Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Spaghetti7

Pages: 1 ... 66 67 [68] 69 70 ... 83
1006
Other Games / Re: Arma 2 + Arma 2: Operation Arrowhead
« on: October 19, 2011, 03:57:00 pm »
That is unfortunate, Spaghetti, most of us are east-coast Americans. That said, on the weekends we'd likely be able to do them in a time that better suits you.
Yeah, well I'm up for that. Also, if you want me to, I can throw together a map for us, assuming we want to do a more mission-orientated game.

1007
Turn 9: Schooling and scheming.

1. London- Tersr

(3) You find someone to spar with, and enjoy a gentlemanly sword fight. (3) It was very close, but you just triumphed. Feeling you have learned something about sword fighting, you leave the establishment.
TRAIT GAINED  Trained I: You are educated in the ways of sword fights. +1 to first roll in any sword fight.

 
Spoiler: Aaron (click to show/hide)

2. Oxford- micelus

Refreshed from your small nap, you head to your local bowls club and eat a small lunch there, chatting with some gentlemanly folk about gentlemanly things. After you feel you have a bond with them, you ask if they would like to do some teaching to educate some little-uns. (4) The men are eager, filling their greedy little heads with ideas of power, influencing their will over the future.
Leaving them to scheme, to head back up to the church and pitch your idea to the priest; a school for the uneducated that's better than any home they would otherwise have. The man agrees with your plan, (2) but he wants at least 15 guineas to help renovate an old building for the schoolhouse.
Finally you head to the town square, and post your advertisement for assistants. (6) You get responses just hours later, and soon have the ideal two assistants; lower class, one male and one female, and eager to work.

Two turns until the King's visit.



3. Manchester- Ultimah

You slowly push the door open, and slip through the gap as soon as it is big enough, (5) and find yourself in a storeroom.
Thinking of lighting a match, you pull the box out of your pocket, and then smell it.
Gunpowder. You must be in the weapon store! Fumbling around in the dark, (3) you manage to identify several weapons.
Short sword
Longsword
Pistol x2
You take up to 2 of the above.

 
Spoiler: William Bucket (click to show/hide)

4. Cardiff- Riccto

Buying a can of crimson paint from a store, you find a blank wall: Your canvas. (3) You paint a mildly funny cartoon on the wall, depicting capitalism as the French (very bad). Watching passing people, you see that not only do people chuckle at it, some even nod their heads appreciatively at the art. Satisfied with a job well done, you leave the area to get some sleep.

 
Spoiler: Conrad (click to show/hide)

5. Dublin- Sinpwn

(6+1 due to clever tactic) You get right up behind the mugger, and cock your pistol meaningfully. The man freezes, and you tell him to get down on his knees. When he has done so, you take any money he had, then turn to the old man.
RANDOM EVENT ROLL: (2) No random event.
The man can't stop thanking you, hell, he's practically worshipping you.
Now what?

Spoiler: Conchobhair (click to show/hide)

6. Edinburgh- lawastooshort

You hurriedly leave the area, (4) and manage to get to a salon with no trouble. Discussing poetry with a fellow called Mac, you think back over your last encounter, and where you went wrong. Perhaps you need to be more subtle...
"...and such is life. Isn't it beautiful?"
Nodding your head at the pompous idiot, you leave.

Spoiler: Isaac Chesterton (click to show/hide)

1008
Other Games / Re: Arma 2 + Arma 2: Operation Arrowhead
« on: October 19, 2011, 09:19:28 am »
Just posting to say I'd be interested in a game with other Bay12ers, so if anyone feels like getting a server up that would be great. Except...
(Starting around 1700 EST)
For ones around this sort of time, because I am in GMT, and want to be sleeping soon after that.

1009
Forum Games and Roleplaying / Re: Innocence
« on: October 17, 2011, 03:54:24 pm »
What are you?
A flying phallus, with Victoria sponges for eyes, two furry wings and a body of translucent jelly.

1010
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: October 17, 2011, 12:42:03 pm »
I found me a bear, got worried, and then:

Spoiler (click to show/hide)

It decided a broken toe was too painful, and gave up. Wow.

1011
Turn 8: Nothing of note.

1. London- Tersr

With a bullet in your pistol an the sword at your belt, you head to the Cavaliers Club, a club established specifically for gentlemen wishing to hone their fighting skills. (2) Everyone seems to be already engaged in a fight, or much more skilled than you. However, you feel that with a bit more looking, you could find someone.

