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Messages - GreatWyrmGold

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8491
Kyle eventually arrives.
"I'm back! And I didn't forget Selina at the restaurant!"
Will is restraining like half a dozen nasty comments.

The motorcycle driver has a sinister looking helmet, and a black leather jumpsuit, decorated with green lines. At their waist is a baton, also lined with said lines.

Out of the car emerge two figures. One of them is a middle aged man, in a sharp black suit, his face obscured by an owl mask. The other is an older gentleman in a similar suit, his face lined with a well trimmed beard, with a stern expression on his face.
Will heads for the front door, being cut off by Marie.

Angel is...with Alistair?

8492
Discworld did it first.

8493
That is an extremely specific eye.

8494
Forum Games and Roleplaying / Re: Bay12 Rumble IC
« on: January 13, 2014, 09:07:56 am »
>north

8495
Roll To Dodge / Re: The First Magic Girls: A New Day Dawns
« on: January 13, 2014, 09:02:37 am »
Keith wonders briefly where his parents are.
Um...

Once he can get her away from the room itself and into a less enclosed space, she starts to calm down a little, relaxing a bit, seeming to come back to herself.
"U-um..."
She looks up at the man.
"Are you alright?"

Kimiko keeps on practicing. She brought a lunch, she can do this all afternoon.
[2] You don't make it much further. You don't think anyone would call the shape a circle anymore.

((GWG you should try to update the statuses if possible.))
Keith tries opening up a telepathy link with someone as far away as possible. Maybe one of the other PCs?
((Aye.))
[3] You open a link. What are you doing with it, again?

Mimu sighs sadly as she keeps scribbling. It seemed she was in that mood where you just really don't want to talk...
[3] Scribble scribble scribble.

Closing the browser, Hikaru thought about what she should do next.
'Meteor seems to have given out Magic. Most likely what caused Incident yesterday evening. Need to make sure no repeats of that happen. Known users are high profile. Hard enough to find peace and quiet already. Park? No. Too flammable. Recall seeing old abandoned warehouse near the shore about half a year back. Quiet. Out of the way. Low visibility. Ideal place to practice with presumably flashy abilities without drawing attention.'
Having made up her mind, Hikaru packs up for her excursion (Spare clothes (In case of fire), Lunch, Cell Phone (Mostly unused), Burn ointment, etc) and heads off to where she remembers seeing that warehouse.
[1] You're not entirely sure how, but you seem to have entered some kind of slum.
[2v1] You hear a soft thud and a muffled curse. Turning around, you see a rather unkept-looking, middle-aged man.

Claudia wonders if the voice will be more amenable now that it doesn't seem to be as good at forcing her to do what it wants.
"I have to ask - voice, what's your game plan over here? Will you still try to annoy me into compliance? Or do you have better suggestions? Like, I don't know, some actually useful advice?"
Of course, Claudia realized that the voice might be just another figment of her imagination rather than some kind of actual magical creature. Though if that were the case, Claudia also hoped it could be persuaded to see reason.
No coherent response.

8496
Einsteinian Roulette / Re: Einsteinian Roulette: Repair and Rescue
« on: January 13, 2014, 08:58:51 am »
((Which? The Altered? No, those are...not really fitting definitions of life. They're more like synthflesh crossed with John Carpenter's thing.))

8497
Roll To Dodge / Re: Special People: Ghost
« on: January 13, 2014, 08:58:00 am »
Angel loses focus partway through, partly because of the sheer number of numbers and partly because of the explosion, coming from the screen showing the endgame of the almost-forgotten mission.

"How many people die? And how many people did die this time? How...how many people would my, uh, host have...killed?"

8498
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: January 13, 2014, 08:50:47 am »
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-The difficulty curve was...off. Sectoids? Thin Men? Outsiders? Canno fodder. Floaters? Sometimes took a couple shots, but usually not. Mutons? Tough, but doable. Crysallids? Berserkers? Swarms of mutons? Tardisks? All those other big-name aliens? Those were a lot tougher. (Especially the effing crysallids.) Similarly, early UFOs can be shot down easily with unupgraded Interceptors...then with damage...then not at all, eve with little upgrades. The first months lured me into a false sense of security, which lead to me developing habits that lead to the death of my best soldiers when I started encountering tougher aliens.
It depends on what difficulty you're playing at. At harder difficulties, The cannon fodder aliens become a real threat. (Especially thin men, which get a tendency to always hit, and crit often.) And the reason that the curve appeared to spike is probably because you got behind on the tech race. ((No idea what a tardisk is however)). Also, Chryssalid. Not that hard to spell.
It was Easy.
The game never named the cyberdisk for me (I didn't learn its name until I looked it up just now), so I gave it a name based on how it unfolded with more weaponry and such than should have been able to fit.
I keep forgetting how many s's and how many l's.

