Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - GreatWyrmGold

Pages: 1 ... 587 588 [589] 590 591 ... 3706
8821
Forum Games and Roleplaying / Re: [3.5 DnD] A Kobold Story
« on: January 09, 2014, 11:56:54 pm »
It's just a shame that there are so few splash weapons, and that there is so little written in terms of rules for splash weapons, alchemy, and the like. Hell, just setting up as an alchemist seems to take material from 4-5 books, and that doesn't even cover everything. That's why I stayed away from that part of it. :/
Technically, you can get all that from just the PHB, it's just limited.
And yeah, alchemy and splash weapons are overshadowed by magic. Even at first level, Burning Hands covers a greater area (albeit a smaller range) than alchemist's fire, and Acid Splash has better range than a thrown vial of acid. Moving along, you're still in low levels when you can get Fireball, which completely overshadows them both. They simply aren't practical for long.
And that stinks, because alchemy is neat. But basically anyone who can alchemize (in vanilla) will soon or has access to those lovely AoE spells that render them nigh useless.

((Not to mention that enemies have to be pretty close together for it to be more useful than a thrown club.))

Man, more and more I'm loosing interest in this charbuild. Craft (Alchemy) requires spellcaster levels and is pointlessly inefficient, and Craft (Poisonmaking) is even worse... Might just take a few of the little toys and go for a more traditional build. There are a lot of nice debuffs and Save-or-Xes available, but they aren't very renewable even if you are a caster who for some reason decided to waste xp, gp, and skillpoints on alchemy. :/
One bit of good news: Alchemal items, being non-magical, do not require XP!

8822
Huh.

Re-attempt dramatic entrance. Back up attempt with foot.
Basically, I'm kicking the door down.

8823
Forum Games and Roleplaying / Re: [3.5 DnD] A Kobold Story
« on: January 09, 2014, 11:54:22 pm »
So do I!

8824
Yeah I suppose I should have expected it. So, what happens to this? I mean, it's been dead for a while if what I'm seeing is any indication.
It was, until GUNIN noticed my compliment after almost a month.Bit of a slow reader, I guess.
:P

Anyways, if you want to try your hand at becoming an author the Internet is a decent place to get a start, if you pick the right places to publish and advertise. Maybe get a wordpress account, put the story in your sig, start a forum thread here, repeat those second two steps other places you already have a forum account...something like that. Another neat thing is that people will be able to see and critique your writing; if you identify and ignore the trolls, they usually give good advice. Write well and advertise well, and your story has potential.

8825
Forum Games and Roleplaying / Re: Bay12 Rumble IC
« on: January 09, 2014, 11:40:34 pm »
((He's not playing anyone, go ahead. Just post his abilities and such--if he gets to know ours, why can't we know his?))

8826
Forum Games and Roleplaying / Re: The Lone Isle RPG: The return
« on: January 09, 2014, 11:39:55 pm »
Krom sighs.
"So, your logic is that, even though you think these people are undesirable, out of our whole group only I am smart enough to realize it, and everyone else, yourself included, is too much of an idiot to figure it out?"
Krom is clearly getting annoyed.

8827
Einsteinian Roulette / Re: Einsteinian Roulette: Repair and Rescue
« on: January 09, 2014, 11:36:47 pm »
((Thats the biggest concern i have with my robot, miyamoto is only 16 feet tall and he cant fit inside buildings properly.

Suppose i could try making my robot 6 feet tall when on its hands and knees but it would still block entire passage ways whilst crawling and probably get stuck at corners.))
((That's your biggest concern? Not something about how you can't find all the parts, or even half?))

((Also, I'm fixing the X-Comeback entry so everything isn't crossed out.))

8828
Roll To Dodge / Re: Slayer's Saloon: Mission One
« on: January 09, 2014, 11:34:22 pm »
"Indeed. That, and intelligence, both as in foreknowledge and the ability to think."

Help inventory supplies. Chat with anyone not napping about what it could be.
Keep an eye on Julia.

8829
Roll To Dodge / Re: Gunfight in the Saloon (Round 2)
« on: January 09, 2014, 11:32:46 pm »
I'm amused at how the guy who dropped his gun while turning a table over, causing a close call where it hit the ceiling, is the only one to not be surprised anymore.

8830
Roll To Dodge / Re: Special People: Ghost
« on: January 09, 2014, 11:31:06 pm »
((The music would have fit better if it had loaded before I got to Xantalos's turn.))

"Um...well, it wasn't so bad, I guess. I was from a small town in Nevada. That's in the Republic, by the way. Sort of in the center, I guess. There were only a couple heroes, but there were only about half a dozen villains, and only one of them was anything to worry about, so it was a lot safer than the big towns. I...I haven't been around that long, and a lot of that I was a baby or toddler or whatever, so I didn't really get a chance to do much except be a kid. Once I got taken hostage by one of the little villains, but that's not too special. He was nice, he gave me some candy when I said I was hungry...I think he just took it from the jar the bank had, though.
"Friends...not a lot. I mean, I have some kids from school I talk to, that I invited to my birthday parties and stuff, but they weren't really close. I like to read a lot, or be read to. And...yeah, there are a bunch of the ones who do crimes, the villains. But they aren't organized at all, they mostly fight each other as often as the heroes. The places they don't...well, Chicago's been under marshal law for a while, and while I'm not quite sure what that means it sounds bad. I think it has to do with Leadfist."

8831
Roll To Dodge / Re: Battle for Morukon RTD [Turn 25: Finance]
« on: January 09, 2014, 11:23:28 pm »
"Good God, you do fight like a cow!"

Wonder if he'll make a dairy-farmer related insult, mixing things up.
"Probably not. It would put me in my place of superiority."

Hop on his chest and put my sword to his throat. If he continues to be hostile, stab him.

8832
Roll To Dodge / Re: Roll to Go Mad: Turn 27 - The Village of Cnoc Adh
« on: January 09, 2014, 11:15:52 pm »
Kinda...interesting. Although BushOklahoma sucks at names.

8833
As I've always said, RL>B12.

8834
We're allowed to ask for anything.

8835
Roll To Dodge / Re: The Avatar Arena: Turn 5: The New Guy.
« on: January 09, 2014, 11:11:35 pm »
Plus, your avatar isn't really a Giant Wyrm Gold Dragon. It's a gold 'D'. And has been for the duration of this game.
Given that my avatar is one of those that rotates, and that the rotation includes everything from golden D's to golden dragons to a couple Spore creations of mine (one of which was a yellow draconic creature), it's fair to assume that you meant my in-game avatar.

Besides, the golden D was supposed to be an ASCII gold dragon. Because dragons in everything from Nethack to Dwarf Fortress have been represented by capital D's. And, anyways, my avatar rotation includes golden dragons and such. Or it did, last I checked. It's certainly supposed to.

Pages: 1 ... 587 588 [589] 590 591 ... 3706