Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - GreatWyrmGold

Pages: 1 ... 61 62 [63] 64 65 ... 3706
931
Mafia / Re: Beginner's Mafia Sprint: College of Cardinals (D2)
« on: May 16, 2014, 08:56:49 am »
It rarely outright ruins games without the release of action-related information, but it can easily cause quite a bit of damage.
*If the poster is a participant in the game: it spreads game content out between multiple threads, it can be a way to get around the no night talking rule (like here), and it often (like here) weakens the divide between out-of-game behaviour (where there is an expectation of honesty) and in-game behaviour (where there is not).
*If the poster is not a participant in the game: Player actions can be influenced by the comments of a relatively unbiased, clearly non-scum observer more easily than by players who may be scum.
*Not bloody much content in this case, since I've never claimed anything but innocence.
*So? It's not like a non-participant knows anything participants don't, or like there's any other reason to trust outsider judgement over one's own.

932
Um...wasn't there a Tent 1? Also, what's MYLO?
I'll need to look back to figure out who I'm voting for.

933
The best you have is a man that watched Bear Grylls and Ray Mears whenever they were on TV.
Could we have a name? We have a rusty knife when we'd like a sword, but it's better than the spoons that everyone else is.

Quote
'Well, we could try following that road to see where it leads. If there's a town or something, there might be shelter. I wouldn't bank on there being people, given how the road's been left to fall apart. That might be for the best, though, given how large and aggressive all the animals have been thus far...' the man opposite you says.
...
That's a pretty good idea, actually. We should send out scouting parties once we're not going to die within a few days.

Quote
Before long, there's another set of vibrations. And another. And another. You try to keep track of how many there are, but eventually you can't. You counted eight before giving up. And suddenly, a group of these creatures meet up with the individual. A large group. And they begin stalking towards the camp.
Or a few minutes.

kill everything!!!
-1. We have "a couple of pen knives" as weapons. These things sound like wolves, with subsonic communications and possibly larger numbers. We're not going to be able to out-fight them.

Tell everyone to try to head for higher ground. Specifically, up the fallen log or up trees or something. Hopefully they can't climb.
Perhaps retreat up the log and follow Worldmaster's plan?

934
We should use this format as an Alternative Battle Sequence.
"Realistic Battle"? With a chunky salsa system instead of HP?
I like the way this seems to be going.

935
Ah. I'd guessed that it meant one side or the other of that divide, but...well...you know what happens when you assume.

936
Roll To Dodge / Re: Aspects of Eight RTD [Recruiting 0/8]
« on: May 16, 2014, 07:58:40 am »
You can sign up, you'd just be competing with someone for your spot.

937
Roll To Dodge / Re: Aspects of Eight RTD [Recruiting 0/8]
« on: May 16, 2014, 07:54:21 am »
We've got two Chaos aspects, one of every other aspect, and one Entertainment aspect, which I presume is from someone who didn't read much of the OP. We're ready to rock.

938
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: May 16, 2014, 07:51:57 am »
It was up for all of 30 seconds. Deal with it.
Chat is persistent.

Seventeen point three on the eighteenth radian. Not eighteen radians and seventeen degrees.
Supported by what?

Quote
Also, for the same reason we use hours instead of seconds to tell time of day. Every radian is... 57 point something degrees IIRC.
So? Use 18.302 radians.

Actually, you only need one number to define a point (theoretically). That doesn't prove anything. Besides, it could be a surface coordinate (e.g, 17.3 degrees counterclockwise from east, 18 standard distance units away from a given point).
Fixed that link for you.
Because I'm becoming increasingly sensitive towards places reposting other people's work.
My bad. I just searched for minutephysics three dimensions or something like that and clicked on the first link.

I hope someone was reading.
You had it up for not even a minute? Thank goodness darkpaladin was reading, or some of us would be pretty dang angry. Especially given the proportion of people who were asleep.

939
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: May 15, 2014, 11:37:36 pm »
So me and a few other people are in the plug.dj room with PW, and... a person with the username "The_Sheep" joined for a minute, and played a video that was just a bunch of sheep... making sheep noises, whatever you call it.

But what was interesting is that they also posted in the comments- a long paragraph, something about people eating flesh, and the crying voices of dead gods.  Nobody thought to screenshot or copy paste it though.  Whoops.
Damn it you morons, didn't you think that that MIGHT be important, especially given the reappearance of the sheep in-game?!?
Sorry. But can you see why I'm frustrated?

I don't really think those are coordinates. Two numbers are insufficient to define a point in 3D space.
Actually, you only need one number to define a point (theoretically). That doesn't prove anything. Besides, it could be a surface coordinate (e.g, 17.3 degrees counterclockwise from east, 18 standard distance units away from a given point).

It could also be time when something happens, using a given reference body and a certain start point. 17 radians and 17.3 degrees totals to around two and three quarters of a full circle, which, with the orbit rate of, say, the Sun, would give us, oh... seven hundred million years, give or take.