 
Spoiler: Aaron (click to show/hide)

2. Oxford- micelus

Returning to the university again, you warn your "followers" to support the monarchy and not speak ill of it, at least, not for the time being. Then you ask whether you could have an audience with the king, when he arrives.
(6-1 due to it being the king and all)
Turns out the university wanted a learnéd man to visit the king, and so they happily agree to organise that for you.
Next on your agenda is visiting the local church. When you arrive you ask to speak with the priest, (6) who is very happy to talk with you over lunch. You chat with him about the amount of beggars on the street, and people who barely have enough money to buy food, both agreeing that something must be done, (4) and the church would fund any charity you set up to help these people.
Last on your agenda for the day is visiting an orphanage. As you talk to some of the children and staff, you build a picture of what the place is like.
The conditions are satisfactory, though far from sanitary, and very few of the children or teachers are educated. When you ask about capitalism and socialism, you only get blank expressions, as no-one in the building knows the meaning of those words. As for the monarchy ((my god you're being lucky)) (6) they all are very much in support of the king, anticipating his visit and looking forward to seeing the man in person.
After this visit, you return home, tired after a long days work.



3. Manchester- Ultimah

Looking into the darkness below and dropping some stones down leads you to believe that there is only a short drop to the floor. You fall down and land in the black. Feeling around until you find a wall, you then work around the room looking for a door. Finally finding it and climbing the stairs, you come to a door with light spilling from the cracks in it, which you assume must lead to the shop.
However, you can hear voices and know that you can't just sneak in at the current time. So how do you get into the shop, detected or undetected?

 
Spoiler: William Bucket (click to show/hide)

4. Cardiff- Riccto

Moving to the nearest tavern, you find the most drunk table, sit down, and begin spreading dissent.
"So, we're all agreed we're not being paid enough?"
The table seems to accept you, and grumble approval.
"And the living conditions are bad?"
Another grunt of approval.
"Even we could do better, couldn't we?"
"Yeh. Yeh. I cood. Yeh." One of the drunks takes control, convincing anyone sober enough to listen. You leave, having stirred the men up enough.

 
Spoiler: Conrad (click to show/hide)

5. Dublin- Sinpwn

Leaving the harpsichord at your place of residence, you again take to the streets to try to help the general public. (5) Stumbling apon yet another crime, you see an old man being mugged in a side alley. Remembering the last attempt at law enforcement, you again ponder how to approach the situation.
TACTICS: What do you do? 

Spoiler: Conchobhair (click to show/hide)

6. Edinburgh- lawastooshort

LUCK ROLL: (1+1) The man looks sceptically at you, then speaks.
"Those are some pretty dangerous views you've got there. I think you'd better come with me."
Screw that. You pull out your pistols and take the shots.
BULLET-TIME: -1 due to difficulty of duel-wielding.
(3-1) (1-1) Both shots miss, and (1) the man turns tail and runs. Dammit.

Spoiler: Isaac Chesterton (click to show/hide)

1012
Other Games / Re: Wall Street Online!
« on: October 16, 2011, 03:12:17 pm »
Well there are trading groups, that could act as the 'sides'. Then hostilities feature will be added later, which is used for attacking other members...

So in a way... YES! :P
If you're saying that eventually we'll be able to create guerilla war in Wall Street, then
I'M IN!

Buying shares...
Buying...
Doo de dum.

1013
Roll To Dodge / Re: Rise of Dragons RTD:Turn 20, New Dragon and Knowledge
« on: October 16, 2011, 03:03:03 pm »
What the...
KEFKA! Can't you just keep your nose out of the bloody wildilfes business. Hmm. Those bars look pretty weak and old.

Jaxar will smash into the bars of the cell with all of his weight, trying get away from "here".

1014
Turn 7: Buskin' and jazz.

1. London- Tersr

You take a sword and a pistol, (3) and the man agrees to give you a discount on the grenade for the bars. Having spent all your money, you leave the man's company.

