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Messages - Spaghetti7

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676
Forum Games and Roleplaying / Re: Rate the avatar of the person above you!
« on: September 04, 2012, 02:14:31 pm »
7/10
Very nice drawing, but every time I see it it seems like it's peering in to my soul. It just creeps me out a bit. :D

677
Other Games / Re: Planehacked Minecraft Revival: Vanilla 1.3.1
« on: September 04, 2012, 02:13:06 pm »
Out of interest, how much iron do you have, Jetex?
I've not really even started mining. Just now I've made a trap door and plan on mining a hole until I won't be in danger of accidental drowning while mining.
Alrighty, cuz when you've got a couple of stacks we can try out this rail thing. But we might need more gold. And a helluv'a'lotta wood. :D
I'm up for helping with a rail project. There's a half stack of rails in the Bitterwell train station and I have a couple stacks. It would be cool to get a train going to your island and then branch off to an underwater Rapture thing.
Okay... Well I don't quite know how many stacks we need. Maybe only one... I don't know, but I haven't been on too much recently. I'll make a detailed estimate when I manage to get back on.
Thanks for the offer.

678
Roll To Dodge / Re: EverSim: An all encompassing RTD [7/12]
« on: September 04, 2012, 12:30:40 pm »
Meh. I prefer You Give Love A Bad Name.
Well we were halfway there, but now we're not. So it was relevant. :P

679
Roll To Dodge / Re: EverSim: An all encompassing RTD [6/12]
« on: September 04, 2012, 12:01:56 pm »
In.

And Spaghetti, that's a .jpg. I don't think you can skip around through time on it.
Oh, teat. :D That was my last copy, not the one I wanted. Hold on. Fixed it.

680
Roll To Dodge / Re: EverSim: An all encompassing RTD [6/12]
« on: September 04, 2012, 11:54:12 am »
WOAH OH
(skip to 1:35 if low on time)

681
Roll To Dodge / Re: EverSim: An all encompassing RTD [0/12]
« on: September 04, 2012, 10:42:56 am »
I'M IN!!!!!!! PLEASE!
Your wish is my command.

682
Roll To Dodge / EverSim: An all encompassing RTD: Task 1 Turn 4: BARBIE GIRL
« on: September 04, 2012, 10:33:57 am »
"Oh dear, oh dear, oh dear." A voice appears in your cubicle. "Another batch o' recruits for th' EverSim, eh? Well, despite our selection, it looks like anoth'r generation o' weaklings. We'll try and get six of ya' through this training for the Institute, but I ain't promising nuthin', especially if yer anythin' like the last lot."
You hear some faint whispering.
"Oh yeh, where's that piece a' paper you want me t' read? Ah." The voice goes monotonous and slow, the speaker obviously bored.
"You shall be tested on your strength of character, heart and determination through this wonderful machine. The EverSim 3tx-2000...yeah yeah, blah... Can take you to any moment in time, past or future, in any situation, and is operated by the most devious mind in this whole facility. Previous test have seen recruits sent in to the Battle of Hastings to protect King Harold II, to the future to prevent the invention of hyperspace drives, and even, in the most trying of tasks, to prevent themselves being born." The normal voice returns to the speaker.
"Yeah, yeah... And that's about it. Basic'lly, we're gonna throw you inta' stuff where you'll be quickly slaugh'ered, and the best six of you 'orrible lot'll have to deal with this fing we've gotta get dun. May tha' Lord 'elp us all."
The voice cuts out.
Spoiler: The Points System (click to show/hide)
Spoiler: I want in! (click to show/hide)
Spoiler: Thanks (click to show/hide)
The Twelve:
- Greenstarfanatic
- Toaster
- Ochita
- lawastooshort
- Caellath
- The Anus of Discontent mistertimn
- Spinal_Taper
- Scelly9
- LAAT501legion
- Sinpwn ReDeadEr
- adwarf Tiruin
- Vemet Remalle

Waitlist:
- TopHat

683
Roll To Dodge / Re: YOU IN AIRPLANE
« on: September 04, 2012, 08:50:24 am »
POLEITLY KNOCK ON THE CABIN DOOR AND ASK THEM IN YOUR CUTEST AIR HOSTESS VOICE IF THEY WOULD LIKE ANY REFRESHMENTS

684
Roll To Dodge / Re: BATTLE OF STALINGRAD
« on: September 03, 2012, 02:38:11 pm »
IF NOT TOO LATE WANT COMUNEST
IF NOT TOO LATE WANT TO BURROW LIKE MOLE

685
Why not let the characters choose a starting skill, and then just hope they fit into suitable roles to fill a team? Then somehow select one (volunteering, randomisation) to be the officer, and if the mission fails then the officer is dropped for the next mission or something. If it succeeds, then the officer gets to fire on of the others. Ha. Actually that's kind of a spoiler for my own rtd, I was just typing to myself really.

Or even an officer is selected for each mission and then gets to choose a team based on the limited intelligence he has. So to speak.
Actually yeah, I was thinking of a punishment/reward system to work its way in too, a teeny bit like your RTD. ;)
So, I could let the characters pick their own skills then just stick with that as a team, but assign an officer each time. If he does well, perhaps they get some more equipment, or money/tokens, or indeed to fire one of the others. This could work. Make it kinda competitive. Hmm. OOH. Or, I could let him pick the team, and the others would stay on board the ship... Okay, I might drop this entirely in favour of a more competitive game, cuz there's more room for fun there.

EDIT: Now all I can think of is something very much like yours, whereby I put them in to random teams who are directly competing against one another, before I start kicking people off. Would it be okay with you if I tried something like that?