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-I noticed that, once you hti a certain point, you start needing alloys and elerium a hell of a lot. I suspect that my inability to make or research advanced weapons past a certain point contributed to my decline--my inability to take any more ships (until that last one), get more raw materials, and make new weapons. I can't help but wonder...what were the mutons' armor, or the floaters, or whatever made out of and powered by? Consider having a chance for the more heavily-cyborged or -armored enemies to drop some alien alloys, or maybe even elerium.
Material management is an important part of the game.
No, really?

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-SHIVs were underwhelming. I mean, sure, they were a bit tougher and maybe had a better attack than rookies, but they can't advance, can't use advanced arms and armor, and can't take cover. Not really worth the credits. Plus, the feel was...off. It felt like they should be expendable combatants. To fix this, I would advise making them weaker and make it so they could be rebuilt if destroyed (probably at a cost).
This has been fixed in the DLC. Well, fixed, more like flawed the other side of the scale. On another note, SHIV's barely cost anything, and you can upgrade them in the foundry to use laser and plasma weaponry, amongst various other things. In the DLC you can also upgrade them with automated close combat reaction fire, infinite health regeneration, extra health and extra movement.
Also, late game SHIV's fly, so they don't need cover.
SHIVs cost a heck of a lot more than rookie soldiers.

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-Make the Arc Thrower a secondary weapon. Isn't that basically what it is? Besides, if it wasn't pushing out things like nanofiber vests, SCOPEs, and medikits, I might have it more often. And on more than one soldier.
Nanofiber vest really isn't that usefull. On a side note, fixed in the DLC, where you get a foundry project that gives everyone 2 inventory slots.
That's one; there's still a lot of other useful things. Besides, isn't the arc thrower basically a secondary weapon? It seems to fit that nice pretty well.

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-Seriously, how do you spell cryssalid? Couldn't you have given these guys a simpler name, like "Skitterer" or "Crawler"? And mutons...why not name them "Hulks"? And what's with "Sectoids"? I'm guessing this has something to do with the original, but seriously. every other alien, from thin men to berserkers had a name that was a real word. Pick a consistent nomenclature and run with it. And the soldiers supposedly came up with the names...what's with that? "Why did they name them" is a bit odd understandable, but the "Why did they name them that is peculiar.
Chryssalid really isn't that hard to spell. But yeah, it's mostly that aliens with the fancy names have been ported over from the old X-com. Actually, I really prefer the fancy names, rather than the unimaginative generic names.
The generic names have the advantages of being slightly easier to remember and being what soldiers might actually call the aliens.
Really, the big thing is the lack of consistency.

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-When I abandoned the terror mission, why were the "saved" civilians thrown out? Couldn't we take them with? And while I'm at it, why can't we take weapons, medkits, arc throwers, etc off of our dead teammates and use them? Why can't we have multiple Skyrangers? Why do the local militaries never send tanks, or soldiers, or anything? Why can't we share the technology with the world's governments, letting them make their own (possibly crappy) advanced weapons and armor? Why is it so hard to get any support? Why do the soldiers always break down any doors in their way (the "open door" command is spotty at best) and jump through any windows? Is that why we can't get the support? Why can't normal fighter jets take down UFOs if even the first, unupgraded Ravens can? Why can we send only one Interceptor at a time, anyways? There are a lot of questions like this, but I think that's enough.
Mostly game design. Same reason why you can only stuff 6 people in a skyranger (which kinda explains why you can't take civilians). Reason there's no military support isn't touched upon, but often the mission sites are littered with what used to be military troops. I wish to believe (no evidence in game whatsoever) that the aliens also emit a latent panic field, which explains why Earth's finest panics so much, and can't hit the broad side of a barn.
Well, yes, but some in-game explanation would help.

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On a side note, you do sometimes get request from nations for materials.
I know, but I've never seen evidence that that affects anything past giving you some more money.

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Anyway, the reason normal fighter jets can't take down UFO's is because the Raven's are, at this point, Earth's most advanced fighter craft.
And one of them can take down UFOs on its own. The US has a lot more than one jet fighter, and the UFOs aren't seen to have multiple weapons.