 
Spoiler: Aaron (click to show/hide)

2. Oxford- micelus

Getting home, (5) you write a perfect article, persuading yet not pushy. You even manage to get a prime position in the university paper.
TRAIT GAINED: Influential: The folk of Oxford University know you well, support you and, hell, they practically worship you.
After this, you head to a salon, and ask around for rumours and news. (5) You get told many interesting things, including:
A riot is brewing. Oxford University is beginning to doubt the monarchy.
The king is visiting soon, with all his entourage.
Then you ask them of their views on:
 Socialism- (1) Everyone seems to be very touchy about this, and no-one seems to want to answer you.
Capitalism- (4) People are all very happy to say there are very much against this, and that it is a terrible idea. Almost as bad as communism.
Nobility: (3) There are mixed opinions over this subject.
Lower classes: (3) Again, nobody seems to agree on opinions about these people.



3. Manchester- Ultimah

You circle the shop, going through back alleys and side streets, (6) and find what SEEMS to be the perfect way inside. A trapdoor exists around the back of the shop, leading to darkness below. You assume it leads to a cellar, which in turn will lead to the weapons.
So, which way will you take; front or back?

 
Spoiler: William Bucket (click to show/hide)

4. Cardiff- Riccto

Walking down the street with the mortar unobtrusively making you look pregnant, (3) you manage to find an abandoned building to stash the goods in. Leaving the mortar there, you return to the streets of Cardiff.

 
Spoiler: Conrad (click to show/hide)

5. Dublin- Sinpwn

Pulling up a stool and unfolding your harpsichord, you begin to play "The British Grenadiers". (4) Many people throw in a few coins, and you soon gather quite a crowd. They start humming along, dancing and get quite boisterous. Eventually, you are shooed away by the police, but not before making 4 guineas. (2) You may not have seen any like-minded individuals, but at least you made a nice profit.

Spoiler: Conchobhair (click to show/hide)

6. Edinburgh- lawastooshort

Grabbing a pot of paint from a DIY shop, you head to the workers part of the city to try and find a suitable establishment. (3) You are in luck. An inn is in a dip of customers, between lunch and dinner, and has a perfect blank wall for your canvas.
LUCK ROLL: (3+1) Nobody sees you, and you soon finish. Stepping back, you observe the result.
Some try to avoid looking at the image, while others seem to openly discuss it with their friends. (4) Finally, you see someone who seems to strongly agree with the statement, and so you approach him.
Getting into idle chit-chat about the advantages of Socialism, and why Alexander the Great should have been the Pope, you subtly question him further.
"So. What would you think if it were I who wrote that message?" you ask.
"What would you think of me if I supported it?" the man replies, looking uncomfortable.
"I would say..."
What would you say?

Spoiler: Isaac Chesterton (click to show/hide)

1015
Turn 6: Shortest fight of the year.

1. London- Tersr

Slinking round the back of a disused warehouse, you (again) wait for your contact to arrive. (4) After a few minutes, the man arrives.
A small, jittery fellow, he seems so intimidated by you that he agrees to give you lower prices. 
Sword- 3 guineas
Pistol- 3 guineas
Grenade- 2 guineas
Musket- 5 guineas

 
Spoiler: Aaron (click to show/hide)

2. Oxford- micelus

Heading to the university, you feel you need to be among intelligent folk again. Attending a philosophy class, (6) and everyone seems to understand your views! Not only do they understand you, but they hugely respect you, and you feel you have a loyal following here should you ever need support.



3. Manchester- Ultimah

On a full stomach and quenched throat, you begin to comb the streets for a shop lax in security. (1+2 for luck bonus) You manage to find one such establishment, that sells pistols and swords only. Sitting opposite the shop, you begin scheming.

 
Spoiler: William Bucket (click to show/hide)

4. Cardiff- Riccto

You take a sword and pistol with ease, but then your eye is caught by a hand mortar, glinting on the wall. Examining it closer, you realise you will have to destroy a chain bolting it to the wall. (1+1) You attempt to use your sword as leverage to rip the chain, and it does come out of the wall. However, you fail to catch it before it hits the floor, waking the shopkeeper and beginning a fight. 
Spoiler: FIGHT (click to show/hide)

 
Spoiler: Conrad (click to show/hide)

5. Dublin- Sinpwn

After a few questions and a bit of wooing, you manage to find just the man to sell you this ridiculous piece of kit.
Entering his shop, "Prof. Fiddletwigs Mad Machines", you ask for this portable harpsichord. He shows you the instrument, a folding, small pier of kit, perfect for whatever it is you need it for.
Using your amazing skills of persuasion, (1+2) you only just manage to secure a deal. Recognising another master of the art, you accept his price of 3 guineas and leave.