Probably not. :P
Eighteen radians, not seventeen. And since both measure angles...why not just use one or the other?

940
Einsteinian Roulette / Re: Einsteinian Roulette: On ship
« on: May 15, 2014, 11:30:21 pm »
Escape Pod Δ2: Team F: Grate

Guess I should list my accomplishments this mission, huh? Might as well include the Assault phase--I forget if that was "Mission 11" or the first bit of "Mission 12".
Spoiler: Stuff (click to show/hide)
I think that covers it all?

941
Einsteinian Roulette / Re: TINKER
« on: May 15, 2014, 11:28:41 pm »
It IS the simplest explanation, neh?

942
Grate damage: None? I'm pretty sure the MK I suit dealt with what few sources of harm he encountered.

943
Roll To Dodge / Re: ~Ensanglanté Gymnopédies~ Chapter 1: Sign
« on: May 15, 2014, 11:26:51 pm »
(( I'd suggest everyone join this group. Dividing across a city we know nothing about is an awful idea especially since we have very little combat skill. ))
Technically, I'm 90% sure that only one group is going into the city. And most of the non-city folks aren't keen to have anyone go in.

944
Replacing the Firespitter wings with stock delta wings did the trick! I took off almost by accident, accidentally turning right to account for rightward drifting, bouncing off one of the runway's lights, and...well...spinning myself out of control. I blame Farram. If I could fly an airplane, I would have taken off successfully; I just know it!

One-third thrust is fairly controllable, but it has the slight disadvantage of not letting me actually gain altitude. Two-thirds thrust has issues, like how my attempts to stay on the runway knocked off one wing, meaning that when I shot off the end of the runway (having cut thrust) I promptly lost the other wing, struck the ground, and bounced up, EVAing just in time to escape the cockpit...which bobbed about, intact, as Jeb splashed down hard some distance out to see.
The second attempt lead to an even worse crash, flipping over sideways and exploding. The only surviving bit was one set of landing gear, rolling end-over-end away from the runway for an astonishing amount of time and distance.
"One of"...wait a sec...I think I get how those biplane landing gears are supposed to work now!

Probably not with a big jet attached to the back. Maybe it was Farram, but I hit the staging button and the next thing I know...

As I struggle to get the screen shotted, I notice a conspicuous lack of explosions. Sure enough, Jeb managed to fly this thing!

The "Large AoO/Slideslip," which I assume is FAR for "how are you flying half an airplane?!?", leads to me deciding to revert to launch and see if 1/3 throttle goes over better.

I'm thinking that's a "no".

I redesign the craft and make sure that the centers of lift and gravity are identical. I promptly lift into the air, partly  because of my delta/structural wing. I overturn down, bounce up, stall briefly, then return to normal flight very quickly...possibly because of that reaction wheel. It flies well; I head to the abandoned runway on that island, but overshoot it (with the prop off--I don't go there much, okay? And I was still going over 120 m/s!). I try to turn around, but wind up stalling and as I turn to try and get back under control...well...the landing gear and tail fins not only survived the splashdown, but bounced enthusiastically for some time.

How is Farram supposed to work, and did I do well for a first time?

945
I dropped the extra-complex cannon and went with a more basic model. I make up for this with a nice, complex projectile--a Lander Can with a conical fuel tank and some rockets, plus landing legs, a heat shield, and such--docked above the thing. It falls apart on the launchpad but stays together better on the runway; I still fiddle with it. In a strutting manner. After fiddling repeatedly with the docking ports, staging, and whatnot, I was finally ready to test it! It fell apart. Not sure why. I retest and note that the problem seems to be structural failure between the cannon and the probe body behind it. It didn't launch the monster very far, but it did speed backwards at great speed.

Two changes I made: I ditched the complex return-lander an replaced it with a lander-can with nothing more than two radial engines, a couple little fuel tanks, and radial monoprop tanks and some RCS thrusters. Whoo! It's just 14 parts, and the only non-stock ones are the four neater-looking RCS thrusters. I also added two clamps.
The pod fell right through the exhaust! I adjust the design of the cannon, but as I do so I'm crippled by issues with the Subassembly thing. I click on it, and it spawns one untouchable docking port plus thirteen other unconnected parts arranged in roughly the same pattern as the pod I created. This can't be used. Same thing happens when I close the VAB and re-open it to add in the pod...or try to add that bit anywhere else. Frickkin' bugs. I delete the subassembly and begin work on another project.

EDIT: The other project, a little propeller plane made with Firespitter parts, took off. The parts are interesting; a little plane with one propeller and two wings passedo Mach 0.5 well before the end of the runway but couldn't lift off until afterwards. Or, for that matter, afterwards. Takeoff will most likely continue to be an issue if I use Firespitter wings...
P.S. Are propellers supposed to require air intakes? And also spin when throttle is 0?

Pages: 1 ... 61 62 [63] 64 65 ... 3706