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-On the Interceptors...the Firebirds were neat, but expensive. (I never even used mine.) So were other things, like Archangel armor and advanced SHIVs. Heck, pretty much anything having to do with Interceptors counts, as they almost never get used and almost always cost a lot.
Not using the firebirds probably explains why you lost. Those things are mandatory if you wish to take down later alien craft. And the archangel and advanced SHIV's really become quite nessecairy.
Noted.

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Final question: How much sattelites did you deploy?
I had 7 by the end of the game. I would have had eight, but Argentina withdrew from the council right after I put a satellite over it.

Whenever I get to a point in the tech tree where I get firestorms (proper name, firebird is close enough so who cares)
My bad. Been a while.

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My tech progression for interceptors basically goes from avalanche missiles>phoenix canons on two interceptors per continent while advanced fighter craft is researched>first firestorm is built while emp canon is researched>firestorm+emp for every continent. After that I have no problems with UFOs landing with no need for any interception whatsoever.
Noted.

8499
Roll To Dodge / Re: The Avatar Arena: Turn 5: The New Guy.
« on: January 13, 2014, 08:42:31 am »
What's the catch with +1?

8500
Einsteinian Roulette / Re: Einsteinian Roulette: Repair and Rescue
« on: January 13, 2014, 08:35:35 am »
Spoiler: XCOMMANDMENT (click to show/hide)
((More often, when I alt-tab to the game, it doesn't open and instead I get a message box saying it has stopped working.
I don't really remember what happened when it crashed with the Steam Community browser, but it happened when I was trying to get back to the game. It...sorta froze and closed, I think?))

((Advice noted.))

8501
Einsteinian Roulette / Re: Einsteinian Roulette: Repair and Rescue
« on: January 12, 2014, 11:46:41 pm »
((I think it started when I made a joke about mixing science fiction and fantasy under "fantasy" being punished by being bludgeoned by cyberpunk novels. Though now that I think about it, it's usually under science fiction. So, I could bludgeon them with LotR books if I felt mean, but most fantasy books would work.))

8502
Forum Games and Roleplaying / Re: Bay12 Rumble IC
« on: January 12, 2014, 11:44:22 pm »
>kill slaughterhounds
With what, your bare hands?
>yes

>west

8503
Not really, the psycho-stalker options sounds far more !!FUN!!
Indeed.

To be honest I'm not entirely sure how to play a psycho-stalker, hence why I dropped that idea. I figure that attacking Conny and Kyle's other love interests would be near the top of the list, as would be threatening Kyle's sensitive bits with bladed weaponry.
This should help.

Sen works in demon world as a part time laywer. Lots of shouting and fighting.
Demon lawyer? In the domains of some of the more powerful and less...what's the word...paranoid archdemons.

As Kyle hums his character is blown up by a creeper. After a moment of silence from him he hums the game over theme.
"Well then..."
What, no respawns?


And Sanure, since I exceeded the PM limit:
With a typical demonic lifespan being several millennia, a "teenaged" demon would have his/her age measured in at a couple centuries.

8504
Kyle sits down on the couch after putting in something he isn't horrible at. Minecraft.
Then he looks out the window.
"Well then... Let's play!"
Kyle picks up his controller and starts playing.
Will starts experimenting with the controls, picking up quickly.

"I got diamond first."
"What does diamond do? It sounds like just a gaudy decorative thing."

<I'll see if I can help him out. And Elizibeth is in a crib in my room that I set up.>
<You miss my point. I'm not just going to shrug aside guilt because they were upset before I pushed them over the edge. And what will you do if she gets hungry, or soils her diaper, or something? ...And she has a birth certificate, right?>

Kyle looks confused.
"Why did you do that? I was getting into the plot."
Ester blushes, "N-No reason!" she says, hiding the game behind her back.
Will closes his eyes and his shoulders shake slightly. He seems to be repressing laughter...quite well, in fact.

"It was a hentai game, Kyle."
"Aw. Did you have to end the fun?"

"I um... I... er... (2...) I... I guess...?" Selina is blushing a lot.

Meme decides this is grown up stuff she wouldn't be allowed to see.
"It was a lot more fun when you didn't know it was a video nasty."
Will picks up Meme and takes her elsewhere.

8505
Forum Games and Roleplaying / Re: [3.5 DnD] A Kobold Story
« on: January 12, 2014, 11:24:18 pm »
We must start a succession game designing a dungeon for a D&D game.

...Once the new version is released.

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