Alright, plan has been rethought and Plan B put in to action.
This would be a different style completely (hopefully comedic, as it's more fun for both parties), whereby I will start with 12 players. These'll be split in to different sized teams for every round, sometimes even individually. The basis of the RTD would be the Ever-Sim, a machine which can take you to any point, any situation, ever. Oh yes, I just want the freedom to do whatever I want with my hapless players. :D I'd use a point based system to both encourage team-play and individual, working something like this:
For accomplishing the objective: 5 (only the first team to complete it would receive these points)
For being alive (in-sim) at the end: 1
For accomplishing side-missions sent by moi, via PM: Varies, depending on difficulty.

This (I hope) would make winning as a team useful to the individual, but not everything, hopefully getting some interesting lone wolf behavior at times.
Rolling normal d6, people could be knocked out of the sim for failing certain rolls, being killed or failing to meet a requirement for the mission (no civvie kills etc) and would take no further part in that mission. Further down the line (sounding a lot like la's now :P ) people would be knocked out until I'm left with fewer, maybe 6 or 4 to pursue something which my thinking hasn't got to yet.
How'zat sound for y'all?

686
Here is the player list I was thinking of:
Large Ship:
Pilot, Head Engineer, Security and 2 secondary pilots (to fly smaller craft such as fighters and bombers). There would also be NPCs to liven things up a tad.
Planet Squad:
This would be a team of 4, consisting of something like an Officer, Heavy Weapons, Medic and Engineer (of the computer, hacking variety).
As a quick summation, how does that sound? Also, if you need more information just ask, and I can make it up on the spot for you. :D
Mmmm, never been fond of job slots like that. They tend to not work out very well anyway, since any mission that doesn't require X automatically causes X to be something else anyway (even if that something is scenery or dead weight), but I'm also not fond of the lack of customization and such involved.

Other than that, I still don't have a good grasp of what this game would be like. Would the ships look like something out of Star Trek or Alien? Would we be fixing pumps or shooting rebels? Would the players have standard issue weapons or custom built psionic alien symbiote cannons? All you've really said is "it's in space" and "no jump gates yet."
Alright, thanks for the feedback. I was imagining the ship to be Star Trek-esque, from the Romulan side of things. But this is just to give an idea of shape, and obviously it wouldn't have all the bells and whistles like hyperspace doo-hickeys and teleporting beams. Crews would still go down in pods.
As for weaponary, I was going to stay with ordinary ballistics and explosive weapons, not too far ahead from weapons of today, just perhaps fancier in appearance, and with a few rare (oh lord, I've forgotten the word. You know, things that don't follow the pattern). These could be weapons like rail guns.
Also, could I ask if you have a suggestion for how to improve the characters? Thanks a lot for the feedback.

687
Roll To Dodge / Re: KING ELF KIDNAPPED
« on: September 02, 2012, 05:05:44 pm »
SEXUALLY ABUSE TREE MEN
SLAUGHTER ELVES WHEN THEY ARRIVE FOR MEAT

688
Hey there y'all, I was just thinking of trying to start up another RTD, but thought I'd best run it by some people before I take the plunge.
It'd be a futuristic space-based setting, when humans have begun to colonise the rest of the solar system. To give a vague idea of the time, colonisation has occurred all of the way to Pluto, but anything like jump gates haven't happened yet.
The game would work a bit like another game I saw, whereby some players are present on a larger ship, and others drop to planets to perform tasks. I've thought life might get boring for the people on the larger ship, so each episode would have an event taking place there too. Here is the player list I was thinking of:
Large Ship:
Pilot, Head Engineer, Security and 2 secondary pilots (to fly smaller craft such as fighters and bombers). There would also be NPCs to liven things up a tad.
Planet Squad:
This would be a team of 4, consisting of something like an Officer, Heavy Weapons, Medic and Engineer (of the computer, hacking variety).
As a quick summation, how does that sound? Also, if you need more information just ask, and I can make it up on the spot for you. :D
I'm sorry, but that just brings TF2 to mind. Speaking of which, has anyone ever had a TF2 RTD that lasted a while?
Oh yeah, I forgot about the large spacecraft missions in TF2. :D
No, but seriously, I should probably change the names a bit if this goes to print. :)

689
Hey there y'all, I was just thinking of trying to start up another RTD, but thought I'd best run it by some people before I take the plunge.
It'd be a futuristic space-based setting, when humans have begun to colonise the rest of the solar system. To give a vague idea of the time, colonisation has occurred all of the way to Pluto, but anything like jump gates haven't happened yet.
The game would work a bit like another game I saw, whereby some players are present on a larger ship, and others drop to planets to perform tasks. I've thought life might get boring for the people on the larger ship, so each episode would have an event taking place there too. Here is the player list I was thinking of:
Large Ship:
Pilot, Head Engineer, Security and 2 secondary pilots (to fly smaller craft such as fighters and bombers). There would also be NPCs to liven things up a tad.
Planet Squad:
This would be a team of 4, consisting of something like an Officer, Heavy Weapons, Medic and Engineer (of the computer, hacking variety).
As a quick summation, how does that sound? Also, if you need more information just ask, and I can make it up on the spot for you. :D

690
Other Games / Re: Planehacked Minecraft Revival: Vanilla 1.3.1
« on: September 02, 2012, 03:01:00 pm »
Out of interest, how much iron do you have, Jetex?
I've not really even started mining. Just now I've made a trap door and plan on mining a hole until I won't be in danger of accidental drowning while mining.
Alrighty, cuz when you've got a couple of stacks we can try out this rail thing. But we might need more gold. And a helluv'a'lotta wood. :D

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