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Messages - GreatWyrmGold

Pages: 1 ... 566 567 [568] 569 570 ... 3706
8506
Forum Games and Roleplaying / Re: [3.5 DnD] A Kobold Story - IC Thread
« on: January 12, 2014, 11:23:40 pm »
"Zombies first, then settlements."

8507
Forum Games and Roleplaying / Re: Bay12 Rumble IC
« on: January 12, 2014, 11:22:38 pm »
>get ye flask

>north

8508
Roll To Dodge / Re: The First Magic Girls: A New Day Dawns
« on: January 12, 2014, 11:12:43 pm »
He quickly gets her out of the house, hoping that calms her down.

8509
Roll To Dodge / Re: Gunfight in the Saloon (Round 2)
« on: January 12, 2014, 11:05:27 pm »
((What happens if the last three are the sheriff, a deputy, and a bandit, and no one shoots each other?

8510
Roll To Dodge / Re: The First Magic Girls OOC
« on: January 12, 2014, 11:01:56 pm »
First, we have to get her...non-delerious.

8511
Roll To Dodge / Re: The First Magic Girls: A New Day Dawns
« on: January 12, 2014, 11:01:34 pm »
Mao continues to rant like a crazy woman.

Which, to be fair, she is right now.
"Um...what's wrong?" The poor guy is kinda confused and uncertain.

8512
Einsteinian Roulette / Re: Einsteinian Roulette: Repair and Rescue
« on: January 12, 2014, 10:59:36 pm »
((I'm one of those crazies that differentiates.  Wyverns are the realistic sort of dragon that only has four limbs- two wings and two legs.  "Dragons" (I've always called them the "european variety") are your traditional four-legged two-winged fantasy dragons.  I personally prefer the latter, because the former look less awesome to me for whatever reason.

Before anybody jumps in to say it's stupid semantics, it's a categorization of dragon.  They're both dragons, just different.  Just like how a "truck" and "van" are both large vehicles, but are different.  Some people prefer one over the other, and it's simpler to say "truck" than "big car with a small enclosed cab and a large bed for holding stuff behind it".

Therefore, complaining about Skyrim having Wyverns does make sense- still pedantic, but not because of the name.))
((I'd say it's more like the division between "truck" and "automobile," because for me "dragon" includes everything from ampitheres to Eastern dragons to, well, Western dragons...but aside from that I agree.))


((P.S. My whole XCOM adventure, in three consecutive posts! I'm not sure if I passed 80k characters or just divided it badly.))

8513
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: January 12, 2014, 10:57:55 pm »
(Same, Pt. 3)
Spoiler: X-Competence (Ha!) (click to show/hide)
Spoiler: X-Comeback (click to show/hide)
Spoiler: X-Complete (click to show/hide)
I expected hoped to last a while longer, but really, this is probably best. I had some new toys, but my only really experienced soldier was Specter. I also had a lieutenant sniper, a new heavy, and some rookies, plus some SHIVs.

Some critiques, in case anyone here is working on the next XCOM game.
Spoiler: Critiques (click to show/hide)

Now to delete those autosaves and such that piled up.

8514
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: January 12, 2014, 10:57:24 pm »
(My playthrough, Pt. 2)
Spoiler: X-Common (click to show/hide)
Spoiler: X-Combustion (click to show/hide)
piecewise: I'm a bit wary of just going for the high ground ever since my best sniper got killed due to lack of cover. And I eagerly await figuring out how to just run back to the Skyranger. It's probably something simple like moving everyone into the glowing rectangle, but meh.
Spoiler: X-Combat (click to show/hide)
Spoiler: X-Com (click to show/hide)
Spoiler: X-Combat (click to show/hide)
Say, are there lose conditions other than "Eight countries leave the Council"?
(Even THIS breaks the character limit?!?)

8515
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: January 12, 2014, 10:55:05 pm »
A compilation of my first playthrough of XCOM: Enemy Unknown, first shared to the Einsteinian Roulette community who got me into this game. Easy difficulty, allegedly.

I started playing X-Com: Enemy Unknown. The first mission went tutorially. The second went easily--a bit more freedom, but still pretty linear. I think I killed both of the enemies with one shot of the rifle instead of using the rocket launcher like they recommended. Wish I had caught the name of the soldier who did that.
It's pretty impressive. I like how the game transitions so smoothly from tactical view to personal view to "cutscene". It's a well-designed engine. The gameplay seems pretty fun, too, but I've only started.
EDIT: I think it's a Juan Medina of Argentina, home nation of Sq. Jorge Vargas, only survivor of the Tutorial. Medina became a Support, while fellow rookie Chase Mills of Canada became a Sniper for killing one enemy. With a grenade, I believe. Azubuike Hangana of some nation with a green-and-white flag got no kills. Poor guy...
((I wonder what the chance is of someone posting before I finish another mission and type up another report.))
Spoiler: More X-Com Stuff (click to show/hide)
Ninjedit: There was a new post. And X-Com related one. Thanks for the advice!
Hopefully, piecewise won't mind me turning this into an impromptu X-Com blog.
Spoiler: X-Com Stuff (click to show/hide)
Spoiler: X-Com (click to show/hide)
(Continued, as this passes the character limit...)

8516
Einsteinian Roulette / Re: Einsteinian Roulette: Repair and Rescue
« on: January 12, 2014, 10:25:55 pm »
Spoiler: X-Complete (click to show/hide)
I expected hoped to last a while longer, but really, this is probably best. I had some new toys, but my only really experienced soldier was Specter. I also had a lieutenant sniper, a new heavy, and some rookies, plus some SHIVs.

Some critiques, in case anyone here is working on the next XCOM game.
Spoiler: Critiques (click to show/hide)

Now to delete those autosaves and such that piled up.

This is starting to remind me of those arguments I saw back when Skyrim came out and people were very angry that the "Dragons" weren't "Dragons" but "Wyverns" instead.
((But they were dragons... what exactly is the difference between a dragon and a wyvern?))
((Usually, wyverns have two legs and two wings, whereas dragons...well, a plurality have four legs and two wings. Wyverns are basically a type of dragon.))

((I like Terry Pratchett's view on it.  Somewhere- and I can't find the source after a quick Google- he basically said that both labels were bogus, and fiction is fiction is fiction.  In the end, they're all the same story.))
((That's like saying that there is no such thing as an animal or a plant because they're both eukaryotes. He is often a wise man, but that bit of "wisdom" is utter BS.
Also, there's like seven types of stories. The monomyth is the "Voyage and Return" plot as described by Christopher Booker. There are about half a dozen other basic plots, some similar, some nothing alike. How do you fit "Rags to Riches," "Comedy," "Tragedy," or "Rebirth" into that monomyth?))

8517
Wouldn't the whole distortion move with the blade or whatever, dispersing the force greatly?

8518
Forum Games and Roleplaying / Re: Bay12 Rumble IC
« on: January 12, 2014, 08:30:00 pm »
Angel follows.

8519
Roll To Dodge / Re: The First Magic Girls: A New Day Dawns
« on: January 12, 2014, 08:29:23 pm »
((Should there be, or are you just in from meteorite thingies?))
((There was a car crash and you said that Keith was in a lot of pain.))
((D'oh.))
[2]
"Let's see...you also appear to have a number of abrasions and lacerations, brobably some broken ribs, likely some internal damage...hard to say what all there is. You'll likely be in the hospital a while."

8520
You claimed on the tropes page that, since the bones would be insubstantial, attacks would go right through them. But if the kind of distortions that made up the bones weren't insubstantial, that argument is invalid.

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