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DF Dwarf Mode Discussion / Re: Dwarven Research: A Comparison Study on the Effectiveness of Bolts vs Armors
« on: September 12, 2012, 08:21:17 pm »
See pre-minecart knockback research here:
http://www.bay12forums.com/smf/index.php?topic=107575.0
I found while investigating knockback in 0.34.07 (just before the minecart release) that crossbows appear to launch bolts at constant momentum (i.e. the shoot force is the F and the delta-t is constant in the impulse "F*delta-t" for you engineers). It appeared that heavy and light bolts were imparting the same momentum on impact, measured in terms of knockback distance, but that light bolts just travelled faster (up until the shoot maxvel)(i.e. constant m*delta-v).
The knockback motion has been altered to use parabolic paths and skidding since, so I wouldn't use the same test methods.
Considering that dropped socks from above do too much damage (potentially lethal!), perhaps the bolts are being launched at the correct force and speed, but the damage calc for all projectiles is bugged?
http://www.bay12forums.com/smf/index.php?topic=107575.0
I found while investigating knockback in 0.34.07 (just before the minecart release) that crossbows appear to launch bolts at constant momentum (i.e. the shoot force is the F and the delta-t is constant in the impulse "F*delta-t" for you engineers). It appeared that heavy and light bolts were imparting the same momentum on impact, measured in terms of knockback distance, but that light bolts just travelled faster (up until the shoot maxvel)(i.e. constant m*delta-v).
The knockback motion has been altered to use parabolic paths and skidding since, so I wouldn't use the same test methods.
Considering that dropped socks from above do too much damage (potentially lethal!), perhaps the bolts are being launched at the correct force and speed, but the damage calc for all projectiles is bugged?