Spoiler: Conchobhair (click to show/hide)

6. Edinburgh- lawastooshort

You return home, soggy and annoyed, and thoroughly displeased with the lower classes. In an attempt to calm down, you try to achieve a meditative state to ponder ideas further. (1) Not only does the alcohol prevent this, it seems to be impervious to any cleaning you attempt. In the end, you burn your clothes and don a new outfit.

Spoiler: Isaac Chesterton (click to show/hide)

1016
Now back to that establishment.. Look for any weak spots where I can break in without getting too much attention.
Which establishment is this? The one you first stole from?

The one I was keeping an eye on.
The one which routinely got weapon shipments.
Was it the first one?
Um. Your looking at Riccto's action again.

And...
Also why a -1 to the luck check? Would it normally be a -2 or something?

Oops. That was just a mistake. IGNORE IT IT NEVER HAPENNED. Turn should be up tomorrow morning.

1017
Now back to that establishment.. Look for any weak spots where I can break in without getting too much attention.
Which establishment is this? The one you first stole from?

1018
I would just like to point out, everyone's turns are getting more and more upperclass, and so more amusing to write.
I like it.

I feel bad for double posting. Ignore me.

1019
Turn 5: Gentlemen cannot quaff.

1. London- Tersr

Sitting down for a moment, you think ahead, trying to formulate an excuse as to why a man should be wielding two heavy iron bars. (5) A perfect one comes into mind.
You are a banker, collecting loans, when one man could not pay his debts. Promising to pay his debts, he gave you the equivalent amount in iron; the two bars. However, since you have not heard from him in a while, you are going to collect the loans, using his iron bars as enforcement. How IRONic.

 
Spoiler: Aaron (click to show/hide)

2. Oxford- micelus

You go out onto the streets of Oxford, admiring the fine architecture, and keeping an eye out for the lower classes. (2) You only see a few, none of whom have the intellectual ability to even understand you, let alone listen to your political arguments.
RANDOM EVENT LUCK ROLL
(2-1) Aww. No random event for you...



3. Manchester- Ultimah

You bide your time, begging on street corners and bothering merchants for a bit of food to last for the night. (4) You collect more than you had hoped for from the generous folk of Manchester, and eat a lavish meal of leftovers. Night falls as you eat.

 
Spoiler: William Bucket (click to show/hide)

4. Cardiff- Riccto

As night falls, you prepare to break in. Seeing no-one come out from the shop, you assume the shopkeeper must sleep inside the shop, making your job a lot harder.
When the streets are empty, you slide up to the shop, and look into breaking the lock. (5+2 intelligence bonus) After a close examination, you realise there is no lock. The door swings open at a touch, and you see lines of guns along the walls, and blades strewn across the counter.
LUCK ROLL OF DOOM:
(5-1) You avoid making any noises as you slink around the shop, taking anything that is not nailed down.
You steal up to 3 of the below things:
Dagger
Sword
Pistol
Musket
Grenade (will involve another luck roll of shame)
Hand Mortar (likewise, as you try to rip it from the wall)

 
Spoiler: Conrad (click to show/hide)

5. Dublin- Sinpwn

You engage the dainty facepalm, lightly tapping your forehead. Bandaging your wounds with the convenient hanky every gentleman should have, you return to the streets, to FIGHT MORE CRIME. (1) You fail to find anyone in distress. Schucks.

Spoiler: Conchobhair (click to show/hide)

6. Edinburgh- lawastooshort

Feeling confident from your poetic victory, you enter a less respectable establishment. (1) Unfortunately, you get overconfident, and try to "quaff" your ale. Spilling it all over yourself and all surrounding, you see the speaks for a fight, and leave. A chair turns the door into splinters as you run down the street, jacket flapping behind you.

Spoiler: Isaac Chesterton (click to show/hide)

1020
Eastern Dreaming, by Roderick van Hoofburgen.

O! for want of the Weasel's comfort,
He walks unperturbed, unchallenged,
For though he may walk as one,
He ith many.
And hark! Eastern calls,
Many, but all one;
Communism! The anchor of society.
Communism! The root of the Weasel.
Communism!
And so, content with themselves;
The one sleeps,
The many dream.

Pages: 1 ... 66 67 [68] 69 70 ... 83