ring of Sexiness - A ring that make the wearer sexually attractive to anything that the wearer isn't attracted to. Doesn't not work if the affected was asexual.
Technically, this is quite useful if you needed it. You'd have to take one for the team, but it would make you a great negotiator, especially if the wearer is asexual.
Everything is.
And, as is often the case, the devil is in the details. How sexually attractive? How do they respond? Etc.



The Shroud of Time: A cloak said to be the first and last thing to exist in the universe. It cannot be harmed. (You still can be.)
Immovable Rod: A rod that cannot be moved.
Ever-Full Wineskin: A wineskin which is always full of ditchwater. It can't be poured out very fast, but it's good enough to drink out of! If you like ditchwater.
Portable Hole: Well, portable once. Have you ever tried grabbing a hole? You'll need the Hole Crowbar to move it...
Eye of Vecna: The severed eye of an ancient lich. Legend has it that Vecna's eye bestows magical powers on anyone who makes it theirs...but this isn't as useful as it seems before you give that a careful read.
Ball of Eight Magics: A black sphere with a flat, circular pane leading into an abyss. When shaken and a question is intoned, the Ball gives an answer. It may or may not be accurate.
Figurine of Wondrous Power: A figurine of exceptionally wondrous power.

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